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Kappa-06MHR

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Everything posted by Kappa-06MHR

  1. Any news about HQ-7 that can't engage air target ? (IR ATGM)
  2. I have posted a bug for the new ship "Atlantic Convoyer" by RAZBAM in the 3th party's topic. But they are no answer, so I post this bug here with a link to the other topic I have created.
  3. Here a test mission. Spawn after the mission start to reproduce. test.miz
  4. I have make many test with many helicopter : When we spawn on an helicopter parked at the new Atlantic convoyor at the start of the mission, there is no problem. But if you try to spawn on an helicopter after the launch of the mission (after the end of pause), there is two case : The helicopter doesn't spawn, and a message is display "Your flight is delayed" The helicopter spawn at the right of the Helipad ont the border of the ship and fall in the water This often arrive in multiplayer, on a dedicate server... We can reproduce with all helicopter : MI-8 : KA-50 : Mi-24, Apache, all helicopter fall in the sea if you haven't spawn at the top start of the mission, making the Atlantic Convoyor praticly unusable. Can you fix it ? Thanks !
  5. We have : trigger.action.outTextForUnit(number unitId , string text , number displayTime , boolean clearview) trigger.action.outSoundForUnit(number unitId , string soundfile ) But we don't have : missionCommands.addSubMenuForUnit(number unitId , string name , table path) missionCommands.addCommandForUnit(number unitId , string name , table/nil path , function functionToRun , any anyArguement) missionCommands.removeItemForUnit(number unitId , table/nil path ) trigger.action.addOtherCommandForUnit(number unitId , string name , string userFlagName , string userFlagValue ) trigger.action.removeOtherCommandForUnit(number unitId , string name ) Thoses functions are very important when we play in multiplayer, for making individual radio button. Ex : - For a missionmaker to manage the mission in flight - For script like CTLD to give Transport Helicopter the capacity to embark / Disembark trooper without beeing forced to make one helicopter per group Individual radiobutton will be much appreciated for all the community, especialy squadrons. That game more freedom for missionmakers. Can you add thoses function please (lua and triggers interface) ? Thank you!
  6. Russian infantry.... I'm so glad, I'm waiting for those for so long time!
  7. It's cool that you work in cooperation with ED. Did you plan one day to have native ED integration for your pack (like ED did with Massun pack) ?
  8. Did you planed to make Nona-SVK (BTR based mortar) ? Russia's pack have a lack of wheeled artillery ^^
  9. Did you prepare new infantry ? (With Kornet for example)
  10. I make a topic about the gyrocopter who is enabled to engage enemy helicopter (HQ-7 is able to engage Helicopter)
  11. UP, a slide to set the waves size (with a checkbox to synchronyse / desynchronise to the wind) will be a must have. It is not for making wind with calm sea, but the opposite, making big wave with moderate wind (for landing on heliports ships !)
  12. This is a simulator, we don't care about the sexe of the pilot, we "incarne" it (first personn view for those who don't understand)... So if your friend want a female character, she can play everything else where she can custom characters... There is real things that required fixes or update, evolution, to improve the quality of the game. Setting different model of characters that we never see is definitively the smallest priority of all!!!
  13. Yes ED; we want infantry's refunded : - Sniper - AT - ATGM - Mortar infantery (that can be charged on helicopter without script) - Manpad - tripod with 7.62 or 12.7 - Civilians models (For hostage, VIP, civils evac...) We want ATGM Like Javelin, Kornet, etc... Currenthill have made it, you must do something. You tease new infantries model unit for year. We want trooper that can change theatre of operations !
  14. PS : Another bridges will be much appreciated but it is now more interesting for convoy
  15. I Totaly disagree. I raised problematic elements such as the lack of bridges in the Nile Delta, and they responded AND took my remarks for the next packs. They have a customer sense...
  16. (HJ-12 can normaly engage helicopters)
  17. Thanks a lot for trying
  18. Oh, it's a shame It will be very usefull (and the fact this function exist in triggers means the function already exists, it's just not implemented in the engine scripting, which shouldn't be a lot of work to add it!)
  19. Please ED... I know many missionmakers who code in LUA wich are frusted to not have this function in LUA scripting (it exist in dcs trigger !) https://wiki.hoggitworld.com/view/Simulator_Scripting_Engine_Documentation Please add this function, all the community will be gratefull!
  20. PS : I don't see the grippen on the description of sweeden pack on https://www.currenthill.com/sweden
  21. Hi ED, There is a trigger function "UNIT AI SET LIFE" in trigger interface. But there is no LUA function "Unit:setLife() repertoried in Hoggitworld. This function is very usefull for mission maker for scripting. Can you add a lua function like nullUnit.setLife(Class Self, number ) @ED : Where Number is hitpoint or percentage? This function definitivly exist (she is on the trigger editor), car you give us an access in unit object ? Ex : local u = Unit.getByName("myUnit") u:setLife(200) u:setLifePercent(50) Thanks you !
  22. @ED : Can you give us an LUA function to use SET AI UNIT LIFE ? Ex : Unit.setLife(Class Self, number )
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