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Everything posted by Raviar
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DCS: F/A-18C Features Roadmap for Early Access
Raviar replied to Kate Perederko's topic in DCS: F/A-18C
Hope we get it at some point! -
so the pilots are wrong and armchair pilot is right! ok. now you are mixing stuff together. i didnt talked about SA-2! there were not ECM! u dont even know the whole story and yet judging! i know what the low alt is! with respect I am not going to reply you back in this thread!
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the real pilots who were in the war and get shot by Rolands and Manpads! and dodged with manuver! Maybe you didnt read my msg carefully! it was about SA-6 , or maybe what you are saying is I cant compare these two together! i didn't get your point in 4000 to 5000 thousands feet with 400 to 450 knots without flare you can barely dodge the manpads without flares! says tacview! as an experiment try it ur self! put two manpads as excellent, pick a hornet pretend u dont know about the location of manpads, pass over the area less than a mile or two , manuver once u see the missile trail, try it for 10 times and see it your self how many time u may survive without flaring! The manpads created against rotary not jets!
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DCS: F/A-18C Features Roadmap for Early Access
Raviar replied to Kate Perederko's topic in DCS: F/A-18C
Are we going to get the below weapons as they were in the list? GEN-X decoy Mk-40 Destructor Sea Mine Mk-63 Quickstrike Sea Mine Walleye I ER/DL AGM-45A/B Shrike Mk-77 Fire Bomb AIM-7P Sparrow -
With 4 to 5G manuver without flares, the manpad should not be able to track! In desert storm Viper pilots dodged 6 iraqi sa-6 missiles without Countermeasures by 5 to 6 G manuver in medium-high alt! Good luck to do so in DCS! The manpads will track the aircraft in most of scenarios with high speed high G turn without flares in DCS!
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1st of all, dont jump to the conclusion and behave like "know it all", im talking base on statistic not feeling, 2nd I stated as MAYBE, 3rd the trajectory of the MANPAD doesnt look like manpad in real world! 4th its not about be shoot down and feeling, so fly higher, its about realism! I am comparing the manpad missile trajectory and turn rate, G .. in DCS vs SA-13 in DCS! which both are almost same !
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I need to mention I THINK the evading (dodging ) the missile are some how bind to operator level, means the experience somehow define the difficulty!
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correct as is Cluster munition extremely inaccuracy in auto (CCRP) release
Raviar replied to Raviar's topic in Bugs and Problems
Thanks a lot @BIGNEWY for the response and followup, I know the Break X is not weapon fragmentation as Matt Wagner mentioned it in his video back to 2018 (If I can address the year correcty), I know it cause the error in delivery, however I flew without receiving Break X may be the track show break X, also maybe I should fly over 1500 as @Svend_Dellepude mentioned -
not really! I will attach some tacviews
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I believe manpads are abit overpowered, talked to few veteran pilots who attended in war (as well as my own very close relative as a fighter pilot who was in war) and I believe MAYBE the MANPADs are OP in DCS as they mostly use to shoot downs helicopters or slow maneuverable aircraft as the manpads missile trajectory is not as accurate and persist as SAM sites such as Strela. here you can check the list of some of airplane which get shootdown https://en.wikipedia.org/wiki/List_of_aircraft_shootdowns
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correct as is Cluster munition extremely inaccuracy in auto (CCRP) release
Raviar replied to Raviar's topic in Bugs and Problems
I dont have that information regarding CBUs fusing settings in 4th gen, however if its correct, why do the Viper and hornet have fuse setting in MFDs?! that doesnt seems to be accurate statement! if so the ED should simulate it as we can decide on the ground! but then how about the Air start! (it can be set back to default or smth) What I can say is it is not accurate ! the bombs fall too short even at 2000ft with 1500ft fuse setting! as I mention the release point for Auto release set 300 ft infront of column! the column is 300 ft long, means there is 600ft inaccuracy if we consider the bombs should release at designated WP. on the other hand its not idempotent with different maps or different alt on diff target AGLs -
correct as is Cluster munition extremely inaccuracy in auto (CCRP) release
Raviar replied to Raviar's topic in Bugs and Problems
If thats the case, isnt it consider as bug?! -
Hi ED, appreciate all of your efforts. I am flying hornet since launch at day 1 and I believe the iron bomb and cluster bomb accuracy changed alot during this 4 years! I tested multiple pass with the below profile: all release done without speed change, during release keep it about 540 560 knots the mission has no wind setting and it is in Caucasus. It get much WORTH in Neveda over Nelis (i can provide track and tacview) The designated WP for Auto bomb delivery setted in the mission with ground level alt, the target WP set IN-FRONT of targets! not even behind or on the middle of it and yet bombs fall short!!! Profile: 2000 ft level pass fuse set for 1500 1400 ft level pass fuse set for 900 900 ft level pass fuse set for 500 tested with CBU-99 and RockeEye. attachments contain mission, tracks and tacviews. Tests without tacview and trackfiles: Also tested 2000 ft level pass and fuse set for 900, 1200, 1500 and 1800ft 1500 ft level pass fuse set for 500, 900 and 1200 (seems CBU-99 has better accuracy compare to RockEye specially above 1900ft) May be I am doing it wrong with Alt and/or speed or bomb profiles! please advise if thats the case, appreciate it CBU-99.zip Rockeye.zip F-18 Cluster test.miz
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Hi AlpenWolf, I would like to appreciate all of your efforts in ColdWar 1947-1991 (there are bunch of other servers as cold war which influence by your server ) is best the public server in my opinion, hope to see 80s server by YOU (as you sometimes host it too) in the list of the available pubic servers. I flew in your server for last 5 years and it is the only public server which I flew in just because of the missions design, weapons restrictions, realism, people (love it when I see MD~Merlin in GCI, please be on SRS people ) which all make it a real pleasure. I would like to give some comment about Homs missions and generally the AI skills in all missions. The Homs is pretty challenging mission which Red has superiority due to Ka-50 and Mi-24 availability, on the other hand there are only 32 AGM-65H available for two ships A-10A (which make available for only 5 sorties, and if the plane crash without single shot, the blue will lose 6 mavricks which happen frequently), is it possible to revisit this and maybe increase the number of AGM-65H as well as availability of RB-75 for Viggens? there is not any RB-75 available for Viggen at the moment which make it very challenging to bomb the Tanks/OutPosts and Armor vehicles by F-5. although the skills of all of the Armor vehicles in all missions set to Excellent and I believe this level ("Excellent") is probably unrealistic, the Artilleries and Zu-32s can engage prior to Shikka with quite high accuracy compare to Shilka (they are most likely shoot at aircrafts like snipers ), it might give a better experience if the level set to random for troops and vehicles off the main airbase. Thanks again for the efforts and beautiful missions
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no its not fine, it was there back to 2018, alpine removed it due to better experience in dogfights, mig-21 bis is the modern version on mig-21 and can carry up to 6 missiles.
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I am very new to MOOSE and Lua scripting, define TemplateTable for the armor group and ZoneTable, would like to populate the zones by randomly selected armor group from TemplateTable. red_armor_group_1 = SPAWN:New ("RED_Armor_Group") :InitRandomizeTemplate( RedArmorTemplateTable ) :InitRandomizeZones( ZoneTable ) :InitLimit( 20, 0 ) :SpawnScheduled( 4000, 1 ) as it framework stated it will respawn the random group into randomly selected zone which is not what I want to achieve. I tried bunch of dirty solution and failed the purpose of randomly selected group. highly appreciate if anyone can help thanks
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Squadron: JollyRogers Callsign: Polar Bear Aircraft: Hornet SuperCarrier: yes
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Squadron: JollyRogers Callsign: Raviar Aircraft: Hornet SuperCarrier: yes Callsign: Kitty Aircraft: Hornet SuperCarrier: yes Callsign: Javelin Aircraft: Viper Callsign: Special Aircraft: Hornet SuperCarrier: yes
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may be, but base on the track i was maintaining the lock until pitbull, the radar didnt show any lost lock or broke lock, please correct me if I am wrong base on track file
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Seems AMRAAM is not tracking in certain conditions, probably above angels 30, its not lofting above angels 33 as well ! Tacview-20210809-131710-DCS.zip.acmi AMRAAM is not tracking.7z
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Is there any plane on the effect of the ECM on AWG9 ? any ETA ?
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F-16C INS Alignment stuck at 10 - impossible use A-G CCRP
Raviar replied to Jonny Drift 16's topic in DCS: F-16C Viper
Make sure to start INS alignment after or before rearming and refueling, when engine(s) are up -
definitely any pilot in real world or sims know about TWS, the situation assessment will be tight to the skills but air craft capability regarding gadget, sensors and weapons has nothing to do with skills. if we do consider Human/Client control capable AC with TWS capable mode we do have JF-17, J-11, F-14, F-15, F-16, F-18 if we do consider the AI's AC with TWS capable mode: F-15E, Mig-25, Mig-29S, Mig-31, Su-30, Su-34
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Current status of AI in my Opinion: Using unrealistic performance of the AirCraft in Dogfight and BVR, AI can do some maneuver with High AOA which impossible to achieve it. ex: all the landing up to full stop is really short and its not possible. (try F/A-18C block 20) player cant climb with AI with the same plane, same loadout, same initial speed The SAMs skills is more like how difficult to doge the missile instead of the operator skills
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