

Vertigo72
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Everything posted by Vertigo72
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Ok I replicated Cornelius' settings, used same map, same airport (I think), same plane. Similar conditions ( I had some clouds, but I dont think that matters) I used my machine which is: Ryzen 5 2600 (~4.2 GHz maintained boost clock) which I think is also quite comparable to Cornelius CPU 1070 GTX 16 GB DDR4 2133 (dont ask) I uploaded the video here: I think I can say I have fairly significantly higher frame rates, the performance difference between his 580 and my 1070 is roughly inline with most games I think. Doesnt appear nVidia or AMD makes a huge difference for DCS. However, I would also say this flight is not that representative of most of my online flights, where there are dozens of other players, ground objects, and what have you. Hard to say for sure as I normally fly with different settings and I also find Caucasus harder on my system than Persian gulf and online missions definitely puts a higher load on the machine wich lowers framerates. Finally, do look what happens when I turn on the mirrors a few times near the end. Frame rates fall quite dramatically... below 40 at times. When flying high enough, I can use them normally, but only just. Oh, and before I forget: I recorded that while flying, its not a track. Tracks seem buggy as hell with the F14 and/or openbeta. Im not sure how much of an impact that has, but I would expect playing back a track to be faster than flying it, as no physics or ai or ballistics or whatever need to be calculated. But I have not tested it.
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I did see that, but its not a repeatable benchmark where everything stays the same except the videocard. Still, I will duplicate your settings and give it a try on a my machine on the same map using the F14. I do have a very different CPU (ryzen 2600) and DDR4, but it may give an idea. I will post my results later. edit: could you post the replay? Replay may differ from flying real time.
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RX570 you mean. I dont know. Generally speaking a RX570 and 580 offer pretty good performance for the money, pretty much unbeatable when you buy new cards, but it would be closer to a GTX 1060. But performance between AMD and nVidia can vary substantially on specific titles, and good benchmarks for DCS are nowhere to be found; most people seem to use nVidia, so its a bit of a gamble if an AMD card will do better, worse or similar compared to an otherwise equivalent nVidia card. I simply do not have that answer. The only thing I can say is that for a completely different flightsim (condor), the main performance bottleneck is texel fillrate according to the developer. You can see texel fill rate of a few videocards in the last chart on this page: https://www.anandtech.com/show/13762/nvidia-geforce-rtx-2060-founders-edition-6gb-review/13 if (and thats a big if) DCS has similar bottlenecks, then a 570 may not be a great choice, seeing how the 580 fairs. But for those shopping in the high end, the Vega56 might actually be a bargain, although again, ive yet to see any meaningful benchmark comparison that prove that. Oh and to complicate things even more; if/when DCS moves to Vulkan API, what little we do know may be completely irrelevant. AMD cards seem to do pretty good using Vulkan though.
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hear hear! I simply cant justify spending 100s on a stick that has no force feedback. So my old MS FFB2 just has to soldier on, with spare sticks sitting on a shelve if ever I need them, despite its shortcomings (although frankly, when combined with a throttle with enough sliders/buttons/hat switches, its actually quite usable at least in the F14) My understanding is that we have not seen a decent FFB stick for almost 2 decades due to patent licensing issues, but those patents should be expiring around now. So Im holding off buying anything expensive.
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This is a good video on the topic: And no it wont solve all your issues (nor mine) but it does a good job describing them :)
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it looks like the sun goes through the fuselage to light the interior of the engines. in some conditions this is pretty noticeable and doesnt look right, see attachement. Havent tried fiddling with my shadow settings yet (set to flat only).
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Slightly OT, but can I just congratulate HB on the quality of the cockpit textures? They look absolutely amazing. Sure, one can complain the weathering is a little extreme so you cant even read all the labels, as Im sure would be the case in an actual old F14, but boy does it look convincing.
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Was this pre or post todays 2.5.4.30038 patch where they stated "Fixed JESTER menu opening when JESTER is incapacitated" ? Because after this update, I got an almost identical problem as you. My jester was dead, not ejected, but I also could not close the jester menu.
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I would aim a little higher than a 1050. Chances are you will quickly outgrow it and basically have wasted that money. I have a 1070 and its only just fast enough for the F14 in online missions using custom medium settings: With that I can usually maintain ~60FPS. With mirrors when Im flying high enough. A 1070 gives you 8GB which makes a real difference in DCS. But I still have no hopes of using my triple monitors let alone a VR set. You can get some fantastic deals on used 1070s and even 1070Tis from ex crypto miners. Do not be (overly) afraid of buying a used mining card, especially recent nVidia cards . Contrary to popular belief, these cards have generally been underclocked and undervolted (nvidia cards where never really used for bitcoin, but for other cryptos that use vram intensive algorithms, core speed didnt matter to miners, electricity bill did), and run in open air rigs with ample cooling. The main worry is dust and fans, but replacement fans are cheap and not so hard to find. FWIW, I bought my 1070 from a miner who advertised it as such. Dusty as heck, but fans are fine and the card works flawlessly. When I bought it, I paid less than 1/2 the new price of a 2060 which is generally slower at games like DCS. 16GB is enough. I read some scare stories that 16GB might not be enough on online missions, but I have never come close to maxing out my ram. Your CPU is also adequate. As for SSD.. I have no experience running DCS on anything other than my NVME SSD. But I would be curious to hear how good or bad it works. I imagine loading times will be.. well, long, but once loaded, is it not flyable? Like I said, i dont know, just curious.
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In a dogfight he is pretty useless calling out where the enemy is. Not sure why, maybe just too much delay? but when he says 9 o clock, I have begun interpreting that as "I checked 9 o clock and the bandit is not there".
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Does Jester use stored heading alignments?
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It obviously can, and even is when using a force feedback stick. Unfortunately, due to patenting issues, the only realistic option for a force feedback stick right now is buying a 15 year old used MS sidewinder FFB2 (which is a good stick, I hoard them, but they are far from ideal as a hotas given its very limited number of switches and POVs) The good news is that most force feedback patents will begin to expire this year. So Im hopeful we will soon see a new wave of force feedback enabled hotas sticks. This is one reason Im holding off buying a highend hotas setup; I simply dont want to give up FFB, and Im optimistic soon I wont have to.
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Battle-fields.com is a syndicate that runs a number of game servers, and has been for around since 1998. Some of you may remember it from the IL2 UK dedicated servers. We have recently provisioned one of our machines for DCS, as we do have a few DCS pilots, but we dont really have any one that has the time and skill to manage it. So its pretty much unused. Since the machine is paid for and already sits in its rack, we would rather see someone actually use it. Do you have squad but no server? Would you like to host your missions somewhere? Post here or send me a PM. The machine is not the fastest ever, but it is a proper rack mounted xeon 3363 with 8GB and on a UPS. It should be fast enough and we can discuss upgrading it if need be.
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Im a DCS newbie that has a 50% chance of surviving a carrier landing and has yet to manage aerial refueling, so who am I to speak, but Ive seen the topic of curves discussed to death in the RC world (as in radio controlled planes) and my conclusion is that curves are almost always poor attempts that try to solve one of two problems: - a bad stick (/radio) - a bad pilot However, in the RC world we do have something that I have not seen in PC sims and that could make sense: rate control. On just about any RC radio you can toggle a switch to change between high or low rates, ie, responsiveness of the stick, so you can have full deflection in one setting, and reduced range of movement in another. You would typically use high rates when flying aerobatics and low rates when trying to fly "scale" (make the flying look realistic to its scale) or when flying formation or possibly even landing in extremely maneuverable planes. Keep in mind, RC planes can easily have >10x the roll rate of any real or simulated fighter plane and some will exceed the measurement limits of G force sensor that go to 38G. If you think the tomcat is twitchy, this is another level. But I do think a a similar toggle could be helpful to make refueling easier. Although its obvious at least my biggest problem is piloting skills and not curves (or rates) :).
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Has anyone put out a TM Warthog TARGET profile for the F-14 yet?
Vertigo72 replied to ElCuco68's topic in DCS: F-14A & B
I tinkered with target for a few hours (for my TWCS, not Warthog but its the same software) and found it absolutely maddening. In the end, I gave up, and simply used joy2key to enable the few things I needed that i couldnt configure directly in DCS, like making the minijoystick work like a mouse and simulating mouse clicks. -
My vote is for another variable sweep mach 2 capable plane: Yeah, a crew of 4 may be a bit much, one can dream no?
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State of the art back in 1978 :) Ok, 1982 for the C version. Thats still almost 40 years old.
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He seems to consistently eject when the plane is damaged, and heading towards the ground, even though the damage may be fairly trivial (I basically lost one engine), occurred 10 minutes ago, and the dive is completely controlled. So I do concur, it would be better if jester stuck with the plane for as long as the pilot does. Unless told otherwise. But thats not nearly as important as some of the other issues raised, I also loath his alarmism and his uselessness in a dogfight. Especially when they coincide, ive had him tell me the bandit was on my 6, and then yell about a missile launch. In reality the only bandit in my vicinity was almost in my crosshairs, and the missile launch a sam launch far away and not aimed at me.
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Thanks! Indeed it seems the force axis where reversed. that explains why it felt so weird. Seems to work fine now, but will need some more testing.
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The axis controls themselves are fine. Its the trims: Notice how I had to set PoV left/right to pitch trim and up/down to Roll trim in order to get it to work like you would expect (L/R to roll and U/D to trim pitch). So its not just a reversal, its actually pitch and roll functions that are swapped. Im guessing on a hotas thumb POV dial you dont notice? edit: no, it doesnt matter, it will be incorrect with anything, as you assign a button it does something else
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same here, using a FFB2 stick, the F14 trim is driving me nuts. Also, the buttons I set for pitch actually trim the roll, and the buttons I set for roll, trim the pitch? And is there some automatic trim interaction with the N key that I dont understand? After messing with the autopilot reference, I often find my trim completely out of wack and Im unable to just trim it back.