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Everything posted by Campbell
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Seems like an impossible feet. Their supposed to be average yet they fly like experts. I can get the first guy but the second guy Just wears me down until my engine blows or he gets one hit from 2000 meters away. They have unlimited energy and can go from stall to climbing like a rocket. It's like your fighting a UFO. Sent from my iPhone using Tapatalk Pro
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Haha. Yea I think the company might frown upon that! There some more here that I will have to get pics of. They have some killer P51 pics all over the place. Sent from my iPad using Tapatalk Pro
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I'm doing some real world flight training and saw this picture in the hallway. I thought it was way to cool not to share. Sent from my iPhone using Tapatalk Pro
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Damage model? It's all good! She can still fly! Sent from my iPhone using Tapatalk Pro
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=BURNING SKIES= WWII Server since P-51 in DCS is made out of marshmallows. Lol yep!
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Unable to land the Spitfire; any tips?
Campbell replied to Jamesp1's topic in DCS: Spitfire L.F. Mk. IX
You have some valid points but I think knocking the flight model is a little too broad of a brush approach. Personally coming from the real world and flying many different aircraft in real life. I would say the spit flies fantastic. I do believe it's about 20mph to slow but other then that, once trimmed it does fly without a vice. However, ground handling in a different story. It is a bit twitchy and difficult to control on the ground. I think the ground physics need to be toned down a bit. I have 1,000's of real world landings over the last 20 years and it took a good 60 in the spit before I could successfully pull it off. The P51 is the opposite, it feels very unreal on the ground while the spit is a little too real. So IMHO when talking about the Spit it has to be separated between flight physics (great) and ground physics (needs some work). Sent from my iPhone using Tapatalk Pro -
Agreed! An update to the P51 would be awesome. I will let ED slide on the current P51 because it came first and was way before the WW2 concept. Hopefully they will make it into a real P51! Sent from my iPhone using Tapatalk Pro
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Exactly! Sent from my iPhone using Tapatalk Pro
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Damage model? Yea I know it's a WIP it's just very frustrating! I'm trying to enjoy the sim but those are big things that are missing. It's really killing the immersion factor for me. I really do hope the new DM is worth the wait! Sent from my iPhone using Tapatalk Pro
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Urg!!! I can't take this anymore. What's the freakin hold up with the new Damage model? It's insane! One bullet to a B17 and he goes down. One bullet to a P51 his govern blows. One or two bullets to a Spit and the wing comes off. 200 bullets to a K4 and he'll billow black and white smoke remain full combat effective have a mid air with your plane and still circle around to land. It's absolutely insane! How does one miss this? Good lord If his engine is smoking then his engine should burn up! Period!!! Make the spit engine smoke and you get about 20sec and boom it stops! Urg!!! Sent from my iPhone using Tapatalk Pro
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Unable to land the Spitfire; any tips?
Campbell replied to Jamesp1's topic in DCS: Spitfire L.F. Mk. IX
Unable to land the Spitfire; any tips? Use your mouse on your brake handle and set them to just under 4 on the brake pressure gauge (lower left of instrument panel). Now when you touch down go full aft stick. The little bit of breaks will give you control on the roll out. Move the rudders quickly back and forth like a flint stone on the rudder pedals. That will keep you straight and the breaks will slow you down without having to apply them. Sent from my iPhone using Tapatalk Pro -
How to make effective combat turns: tips/advice/suggestions
Campbell replied to Gnat's topic in DCS: Spitfire L.F. Mk. IX
To answer your question and to keep it simple. Load up a free flight, take your spitfire up and work on doing only turns at any altitude. (I personally use a combat setting of 2850rpm and +8 boost. I've have yet to blow my engine in combat). Your corner velocity in the spit is 180mph. Try practicing level turns maintaining your altitude and holding no less then 180mph. The faster you enter the turn the larger the turn radius and the greater the chance of blacking out. So ease into the turn and gradually pull until your speed hits 180mph and hold it. Pay real close attention to your speed. Don't worry about dog fighting yet. Practice this over and over and you will start to visually see and feel the amount of control deflection required to hold that speed in a turn. Once comfortable with the turning. Practice doing it while looking behind you at your six. Once comfortable with that then start dog fighting. Once you can visualize the turn you will automatically know that any turn less then that required for 180mph will have more energy. Sent from my iPhone using Tapatalk Pro -
Historically would be great! It would also be nice to require some actual navigation. At the moment things are so close that you don't need to know any navigation or how to hold a heading and maintain situational awareness. Adding this will definitely increase realism and emersion. Sent from my iPhone using Tapatalk Pro
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What I did- was go into mission editor and turn he AI plane down from 100% to about 40-50%. The AI will still fly the same according to the level set, however your shots will be far more effective and hits will react more like they do during online multiplayer. This is good for gunnery practice and overall flight management. However once you fly against another person you will learn real quick that the tactics against AI doesn't work at all against real people. People fly way differently!!! I recommend jumping online into "burning skies". You will learn much faster and don't worry about not being any good. The planes are free and you can fly as much as you want! While the learning curve is a bit steep, I believe this is by far the fastest way to advance. If you can grab and experienced wing man you will learn even faster. Sent from my iPad using Tapatalk
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Cool thanks! Sent from my iPad using Tapatalk
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Awesome! I noticed your using no anisotropic settings either in Nvidia or the game settings. Any particular reason why? Also noticed you have HDR off, does having HDR off stop your shimmers? Sent from my iPad using Tapatalk
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Ok, thanks! I have Deferred off already but I haven't tried it without HDR. I will have to give that a try. Sent from my iPhone using Tapatalk Pro
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Guys I run a GTX 970 and I'm getting really bad tree shimmer. It's very annoying! Anyone have a fix or setting suggestions for this? Sent from my iPhone using Tapatalk Pro
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Here you go! Feel free to use whatever you would like. Red Situation The enemy is preparing to assault the city of Gali. Reconnaissance reports that once artillery and close air support has prepared the area, that at least 3 Soviet Tank platoons are preparing to attack the city from three different directions. Additionally they are to reinforce the assault with additional tank platoons that are already enroute from the Kobuleti region. The enemy (USAF, RAF & VVS) will likely perform their air operations from the air bases located at Senaki-Kolkhi, Kutaisi & Kobuleti. The core of the cities defenses is three Panzer units currently located along the city outskirts. They suffer from artillery shelling and we expect eventual air strikes. Command has sent three additional take forces to reinforce the city defenses. Recently, the Gali defenses has been supplied by our ground convoys and air forces located at Gudauta and Sukhumi. Blue Situation Command has ordered to begin the assault operation on the city of Gali currently occupied by the Axis forces. The main strike force will be 6 Soviet Tank Platoons. We expect that after artillery has prepared the area, the 6 Soviet Tank Platoons will assault the city from three different directions. There are 3 Tank Platoons on the front lines protecting artillery sites from counter attack and currently waiting to be reinforced from the 3 additional Tank Platoons currently enroute via the supply convey. Scout squads report that the cities defenses where recently reinforced with at least 3 Tank Platoons. There are also 3 additional Tank Platoons enroute from the rear to reinforce the current defenses. Our orders are to conduct air strikes on the Gali defenses using our airbases at Senaki-Kolkhi, Kutaisi & Kobuleti. The enemy airbases are located at Gudauta and Sukumi. Opposition is expected!
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Glad to know I'm not the only one! Sent from my iPhone using Tapatalk Pro
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Hey guys for some reason when I'm flying the Dogfight quick mission, About half the times I try to play it, the AI aircraft don't appear? I did a mission with mission editor and just changed the aircraft so I could practice and it does the same thing? Is this a bug or does anyone have an idea what's going on? Sent from my iPhone using Tapatalk Pro
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What happened to the server? I was online today but there was no listing in DCS for it? Sent from my iPhone using Tapatalk Pro
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Spitfire IX - Snapping those wings off
Campbell replied to philstyle's topic in DCS: Spitfire L.F. Mk. IX
Phil, Most excellent second video! I'm going to apply those curves and tweak to get it just right for myself. I would love to see some videos of dog fights while using the newer curve settings to see if you can still maneuver the spit in a way thats appropriate during and engagement!!! Good job my friend! Sent from my iPhone using Tapatalk Pro -
Spitfire IX - Snapping those wings off
Campbell replied to philstyle's topic in DCS: Spitfire L.F. Mk. IX
Considering no 2 real world planes feel the same in flight and everyone has different control setups through different computers. I would hardly consider a curve a cheat. There's nothing to cheat with? The sim planes don't fly or feel like the real thing. You have zero resistance on your stick and no G's in your pants. If anything, a curve will bring things more in line to the response that you would get from the real thing. It's funny, I fly sims when I'm off work. When go back the first thing I always notice is how heavy the stick actually is and how much play there is. There just not equal in anyway! But we can sure have a blast pretending! Sent from my iPhone using Tapatalk Pro -
Spitfire IX - Snapping those wings off
Campbell replied to philstyle's topic in DCS: Spitfire L.F. Mk. IX
Awesome! I hope you discuss your (Hotas) curves and why you have them setup like you do!!! Sent from my iPhone using Tapatalk Pro