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MagicSlave

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About MagicSlave

  • Birthday 04/12/1983

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    DCS

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  1. A question regarding pitch and roll stick centering forces. I'm a happy new FFBeast owner. I have a TM Hornet grip mounted on an extension such that the moment arm from rotation center to hand position on the stick is about 40 cm. The maximum continuous force at this position is 10 kg. What is the maximum force / torque of real F-4 control stick in pitch and roll? What about the expected pitch force around landing speed? With the stock DCS settings the stick forces are pretty light in pitch except from about 350 KIAS, where the pitch spring force becomes quite heavy (which is nice). Below 250 kts the stick feels basically limp in pitch. It does not have enough force to center itself. Is this realistic behavior? I use basic DCS (Direct X) FFB, scaled to utilize 100 % of the available 10 kg force on the stick, plus some friction in both axes and a constant* 20% spring in roll axis configured on the FFBeast Commander app. (*Constant = doesn't change with airspeed) Sent from my FP4 using Tapatalk
  2. +1 Sent from my FP4 using Tapatalk
  3. Bump. Are working windshield wipers going to be implemented to the Mi-8? Sent from my FP4 using Tapatalk
  4. Especially interesting is the Gadow Airfield replica at Wittstock firing range: https://www.mil-airfields.de/de/wittstock-firing-range-gadow.htm It is a replica of a NATO airbase for bombing practice.
  5. Been away from the Chinook for some time. I used to be able to taxi the Chinook on rear wheels, with cyclic trim 2 inches aft, AFCS both and LCTs auto. Not able to do so anymore. Did something change with the flight model or am I doing something wrong? Also, she is impossible to steer with the tail wheel steering while doing a 4 wheel taxi (AFCS Off, tried both with LCTs auto and LCTs manual full aft) Sent from my FP4 using Tapatalk
  6. May I ask what map you used to create the images on the kneeboard? They look so good! I would like to make similar for my own missions in NTTR.
  7. Has anyone else encountered FCR desynch issues in Apache multicrew on the latest DCS version? I hosted a private server with a friend (with him as C/PG and myself as pilot) and everything worked fine, except I could not see any FCR contacts that he saw. He was the one using the FCR. Also, I created a PFZ and a NFZ using PAN and he could not see those. I believe the latter to be a known bug, but according to the Apache forum roadmap post the FCR synch should be fixed in multiplayer. I wonder if the desynch bug could be related to the known BAM / PAN bug? Sent from my FP4 using Tapatalk
  8. Also note that there is kind of two different mouse pointers in VR in DCS. One is in the "depth* of the cockpit (yellow cross) and the other in the depth of UI layer (white dot). They can be in somewhat different place depending on where you are looking in the cockpit. IIRC it is the white dot that interacts with the grease pencil window, since it is part of the UI rather than the cockpit. Sent from my FP4 using Tapatalk
  9. Yes, indeed you are correct. Good point and my bad. Sent from my FP4 using Tapatalk
  10. You can open the Miz file with a text editor (e.g. Notepad++) and copy paste map markers to another Miz file. Sent from my FP4 using Tapatalk
  11. Dive angle 0° gives Bomb range 14 418 ft. My DCS Launcher says the game version is 2.9.15.9599 Setting the angle to -30° indeed gives a more plausible result of 6427 ft. Thanks!
  12. Is there an error on the Bomb range calculations in the Bombing calculator or is there a bug on my DCS installation? Miz file attached. EXAMPLE Mission weather settings: Standard Day (altimeter 29.92, temperature 15°C, zero winds) Bombing calculator input: DIRECT, MK-82, 500 KTAS, Release altitude 5000 ft, Target altitude 0 ft, Dive angle 30° Bomb range output: 23 772 ft (see attached image) However: Consider the following triangle (see attached drawing), where RA = (Release altitude), BR = (Bomb range), AOD = (Aim off distance), X = (BR)+(AOD). From basic trigonometry it follows that X = RA / (tan(Dive angle)) If we input the above values we get X = 5000 / (tan(30°)) = 8660 ft It is evident that the Bomb range should be less than the distance X. So it follows that the Bomb range in the Bombing calculator output must be wrong. Edited: added missing definition of BR TEST.miz
  13. I would settle for visual model only. Like the Aerges' Mirage F1 module has external models for different variants that do not have any additional functions. Sent from my FP4 using Tapatalk
  14. Still seems like this doesn't work? Sent from my FP4 using Tapatalk
  15. I adjust my head position with the forward/aft up/down commands until my head is aligned with the pilot body in VR. Feels like adjusting the seat before flight. The correct head position in VR is rather different than the default flat screen view position. Sent from my FP4 using Tapatalk
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