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Mad_Max2

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About Mad_Max2

  • Birthday 06/15/1991

Personal Information

  • Flight Simulators
    DCS, ARMA 3, IL-2
  • Location
    Ohio
  • Occupation
    Carpenter

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  1. I'm gonna hold on to my opinion until Iraq and Afghanistan are done. I will say Ugra sets the bar though. They do a really good job at making their maps not only look good, but also populating them with a lot of detailed POI's.
  2. I've seen a few posts now around the forum that really don't want FOBs included because it would limit the era of operations on this map to OEF. If the Soviet-Afghan war is your thing then obviously that's what you're going to push for, which is cool, that's what forums are for. I'm just making my case for leaning into OEF on this map and including some FOBs . I in no way feel entitled to get my way. - Based off the cities, infrastructure, and airfields the map appears to be modeled after modern day Afghanistan, not the 1980's. Adding in some of the bigger/iconic FOBs isn't going to be anymore immersion breaking than the rest of the scenery on the map. - The current blufor catalog would thrive in OEF based missions and campaigns, as most of them are modeled after aircraft in this time frame. - Most of the other maps lean into specific eras and model certain things to build that atmosphere. Not modeling things in order to keep it vague enough for multiple eras is a no win scenario imo. - I'm assuming the remove scenery object trigger would work on any FOBs that would be put in, so if you really didn't want them you could get rid of them. To wrap this up I'll just refer back to my op. I'm not asking for much, just a little love for FOBs. In whatever form that may come. I really think it would facilitate mission making on this map as many sorties revolved around supply/transport/cas for FOBs.
  3. I came across a pretty awesome resource that has all the known FOBs/OPs/PBs/Etc. in Afghanistan during OEF. Link: https://experience.arcgis.com/experience/11ea962acdac4706a172d72f5de85781/ In a perfect world I would ask for you to model the dozens of FOB's found in Afghanistan during OEF, but that might be a bit much. Perhaps a handful of the bigger more well known FOBs could get that treatment, who knows. A more reasonable request imo would be to clear out the generic neighborhood assets that obstruct many of the FOB locations (leaving the footprint that is visible on the sat image) so that mission makers can build FOBs/OPs at their actual locations on a case by case basis. Whatever the solution, a little love for the FOBs in Afghanistan during OEF would go a long way.
  4. I like all the suggestions, but absolute text size is what brought me to this section of the forum. I'm glad I'm not the only person frustrated with text scaling with zoom. Also, I would like to suggest a "create sub-layer" type grouping system to allow grouping of drawings within a layer, that can then be shown or hidden easily with one click. For example if I have a scenario with a mix of air and ground related drawings I could group them and easily hide the air while working on the ground, or vice versa. Stuff like grouping all the phase lines, all the unit icons, route markers, poi's, etc. Basically anything that you would want to group up but still have under the same "main" layer.
  5. Mad_Max2

    Keybinds

    A "special for joystick" 3-way keybind for Pitch AP. Similar to what was done for Roll AP.
  6. My understanding of this post is the Stennis will be included with the package in the future. Which would lead me to believe there will be two of them. The standard one and the full fidelity one.
  7. While we're on the topic of big labor intensive projects to throw on ED's plate how about we get some WWII carriers in the mix! No planes...I know. No maps (kinda)... I know. But hey.
  8. Mad_Max2

    Hardpoints

    Any way to re-color the hardpoints? Dug around the files a bit and cant seem to find the dds file. I'm assuming it's the "uh1_weapon" thats in the lua. Could be wrong. Any help would be appreciated!
  9. Thanks for the reply! After some trial and error I ended up snagging someone else's "blank" roughmets like you said. Still would like to learn though so thanks for the link as well!
  10. I'm having trouble with roundels, decals, etc. showing through on my skins even though I've taken them off of my livery. Discovered that it was showing through from the roughmet layer. Really just a novice skinner so I typically don't mess with these and just use what is already in the lua that I copy over to my livery. I feel like this is skinning 101 type stuff here lol but I just never bothered to learn :doh:, so... Any advice about how to edit/ create my own roughmet file? I see there is a ROUGH and METAL section in the F-16 template psd files, do I use those perhaps? Any help would be greatly appreciated!
  11. Awesome! Thank you for the quick response!
  12. Does the day and night cycle affect the AI's ability to see the player or other AI units? Was looking at making some spec-ops, nighttime helo insertion type missions, but I wasn't sure how the AI would react at night so I figured I'd ask before I dive into making the missions.
  13. I'm really liking this jet. If your not a fan of flying as China or Pakistan just wait for the template to come out. I see this jet as being a good candidate for fictional scenarios in countries that don't fly it. For example Georgia purchases some, allowing a scenario to play out without being tied to a particular coalition. Might not be realistic, but it does add some options.
  14. Noticed there is a 3-way abstraction for the autopilot roll switch but not the autopilot pitch switch. Would be awesome to bind that bad boy to my pinky switch. :thumbup:
  15. Thought so. Noticed the Viper does a few things differently than what I'm use to in the hog/hornet/harrier. Gonna take a little getting use to.
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