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Sabre

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Everything posted by Sabre

  1. Alas target script editor is way over my head. In CH Manager it was waaaaay much easier, in the UI you could choose from the drop down virtual Joy 0, Joy 1 etc each having its 8 axes. And any software recognized it quite easy. I understand Target requires more programming skills. There's no way I can give up throttle for the rudder. Can I just give up right/left brakes functionality for just one brake axis (all flight sims accept it) plus the throttle axis? What edits will be required to add to the above? Many thanks. PS otherwise is it difficult to make Target generate TFRPRudder virtual axes as Joy 1 device?
  2. After modifying RunComplete.tmc as per above F4BMS sees throttle and rudder as the same axis to some reason. Is there a way to circumvent that within Target? Thanks.
  3. Hello sedenion! I decided to add TFRP T.Flight Rudder Pedals. So I've edited 0 to 1 in front of the relevant line in RunComplete.tmc. Now I'd like to apply a dead zone and modify the curve. How can I do that? I guess I'll need to add some line to tmc? Thank you.
  4. Sedenion, I would also like to be able to adjust dead zones for the slider and slew x/y controls on the Warthog's throttle to dumb them down and make less sensitive in analogue mode. Much thanks! Sabre.
  5. Which file in the set controls custom axes' shapes and deadzones for my TMW. Thanks.
  6. Your wonderful code offers full convenience. This line: define IO_ENABLE 1 //< Enable (1) or Disable (0) IO Shift for H1 Can I have this *.tmc launch my *.exe yet?
  7. Sedenion, could you please help me out with this simple edit: I would like to remove Shifting (or 'Layer' in TARGET terms) control from S3 but leave it's short/long switching of DX3/DX73 intact. This is important for F4 BMS as an example, because the BMS supports shifting with its own code. Other than this your script makes my TMW (F16 grip) ultimately universal joystick that can make any new bindings for any game/sim very fast. If it's possible please post the line which should be modified, hopefully it' won't require much of your coding time. Thank you so much for sharing your terrific work. Cheers, Sabre. PS: when I create a new association of a *.tmc file with an *.exe to some reason TARGET's app doesn't launch it. Is there a line I should add manually to the *.tmc? Thanks!
  8. Do you guys still keep MSSA @2 while using FSR dll? Thanks.
  9. Hey BoneDust long time no see. Why would you expect any improvement in HP G2's FPS vs HP GPro's FPS? Where would it come from? Just curious. Cheers, ex-87th
  10. Is it possilbe to assign order of my specific USB devices in Windows 10 registry? For example Windows 10 enumerates my CH Fighterstick (or CH Manager Device 1 for that matter) as Joystick 2 (I have other input devices attached such as TM MFDs, Saitek Dash etc). So I'd like to reshuffle Joystick numbers of my input devices in Windows 10. Is it possible at all? Thanks.
  11. What does FPSVR give you then? Thanks
  12. I'll put my HP REVERB on hold in DCS for a while, I need to set up normal with TIR, optimize a bit from what I can glean, learn the controls, do some flying then VR, this is the plan. So in DCS there's no ingame FPS counter like in IL-2? Thanks.
  13. Here is how: https://devblogs.microsoft.com/directx/demystifying-full-screen-optimizations/
  14. See what? Do you know where I could look at to notice the change? I'm googling for it meanwhile, maybe I'll find some useful info. Thanks.
  15. True, but does anybody know about these concrete 2 values: GameDVR_FSEBehaviour (as suggested) vs GameDVR_Enabled (that exists)? Are they compatible or mutually exclusive? Is there a way to learn if the edit works or not? Thanks.
  16. In the current Win10 x64 v1903 GameConfigStore unmodified section looks as follows: (Default) GameDVR_DXGIHonorFSEWindowsCompatible=0 GameDVR_EFSEFeatureFlags=0 GameDVR_Enabled=0 GameDVR_FSEBehaviourMode=2 GameDVR_HonorUserFSEBehaviourMode=0 Win32_AutoGameModeDefaultProfile= ************************(long string of numbers) Win32_GameModeRelatedProcesses= ********************** (long string of numbers) So GameDVR_FSEBehaviour value as described in the link doesn't even exist per se now. I'll venture to assume it is GameDVR_Enabled. Any suggestions? Any objective (or side) indications or evidence, that the suggested in the article edits have changed anything at all? Thanks.
  17. Weird, the download link gets to: File is in owner's trash
  18. I'm on HP REVERB. How would you turn on/off WMR Reprojection within steam? In Manage Video Settings for: there's only one option for Reprojection that says Use Legacy Reprojection Mode (Off by default). Thanks.
  19. Has it been implemented by now? Messing with my HP Reverb. Thanks.
  20. Гы-гы-гы, Like!
  21. Thanks, it looks very useful. Sabre.
  22. Yes, now it makes sense. Thanks, Sabre.
  23. Mastiff, I know it's old, but what did you mean by USB needed Aero? You wanted to enable Aero for 'USB's' by unticking that 'Disable' box, didn't you? Could you elaborate on this? Thanks, Sabre.
  24. HiJack, I think I'm starting to understand the installation routine now, will try it. Thanks, Sabre.
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