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DCS FIGHTER PILOT

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Everything posted by DCS FIGHTER PILOT

  1. So I have just got done with some testing myself and this is what I found. Note in tracks 2 and 3 it took ONLY ONE CHAFF PACKET to make the Aim-120c go stupid. On top of that, in the second track, the missile pulled OVER 30 G'S to go for a single chaff packet. I'm also pretty sure that, that chaff would have been out of the seekers FOV as well. In tracks 1 and 4, it took a whopping TWO chaff packets to decoy the 21st Century missile. I highly doubt any of this is correct and I urge you to show this to the team. Aim-120C Spoofed 1 trk.trk Aim-120C Spoofed 2 trk.trk Aim-120C Spoofed 3 trk.trk Aim-120C Spoofed 4 trk.trk
  2. According to other posts that I have seen, the AMRAAM should not just go berserk and go for chaff if it looses a target that is notching. Right now, an AMRAAM going for chaff is much like a heater going for flares. I’m pretty sure this is not how it should work. An AMRAAM, like most modern ARH missiles, have advanced anti chaff algorithms that I am sure would prohibit the kind of bizarre behavior we are seeing. For example, at close range when the DCS AMRAAM gets spoofed by chaff, the position of the chaff that is thought to be the aircraft by the missile, could never actually be the aircraft due to the simple fact that basic physics and aerodynamics would never allow that aircraft to radically change its position in such a way in such a small time frame. I would highly suspect that real modern ARH missiles take this into account and maintain a relatively fixed course should they loose the target for any reason. The DCS AMRAAM on the other hand, clearly does not take this into account and will execute a maneuver putting it well over 20g’s to go for the chaff.
  3. I just posted about this myself. The other day in multiplayer, I fired on a guy at 35000ft with an Aim-120C and all he had to do to spoof it was turn away from the missile and pop a few bundles of chaff.
  4. First off, yes, I am aware of what notching is and the effects it has on pulse doppler radar along with chaff. With that out of the way, I have noticed recently in multiplayer that Aim-120's seem to be getting spoofed quite easily by targets that notch and deploy chaff. For older missiles, this would seem appropriate, however for the Aim-120, it does not. Given that this is an ADVANCED medium range air to air missile, I would assume that though the missile may no longer be able to detect the target that is notching, it would still continue to fly towards the last calculated position of the target as opposed to pulling over 10g's to chase the chaff. This behavior is shown in the track provided. What is even more bizarre, is that the missile decides to go for the chaff just seconds before impact, before the chaff has much time to expand. I have been flying DCS for a while now and realize that this has always been a problem, (missiles deciding to go for countermeasures at the last second). Thoughts? Aim-120C Spoofed.trk
  5. In the tests I ran, I had the Aim-54c shot at me. All it takes to defeat the thing is to break left or right, put the missile on the beam, and drop one piece of chaff. Do that and the thing goes stupid. Now I do realize that by putting on the beam you are effectively notching the missile but I would think that the Phoenix, particularly the C, would be well suited against such a tactic. Again, all it takes is one piece of chaff and the thing flies right by. Additionally as of 12/24, the missile gives no warning that it has gone active, at least when shot by the AI. Finally, I would also like to point out the fact that all versions of the Phoenix continue to make very violent changes in their trajectory, particularly at the apex of their loft curve, which bleeds off 100's of knots of airspeed. Aim-54C Spoofed By 1 Chaff 2.trk Aim-54C Spoofed By 1 Chaff.trk
  6. No, we are upset at the fact that the Phoenix will go stupid fired at any range just so long as the target pops one piece of chaff and puts the missile on the beam. If you want proof of this, see my new post regarding this issue.
  7. Lately I have seen quite a few Aim-120’s do some pretty crazy stuff (mostly just before impact). They sometimes will veer off course wildly 20ft away from the plane, fail to pull up to intercept a target flying away, and possibly will dive down to intercept a target too early and loose it’s energy. I have no footage of this as I was not recording when I witnessed this but I know others have mentioned this as well.
  8. I can see already that the full fidelity F-15c is flat lining, so I changed the title to a full fidelity Mig-29!
  9. I certainly would not mind a full fidelity MiG-29 or Su-27. Though it would probably be best (for popularity purposes,) that the aircraft being overhauled/introduced have Fox Three capability.
  10. I know I am posting like a madman on my DCS wishlist but this plane is truly worthy of another one. Let’s see which one (p-38, full fidelity F-15c, or this,) gets the most support!
  11. Let’s knock this out of the water ladies and gentlemen! Fully modeled Mig-29 on the level of the Hornet.
  12. Let’s get the P-38 into DCS! I’m sure I’m not the first (or last,) to ask for this but let’s try to get as many likes on this post as possible so the DEVS can see it!
  13. I have heard from some people that the DCS P-51 lift stall is a bit too much. Is this true and if so will ED correct it? This module is quite old after all and I would not be too surprised if some of the data they got on it is obsolete.
  14. I don’t mean to offend but compared to other F-16 simulators (that are not to be mentioned here,) the RWR sounds in the DCS F-16 sound pretty bad. Not to mention the fact that there are only like 5 different sounds for the entire system as opposed to 30+ for the other sims. Is this RWR scheduled to receive a sound update with custom threat sounds or is this it?
  15. I have posted about this before and feel that it needs to be posted again as it would greatly benefit pilots flying with jester. In the future, it would be ideal if there could be jester options allowing for him to narrow or widen scan azimuth and increase or decrease bar scan settings in RWS or TWS man mode. ALSO, I have noticed in TWS radar mode (auto or man,) if there is more than one radar contact the highlighted target (which provides BRA and speed info,) is usually never the first one (which is the most important). Fixing this in the future would also be great. Thanks
  16. Just wondering if the damage model on the tomcat is finished or if more work is to be planned. It seems that right now it’s a bit erratic especially when one of the wings gets blown off. The aircraft spirals out of control like a mad man.
  17. The current ejection seat in the Tomcat barely gets the crew clear of the airframe and in many situations, does not. This is obviously not a huge deal but I was wondering if this is an accurate representation of the ejection seat or if another more powerful one is planned.
  18. Just wondering how accurate Heatblur’s model of the Aim-54 Phoenix is in terms of drag, lift, etc. From what I have heard, they have done an excellent job. Is any of this subject to change once ED reexamines it or is it spot on?
  19. I would highly suspect it is a bug seeing as how, he was around 25000ft when this happened, he was over the water, and he released no chaff at all.
  20. I know i'm not the only one to witness this so I know i'm not nuts. Also I have a video! This guy should have been deader than a doornail.
  21. I have spoken to many fighter pilots who say that they can take 9 g’s no problem. Yet in DCS, pilots start to black out around 7. Is this something ED will get to in the future?
  22. In the last several days, I have flown several sorties on the 104th and have shot around 20-24 Aim-120C's. Out of those fired, ONLY ONE managed a kill and it was at a target at 50000 ft from 10 miles away. So that's a kill rate of oh.... a little over 4%. I'm not questioning realism as much as I am the false advertising done by ED saying that this was even deadlier than before. Don't let yourself be fooled, it is not. There were instances where the guidance in the end went haywire and missed the target when it should not have but 90% of the time, the missile ran out of energy. BRING BACK THE PHOENIX!
  23. Is it just me or is the P-51 one of the slowest warbirds in the sim right now? I was always under the impression that the mustang was one of the fastest planes of the war. Is this because the other warbirds are later models?
  24. So here is my final take on all of this, please feel free to agree/disagree. The new Aim-120b/c in the new open beta is worse than before in terms of deceleration/drag in the 2000-1100 knot range. Apparently that slight increase in zero lift drag in that region caused it. Verification on this claim would be appreciated. Also going back to the comment on drag racing, up until terminal guidance, where the missile has to start to maneuver to intercept it’s target, it is indeed a “drag race.” For long range shots, this dominates far more than half of the missiles flight. During terminal guidance phase though, the massive decrease in induced drag allows for, 1: sidewinder like shots at close range, though I’m not sure why anyone would want to do this as it’s usually suicide to get into a WVR fight these days, and 2: far better energy management during high g turns, usually just before impact with the target. It’s just too bad that the missile is usually so slow at this point, a jet airliner could probably outrun it. Regardless, this is how it is now and I’m sure ED is right. If you want to get a kill with this new AMRAAM, you should even shoot closer than you did before, around 10 nm at or above 20000ft and at or over Mach 1. Even under these conditions though, when shooting against an experienced sim pilot, (like myself) the probability of kill will still be quite low. Best bet to get a kill AND to get home alive, is to try and sneak a shot off at longer ranges but again, against veteran pilots, this is rather difficult. In conclusion, it is no secret that I would have loved to have seen the deceleration far less drastic than it is now in the speed region mentioned above. To me, this is the crippling factor in its performance. You see, I was brought up on sims like Falcon 4 Allied force and BMS, where AMRAAMS can whack you even when you turn around 20nm away before impact! As such, these are how my BVR tactics developed. However it is not about what I want, it is about what is realistic and what is not and seeing how much work ED has put into this, I’m sure their closer than anyone else to getting it right. I suppose on the bright side, it far more difficult to get killed in a modern air combat scenario than previously thought right?!
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