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Posts posted by Raviar
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2 hours ago, Flappie said:
Can you please be more specific? Night time / day time?
Also, please provide pictures of real aicraft in AB.
I cant really provide pic now, if it was decade ago I could do, but as I remember I believe it should be blue, im terrible in colors, cant tell which kinda blue or the tone, but its more blue instead of orange
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11 minutes ago, Tholozor said:
Air Force Manual 11-2F-16 Vol.3 details the procedures for flight operations. Night lighting is outlined in Chapter 3, Section 27 for General Night Procedures. Day lighting is not mentioned (more than likely squadron-dependent).
Thanks for reply, I read that manual before, there is not enough details such as DIM/BRT config as well as Fuselage light usages and config , however there is a line which mentioned Fuselage light, but still its not clear how the config should be
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Is there any documentation to show how the lights should get configured and how is the procedures During Startup/Taxi/TO/Navigation/AAR/Landing ... in Day/Night, VFR/IFR, Combat(Before FENCE)/ none-Combat ... if we consider USAF and Nellis AFB
This is how I've been told by experts as of now(I dont want to mention name or Squadron name):
Day:
Before Taxi: Position Light -> Steady - Upon Taxi: Position Light -> Flash
Taxi Light: OFF/ON (Depending on region/AFB/Runway)
Fuselage: OFF
Anti-Collision: Lead: A/B/C - Wingman: 2,3,4
Wing/Tail: BRT
Day TO, Day Landing, Day Navigation: Same as Day
Night:
Before Taxi: Position Light -> Steady - Upon Taxi: Position Light -> Flash
Taxi Light: ON
Fuselage: OFF
Anti-Collision: Lead: A/B/C - Wingman: 2,3,4
Wing/Tail: ? (I think DIM just because make more senesce, I might be wrong)
Night TO, Night Landing, Night Navigation: Same as Night
AAR:
Fuselage: OFF
Anti-Collision: OFF
Wing/Tail: Day BRT - Night DIM
When do they use DIM and When do they use Fuselage AKA Logo Light ? -
would be nice to see if ED correct the AB color
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18 hours ago, Amarok_73 said:
@Raviar "Especially for You"...
Thanks alot @Amarok_73 really appreciate it
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Hi everyone,
I like to get more info about F-16 variants and capabilities IRL, highly appreciate if anyone can point me to any reliable and accurate books/websites/reading materials ?
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3 minutes ago, Flappie said:
Here's your log:
=== Log opened UTC 2022-07-19 19:48:21 2022-07-19 19:48:21.669 INFO APP: Command line: "G:\Eagle Dynamics\DCS World OpenBeta\bin\DCS.exe" 2022-07-19 19:48:21.669 INFO APP: DCS/2.7.15.26783 (x86_64; Windows NT 10.0.19043) 2022-07-19 19:48:21.669 INFO APP: Application revision: 206783 2022-07-19 19:48:21.669 INFO APP: Renderer revision: 22994
and mine:
=== Log opened UTC 2022-07-20 00:09:31 2022-07-20 00:09:31.681 INFO APP: Command line: "E:\DCS World\bin/DCS.exe" 2022-07-20 00:09:31.681 INFO APP: DCS/2.7.15.26783 (x86_64; Windows NT 10.0.19044) 2022-07-20 00:09:31.681 INFO APP: Application revision: 206783 2022-07-20 00:09:31.681 INFO APP: Renderer revision: 22994
the windows updater didn show me anything, I just check it again, however after I click on "Stay for windows 10 for now" the updated pop up
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13 hours ago, Flappie said:
Hello. You're getting the DXGI_ERROR_DEVICE_REMOVED kind of crash:
2022-07-19 19:52:28.109 WARNING LOG: 1 duplicate message(s) skipped. 2022-07-19 19:52:28.109 ERROR DX11BACKEND: DX device removed. Reason: 0x887A0006 2022-07-19 19:52:30.043 WARNING LOG: 227 duplicate message(s) skipped. 2022-07-19 19:52:30.043 ERROR DX11BACKEND: failed to create vertex buffer. Reason: DXGI_ERROR_DEVICE_REMOVED 2022-07-19 19:52:30.043 ERROR DX11BACKEND: Failed assert `false && "failed to create vertex buffer"` at Projects\render\dx11backend_win8\Source\DX11BufferManager.cpp:183 2022-07-19 19:52:30.043 ERROR DX11BACKEND: failed to create vertex buffer. Reason: DXGI_ERROR_DEVICE_REMOVED 2022-07-19 19:52:30.043 ERROR DX11BACKEND: Failed assert `false && "failed to create vertex buffer"` at Projects\render\dx11backend_win8\Source\DX11BufferManager.cpp:183 2022-07-19 19:52:30.048 ERROR DX11BACKEND: DX device removed. Reason: 0x887A0006 2022-07-19 19:52:30.442 WARNING LOG: 42 duplicate message(s) skipped. 2022-07-19 19:52:30.442 ERROR DX11BACKEND: failed to create structed buffer. Reason: DXGI_ERROR_DEVICE_REMOVED 2022-07-19 19:52:30.442 ERROR DX11BACKEND: CreateShaderResourceView FAILED. Reason: E_INVALIDARG 2022-07-19 19:52:30.442 ERROR DX11BACKEND: CreateUnorderedAccessView FAILED. Reason: E_INVALIDARG 2022-07-19 19:52:30.442 ERROR DX11BACKEND: failed to create structed buffer. Reason: DXGI_ERROR_DEVICE_REMOVED
To start with, please try updating Windows to version 21H12.
If thats not enough, try disabling your mods. I see a lot of mod-related errors in your log (Scripts/DCSDTC.lua in particular).
it might have something to do with DirectX, I keep the windows updated
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37 minutes ago, Amarok_73 said:
It's not the big deal with this error actually, but if indeed it bothers You, I made for myself the corrected version of the dcsdtc.lua file, and it is not spamming with this error.
DCSDTC.luaAs I can see, You're using the TheWay too, and it's file causes the same kind of error within similar routine. If You're interrested i can share with You that file corrected as well.
thank @Amarok_73 got the idea
appreciate if you can share TheWay too , thanks a lot
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I have lots of error in log related to DTC, the DTC is working fine and I didnt really care much about these error, but recently the DCS start crashing and I m guessing this error appears once I dont use the application, however wanted to check with you too, the my export.lua is as below:
local TheWayLfs=require('lfs'); dofile(TheWayLfs.writedir()..'Scripts/TheWay.lua') local DCSDTClfs=require('lfs'); dofile(DCSDTClfs.writedir()..'Scripts/DCSDTC.lua') local vaicomlfs = require('lfs'); dofile(vaicomlfs.writedir()..[[Scripts\VAICOMPRO\VAICOMPRO.export.lua]]) pcall(function() local pw=require('lfs');dofile(pw.writedir()..[[Scripts\pw-dev_script\ExportInit.lua]]); end,nil); local Tacviewlfs=require('lfs');dofile(Tacviewlfs.writedir()..'Scripts/TacviewGameExport.lua') pcall(function() local dcsSr=require('lfs');dofile(dcsSr.writedir()..[[Mods\Services\DCS-SRS\Scripts\DCS-SimpleRadioStandalone.lua]]); end,nil);
and the here is the error:
2022-07-19 19:50:16.425 ERROR Lua::Config: Call error LuaExportAfterNextFrame:[string "C:\Users\<userName>\Saved Games\DCS.openbeta\Scripts/DCSDTC.lua"]:322: attempt to index a nil value stack traceback: [C]: ? [string "C:\Users\<userName>\Saved Games\DCS.openbeta\Scripts/DCSDTC.lua"]:322: in function 'OtherLuaExportAfterNextFrame' [string "C:\Users\<userName>\Saved Games\DCS.openbeta\Scripts\VAICOMPRO\VAICOMPRO.export.lua"]:247: in function 'LuaExportAfterNextFrame' [string "C:\Users\<userName>\Saved Games\DCS.openbeta\Scripts\pw-dev_script\ExportInit.lua"]:87: in function 'PrevLuaExportAfterNextFrame' [string "C:\Users\<userName>\Saved Games\DCS.openbeta\Scripts/TacviewGameExport.lua"]:65: in function <[string "C:\Users\<userName>\Saved Games\DCS.openbeta\Scripts/TacviewGameExport.lua"]:58>.
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DCS keep crashing during F-5 loading or flying in MP
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On 7/12/2022 at 9:08 PM, IronMike said:
Working on it as we speak.
Viggen/F-4/Tomcat/Typhoon/A-6 are in correct hands, really appreciate it
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will this mod receive any update ? the Dropbox link doesnt work
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4 hours ago, Andrew8604 said:
Zeno's Flight Shop Videos F-105 DVD has F-105D/F Flight Manual...or at least the Pilot's Handbook. There's quite a bit of info in there. But maybe not enough to accurately reconstruct the flight model. They'll just have to do the best they can with feedback from real F-105 pilots.
I'd like the F-105D single-seat version. Don't bother with the Wild Weasel "G" version, at least not initially.
Thanks a lot, this is nice website, I ordered it with AirStrike Vietnam
i do have the manuals, definitely you will need hundred more documents for simulating it, regarding the sensors, aerodynamic, variants ... -
9 hours ago, Tippis said:
To some extent, you can use CombatFlite to do this, but it's not necessarily less resource intensive aside from the install size (which, of course, can be a pretty huge difference in and of itself). But splitting the ME off as a lightweight install option would definitely be sweet since it would always be 1:1 in step with current DCS functionality.
nah, thats really not work as mission creation, its jus a nice mission planning tools, you need to have access to triggers an ...
On 7/4/2022 at 3:18 AM, mattjonesgr9 said:It would be nice to have a standalone mission editor that wouldn't need the full install etc so you can install it onto a low spec laptop and create / edit missions while working or away from home etc
I really love the idea, it is a looooong time i feel the need
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On 7/3/2022 at 8:30 PM, pushcart2012 said:
I just bought a Ryzen 7 5800 chip, (8 core..). New motherboard.
I already have 48gig Ram. SSD drives, Niveda GPU.
I am reading that DCS does not use 8 cores. Did I just waste my money? I have $2000 in Joystick, throttle, and Rudder. 5 touch screens, Android, and Win 11 comp.
If so, were should I have put my money. advice please.
May be considering VR ? the new pimax is a good choice with upcomming nvidia 4000 series
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20 hours ago, Tomcatter87 said:
Yeah, but I like realistic loadouts
For example, I mostly fly the F-14 and only tried a 6 x Phoenix loadout once.
I feel you, I am on same concept, and try to do the same with every single module I am flying with, try my best to simulate a battle from date of mission, weapons to the weather (if I can find info).
Wikipedia is not reliable source and usually have some errors, however it can be a good start to find other resources and links, if you can conduct a research on every single smart weapons in regards to find Jordanian inventory, you may find your answer-
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1 minute ago, Silver_Dragon said:
Mk77 firebombs and others will come as part of the core, not only exclusive oh Hornet module, by ED commentaries. Surely ED can add them to use on others modules.
Enviado desde mi RNE-L21 mediante Tapatalk
love to see that
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Is there any possibilities for Tiger to receive Firebombs after Hornet in the new Tiger's update ?
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On 6/21/2022 at 11:00 AM, BIGNEWY said:
Seems to be working for me
It is working fine now, I believe the last update fixed it
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9 minutes ago, Czechnology said:
DCS lacks napalm, so that's probably a no.
To my understanding the AGM-78 was only launched from the G variant of the Phantom, might be wrong, but I don't see why the Shrike couldn't be fired.
the MK-77 will be added to Hornet soon
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I am not sure if HB can/willing to answer to this question now, but I like to ask if we will get the below weapons:
AGM-62 Walleye
AGM-45 Shrike
AGM-78 Standard
CBU-87 and CBU-89
NapalmThanks
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21 hours ago, Raviar said:
already announced as C,D and E , the E will release 1st, check the official announcement by HB
Sorry, I was wrong, I guess I read it somewhere (maybe not), but the announcement mentioned only two variants of E and the trailer is base on E
Correcting AB Color
in Wish List
Posted · Edited by Raviar
Thanks @Bob1943, I got your point, it is minor but if you look at the engine from low aspect and behind while in burner, the engines are not pure orange, have blue within, its very difficult for me to describe it