

Idle_Wild
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Everything posted by Idle_Wild
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Going to bump this since it's a capability of the aircraft which seems to be missing?
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They should start integrating these mods with the main game so we can use them on multiplayer servers.
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Hi there, Can someone confirm the method to employ dumb bombs with the auxiliary gunsight? The manual does not detail its operation, it actually says the only method of releasing bombs in the mirage is CCIP or CCRP. But it has been stated to me that all aircraft have an "iron sight" method of releasing bombs, similarly to how you would with the F5. My method: * I loaded up with 8 x MK82 Snakeeyes * Switch on the auxiliary gunsight with the HAUSSE switch. * Set the depression for 150 with the HAUSSE knob which is approximately correct for 420knts and 600ft release altitude * Select radio altimeter, on the altimeter switch selector. * Switch on radio altimeter, with the radio altimeter switch. * select BF1 on the PCA * TAS/RS should not be relevant -- should they be disabled? * Set the fusing to ret on the PPA, set the quantity to 8, and the interval to 6. * Master arm on. When overflying the target, depressing and holding the trigger, the bombs do not release. The only method I have found to get the bombs to release, is to press WPNCMD FWD, to enable CCIP, then press WPNCMD REAR more, to disable CCIP and bring back up the aux gunsight, now the bombs will release as expected. Can anyone advise, is there a method to correctly employ the bombs with the aux gunsight? Is my method correct and is this a bug?
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I updated OpenBeta maybe just over a week ago, and I've launched it today to find that it wants to download 22GB, which is 45GB unpacked, my current installation folder is only 45GB. Shirley some mistake? Seems like you have contributed 45GB of new content, or I'm entirely reinstalling the game for some reason?
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LMAV engagement procedure has , once again, changed.
Idle_Wild replied to DmitriKozlowsky's topic in AV-8B N/A
Doh. -
Hi chaps, Doesn't make sense to me that it would be too heavy. I can carry 2 x GBU16s/MK83s on a single pylon (used to be 3). That's 2000lbs so equivalent weight of the Baker. Trouble is if I drop two of the 16s on a hardened bunker it has no effect. Probably due to the baker having a shaped warhead? Would also be handy for ships as I'm finding it takes 4 MAVs to make a ship smoke (not kill). A full 5,000lbs ordnance of 10 x GBU38s will not destroy a ship either.
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No options on the ODU, switches under the left MFD have no effect. Could you elaborate on this process for me please, I'm using PP mode. I'm not sure I have a QTY option anywhere once the targets are loaded into CAS or selected on the ODU. Thank you.
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LMAV engagement procedure has , once again, changed.
Idle_Wild replied to DmitriKozlowsky's topic in AV-8B N/A
Here's how I use them. * Master ARM On * Stores, select LMAV * IRCOOL on, wait 2-3mins. * Uncage button -- This shows the IRMAV boresight on the left MFD. * Sensor select FWD -- This switches Seeker head reticle from INS -> IRMV mode and allows you to use the TDC to slew the reticle to the target. When in range the seeker head will automatically lock to the target (large reticle changes to small reticle). * Pickle button. No youtube video covers this approach and it's by far the easiest method to employ the IRMAVs. If you overpass a target and have to make a return run, uncage the seeker and press Sensor Select FWD to switch back to INS from IRMV, this will slew the reticle automatically to your current heading, you may have to press target undesignate so that the INS snaps to your flight-director and current heading. You may have to repeat this process several times to get the reticle to align to your current heading as the seeker head will recage when out of bounds for more than a second or two. It's an absolute shambolic implementation. Once the seeker head is back on your current heading, you can use Sensor Select FWD again to switch back to IRMV and slew the reticle to target. -
What is a damage event? Which logs and where from?
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Any chance we will get the GBU-31(V)3/B on the harrier? It doesn't seem to carry any bunker busting ordnance at present.
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Version 2.5.6.49314 on Persian Gulf, look at the memory usage! Absolutely mental, what do we all have to go out and buy new computers with 64GB of memory to run this now?
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You've just put the price up on this bundle since yesterday. It was I believe $64.97, today it is $84.43. Well geniuses, while you're busy trying to rip your customer's off, what you failed to notice is that it's cheaper to buy them individually: Persian Gulf map is $24.99 Hornet is $39.99 Grand total $64.98 How about returning the bundle price back to what it was previously, or better yet, make it actually worth while buying it as a bundle and make it cheaper!
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Would you want ANY heavy aircraft modules for DCS?
Idle_Wild replied to Wing's topic in DCS Core Wish List
C17 would be nice. Could drop AI units into combat to take control of airfields and setup FOBs? Of course this could also be done by a GCI or similar oversight role and remove the need to fly the heavy at all. Plus the thing about a heavy, are any of the maps big enough to require this, and if they were eventually big enough, wouldn't that make the air combat a little too spread out? -
In Britain they tried to enforce the metric system about 5-10 years ago but there was a general revolt because of the confusion over daily tasks such as purchasing produce from supermarkets. Milk and Beer are still sold in Pints. Fresh Produce in Pounds and Ounces although if it's pre-packaged it does tend to be metric. Distance measured in Miles and Altitude in feet. Metric does apply to non food based weights generally, and more scientific endeavours in manufacturing and industry. Although not everywhere, if you look at housing here, rooms are generally advertised in Feet and Inches.
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Super 530s rarely find their target. Anyone else having this difficulty? At the moment I'm finding it hopeless using the Mirage because every other A2A aircraft seems to have Fox3s with a greater stand-off than the Super 530s almost 1/3rd extra distance in most cases. Even when I do get in range, they never seem to find their target, even on good aspect with the target flying a relatively straight flight path.
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Is Anti-Skid supposed to be On for Carrier Ops/Takeoff?
Idle_Wild replied to Snacko's topic in DCS: F/A-18C
But realistically, how would the A/C know it was on an aircraft carrier? -
Thank you, hope it does what I'm looking for, I'll give it a whirl.
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I have a DPad on my HOTAS, and I don't have a head tracker so I usually use it to look around. Is there any way I can use another button to toggle the dpad between looking around, and activating the various sensor select buttons?
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Regarding wikipedia, in my opinion the notion that is it an uncredible source is a fallacy promulgated by Universities in order to maintain the status quo. As long as the information is referenced with credible sources, then at the very least it's a good basis for obtaining summarial information and pointing you to further reading sources. I suppose one thing I did not consider is that, although the speed of sound changes by only 12% from the altitudes quoted. The actual atmospheric density will be lower, so the speed of the missile could be higher. But 2x faster?
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I was watching the following video, where this player fires the AIM54 into the upper atmosphere, and the mach continues to increase all the way to the Karman Line, where the simulation apparently ends at 100,000 metres and the missile abruptly disappears. At first I thought, ok the atmosphere will be thinner, so the speed of sound will decrease even if the rocket motor on the missile had stopped providing acceleration, which could explain why the mach was increasing even when the missile was decellerating. But looking at wikipedia, the speed of sound only varies by about 25%, cycling up and down all the way up to the Kaman line, at the Karman line it's only about 285m/s which is just slightly slower than the launch altitude of 20,000 metres (68,000ft) where the speed of sound is at 295m/s approx. so a 4% difference, and I might expect a 4% increase on the rockets maximum mach as a result, but as you can see, the mach keeps climbing, and climbing, until the missile disappears. https://en.wikipedia.org/wiki/Speed_of_sound#/media/File:Comparison_US_standard_atmosphere_1962.svg Reading further about the performance of the missile Wikipedia states, the AIM54 is capable of mach 5 at 30,000 metres, where the speed of sound is 310m/s, vs 275m/s at the Karman line, which is a difference of 12%, which brings the potential top mach up to mach 5.6, not mach 9 as per the video. But also, the missile is travelling almost vertically which should reduce the top performance somewhat, not to mention the rocket motor had been exhausted well before this point.