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Posts posted by Raviar
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On 12/17/2022 at 12:06 AM, Lucas_From_Hell said:
Yes. Here's a comparison made by another member of manual data versus the old performance in DCS, with his caption. All credit to @rossmum for the work, I'm just quoting. To keep it short, Heatblur did a great job making your product a better simulation of reality, so pop open a beer and let's drink to that!
In HB we Trust.
The phantom is in the right hands
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Same issue
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Mirage 2000, and thats because I gave up relearning it as changed couple of times!
Spitfire, just because I didnt lick cockpit (such a shame, I know, its legendary bird)
L-39, I dont fly with it at allMi-24, waiting for Afghanistan
But I didn't buy to only fly but because I like these birds and I like to support ED -
would be nice to move throttle to idle or off position by mouse left & right click, like tomcat
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14 hours ago, Sedlo said:
@RaviarI've checked the mission, the TACAN is on and working. There have been TACAN issues for some folks who are running mods on their build, please disable any mods you might have.
The Iranian pilot was voiced by a fellow from the UAE who's native language is Arabic. I asked for, but did not get, any Farsi speaking volunteers at the time I made the campaign, so I did the best that I could. Thank you for volunteering, I may be making an other campaign on this map in the future, I will contact you then if that's ok.
And yes, I'm not really familiar with the way the Iranian government / military works in that regard. If I do decide to re-do the voiceovers, I'll let you know.
Would be happy to help
Thanks again for all the efforts
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Thanks for the campaign,
I flew the 1st mission and I found an issue, checked the mission and seems the TACAN is not set for Texaco 1-1 on 53X
apart from that, I have few feedback:
1. I believe the fog in weather is not realistic for region (the fog is not well implemented in DCS at al in my opinion)
2. the pilot's accent of MiG-29 is russian just for the sake of immersion (I can help on that if you need)
3. the IRGC commander has nothing to do with IRIAF, the COMM and conversation could have been better
Thanks -
as Pig and Tomcat have systems in common, can it be the next HB project ?
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almost 1 month left
just saying
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meanwhile you can define a Zone and use triggers to remove all objects in the zone, so put it in the very tiny small zone and remove it, I dont think they will anything before releasing of Normandy2
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for me it is E and D by far
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Love your work, I am heavily using this mod, great work, well done
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1 hour ago, imacken said:
Thanks, but I think you're missing the point.
We have been waiting over 2 years for this one-line fix. Back in August, @MAESTR0 told me that the fix was made internally but that it would have to wait till the October update. That deadline passed with no update, and then he told me that they needed to test it, but they were too busy with Normandy 2 to do it. (I offered to test it for him, but I didn't receive a reply.)
This is a trivial fix that should have been in this map from day one like all others (except Marianas, but that was quickly fixed).
We can all be nice and polite about this, and talk about continuing patience (for another 2 years?), but really, this is poor from UGRA.
I cant agree more, no doubt, I have this map since day 1, I am very agree with the last sentence, but what can we do except not to buy the Normandy2(their support is same in Normandy1), seems the prioritization of the dev team is not what we(as client) expect (i dont want judge them but to me they are very unprofessional considering I myself developer for over 15 years!), I wonder how SLA works with ED! I assume this
13 hours ago, Raviar said:
it would not be until few months after Normandy 2 I guessso I can deal with situation, because I need all my IFR/VFR Charts/kneeboards as well
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11 hours ago, imacken said:
Why do you say that?
because BigNewy clearly mentioned there is per-requisite development prior to fix the issue, and the current priority is Normandy 2, so I think they will be back to Syria development after Normandy2, and it should be after that "per-requisite" issue/feature development on Syria, so I guess that wouldn't happen anytime soon no matter how we eager to get it fix or write in this thread
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On 11/18/2022 at 7:41 PM, imacken said:
Funnily enough, not included in today's patch either.
it would not be until few months after Normandy 2 I guess -
40 minutes ago, Geraki said:
The new video is from F-16 Block52 and this video is from F-16 Block52 MLU
we need danish translator
what is he explaining, very interesting video
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3 hours ago, LieutenantFalcon said:
SIM is a master arm setting in the F-16 (and many other jets) mean to make the jet act as if master arm was on but without being able to give concent to release weapons, it's often used in trainings and mock dogfights. It's not an indicator it's some sort of fake.
I know mate, 1st the mode is in SIM, which either is practice or is not real DGFT, 2nd the video footages look fake as Simulator
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29 minutes ago, skywalker22 said:
I did a mistake, I wante to upload the video which has been posted by @Comrade Doge LOL. That's block 50 (or 52).
What sim? Its a real world video, officially published by Turkish minestry of diffence.
i doubt it get published by official authorities, even though that would not be consider as reliable, not everything get published or told by officials (especially a country like turkey) can be consider as reliable called "appeal of authority fallacy"
Check the HUD you will realize the master arm is in "SIM" mode and the video undergone heavy visual effects modification -
3 hours ago, Comrade Doge said:
You can also see the overlap for our block as well
you realize its another sim ! right !
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21 hours ago, Flappie said:
Oh, I see. I didn't know the meaning of "gate". I see what you saw. I'll do more test, then I'll report.
My bad, my apologies, I had to stick to plain english while Im writing in forum, Gate could be even training gate in DCS and probably many other things which you are dealing with, thanks
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@Flappie
The AI is on full Afterburner but the speed of the AI's AC doesnt change regardless of changes in throttle either MIL or Gate -
5 hours ago, Swift. said:
Except that a tanker might not always have the free airspace to avoid the clouds. Think about those monster tanker stacks that we've seen in the past.
And beside, everyone knows tankers will find and cloud they can just to mess with the receivers.the air space separation is usually above 1000 ft if im not mistaken, and it should be a little bit smarter AI to calculate the ceiling and the floor of the thick cloud and find the closest, either climb or decent, either way should not be traffic in given airspace, the airspace can be calculated in radios and the value of radios can be the value of predefined race track or some predefined value in ME, there can be a algorithm to figure out to avoid separation or even the separation of the stack should be calculated by AI, then they have to be pushed either up or down if not possible to de-conflict the one which is going to fly through the thick cloud
3 hours ago, HILOK said:nice idea, but might conflict with a/c unable to fly high enough to reach the tanker above clouds, e.g. A10
then we need both options, above and below
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26 minutes ago, cfrag said:
Please no. If you give your AI orders to fly below cloud base, or inside the clouds, the mission AI should assume that this is intentional and follow orders. We already have too many instances where AI doesn't do what you want, and I can do without another obscure reason why AI doesn't do what I told it to do. After all, when you set up a mission you *know* the cloud base's altitude.
it could be optional as a command or a check box, you dont want it, you dont add it!
if there is an issue with "We already have too many instances where AI doesn't do what you want" that call BUG/Defect/Issue! which CAN be resolve .
The weather can be Dynamic, Cloud are moving and I am trying to INJECT real weather to the mission, SO: No, I DO NOT KNOW -
It would be nice if AI can override given alt and fly above tick clouds if given access in ME
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maybe we can be more patient, as BigNewy mentioned seems there is a prerequisite development to fix it, I assume its beyond dev team decision atm and more of PO priorities and feature ranks and priorities, for the meantime I transferred all of my kneeboards to plane specific or mission specific kneeboard, thats not a good solution but at least I can get my required kneeboards
The motor on Orion2 F-16EX Stick doesnt WORK
in Winwing
Posted · Edited by Raviar
as per title
i have no idea how to make the Vibrator work in DCS