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Kappa-06MHR

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Everything posted by Kappa-06MHR

  1. So it's Ugra Media that we have to thank for this...
  2. Why North of Israel have been removed in the last update ? Is this a update or a regression pack ? I have mapped many missions in this zone... Is this a Joke ? You littary removed Haifa !! They want us to refound the map ? Before update : After update : HAIFA before and after the update : @OnReTech any explaination ?
  3. The addition of Bridge in El Mansura help convoi to cross the Damietta branch of the Nil, it is a good addition But we are very far from having smooth roads, and there is still too much lack of bridges, especially on the main roads which are cut off at each small stream... The El Mansura bridges help pathfinding determine East-West routes, but there are still very serious problems to resolve on all North-South road axes, as can be seen in this map. I am quite disappointed to see that this problem of the lack of bridges on the main roads has not been sufficiently prioritized, and has fallen behind cosmetic developments, while this problem partly prevents the editing of missions in the Nile Delta. , for example by preventing armed convoys from going up the Nile without having to make exasperating detours. The addition of a bridge on the El Mansura road junction is a very good thing, but to the extent that half of the roads do not work with pathfinding because of the roads which are cut at each watercourse, the problem major that I put back 6 months ago still remains present... These two roads are the only ones that function as a North-South axis: In the entire Nile Delta there are only 4 exploitable North South axes... null
  4. Same Issue with EYE TRAKING... ED please make a FIX QUICKLY....
  5. Any news of the additions of numerous bridges to make pathfinding usable ?
  6. This is the real feature we hoped for Black Shark 3. But BS3 is an Frankencopter.
  7. Kappa-06MHR

    Pilot body

    KA-50 is definitivly an abandonware for ED...
  8. Agree. ED, you must make buddylasing possible between KA-50 & SU-25T !!
  9. What I really hope is LHA with much more parking that work on multiplayer. For example, Tarawa with 9 parking... Actualy, there is only 4 places available... If you want to make naval operation with an entiere squadron of 18 Helicopters... You must put... 5 Tarawa instead of 2!!!! Ideally, it would cost just one with the possibility of parking for the helicopters, but we're not going to ask too much (Are the supercarrier developers not interested in adding the possibility of helicopter parking for the LHA? that would double the number of volunteers to buy supercarrier!!!) Going from 4 places to 9 would already be a game changer for the helicopter squadrons !
  10. Thanks for the news. But we are awaiting that for for than 10 years So I prefere to use my script ^^ It work well Last version of my script (add another way to kill ennemy without explosion if you use 20 or 30mm with warhead, or with explosion for missile) local eventhit_helicopter = {} function eventhit_helicopter:onEvent(event) if event.id ~= 2 then return false end-- if not event hit : exit if not event.weapon then return false end -- if no weapon : exit (ex: crash) if not event.weapon:getDesc()["warhead"] then return false end -- if not an ogive : exit if not event.target:hasAttribute("Helicopters") then return false end --if target is not helicopter : exit event.target = Unit.getByName(event.target:getName()) if event.target == nil then return false end --If target is yet destroy : exit if event.target:getPlayerName()~= nil then return false end --if target is player : exit if event.weapon:getDesc()["missileCategory"] ~= nil then --if weapon is a missile then trigger.action.explosion(event.target:getPoint(),3) --little explosion on the center of target end trigger.action.setUnitInternalCargo(event.target:getName() , 5000000)--set target mass to make target fall like a stone (for 20 or 30mm canon) end world.addEventHandler(eventhit_helicopter)
  11. Other stuff that can be a good idea : ----------------------------------------------------------------------------------- MT-LB Vasilek (MTLB with Mortar) ----------------------------------------------------------------------------------- MT-LB Podnos (MTLB with mortar too) ----------------------------------------------------------------------------------- 2S23 Nona-SVK (BTR-80 with mortar) PS : I will love this one, very quick middle range mortar ! ----------------------------------------------------------------------------------- BRDM-2 9P148 "Konkurs" (BRDM with ATGM) Love this one too, deadly. ----------------------------------------------------------------------------------- BRDM-2 Malyutka-P (BRDM with ATGM too) ----------------------------------------------------------------------------------- MT-LB Shturm-S (MTLB with ATGM)
  12. Thanks a lot for your amazing work. You make DCS funnier to play every day !
  13. @currenthill, is it possible to make a HD's model for the rest of DCS russian ships : The Grisha class The Krikav II class (Rezky) The Neutrashimy class The Kirov class Thus, with the AKULA & Typhoon mods, and the Sovremeniy & Udaloi mods that can easily be found on the site, we would have enough to populate Severomorsk with both a Russian (Modern) and Soviet (Cold War) navy. Of course, any additional Finnish, Norwegian or Swedish units would be a must to populate this new map!
  14. I think this is precisely part of the scam: We give you a map that is very, very far from being finished (and which is very ugly at helicopter height, even in the "HD" regions), and we give you says: Don't worry, the map is not finished, it will evolve. - Only 1/4 of the map is in "HD" - No winter textures at the moment, that's planned for later - The current textures also need to be reworked, particularly at low altitude. => What I deduce from this is that the card will require more years of work, that what currently exists does not even represent a beta, we are closer to an alpha... It is released " too early". If the map was at least 70% complete, and the textures in the HD areas were correct, I would be confident, but here, I sense the map coming which will be patched 2 or 3 times before becoming abandonware. I feel that the map will never be satisfactory for any aircraft operating below 10,000 feet. When we look at the quality of recent maps like Syria, Sinai or Normandy2, we are clearly a notch below. The fact that the map is in early access cannot be an excuse for the state of the current map. They could have waited another 6 months for the release and it would have been much more worked than that (even if there was always work to come afterwards). This map was released " too early"
  15. I'm disapointed. The map is ugly, even on the "HD" region. Severomorsk :
  16. In Soviet tactic, attack helicopter are considered like attack plane (like Su-25)... But this does not mean that their laser codes are incompatible, especially for 2 devices of the same generation which share so many components in common, as well as a lot of weaponry. The Su-25T is equipped with the Shkval as well. It is not unthinkable to say that the laser designator of the 2 devices is very close or identical. It is not because the Soviets did not practice JTAC or budy lasing that their equipment was incompatible... Give me your source which states that these two laser designators are incompatible, I would be curious to read it... After BS3, and its 3-pylon wings, its WMS on the ABRIS (a Finnish civil computer mounted on a prototype to add a Glonass), this excuse is no longer legit. If ED break realism for gameplay, I think, they can give us the possibility to make budylasing with Sukhoi who have the SAME missile (Kh-25 ML). It is probably much more realist than the IGLA on KA-50... And a much more interesting addition for coordination between 2 players who can then work together and not separately. Many people forget this, but DCS is also a game, the objective is to make players work together, this is how the fun of this game begin : Coordination & synchronisation... Only for Kh-25ML weapon (Vikhr work different) and it is yet the case when you have many KA-50 (there is 3 possible laser code on the KA-50 to avoid misguiding weaponry, we just don't know the code of the laser...)
  17. I'm a little disappointed that I haven't seen an upgrade to the Sinai map to add bridges over the Nile Delta in the last two updates... I understand that this can take time to complete, but adding bridges is of crucial importance to exploit this map with convoys! Even adding a few bridges on a first time will solve the problem a little, even if it means adding more bridges later... It would be appreciated.
  18. I have make tests and I agree with you : - Laser range sometime decrease under 60 sec (40 sec) without explaination. It reduce range of shooting for the budy. On this case, laser go to "pause" more quickly than expected. - when trying to make multiples shots, sometime it work well for the two Kh-25, sometime, only one Kh-25 do the job, the second fall. And when we try budylasing with two budy, it work for only one budy... I have try with two KA-50 firing 4 Kh-25. There is alway a fail for one of the two KA-50's misssiles
  19. It was a shame that ED didn't make the possibility to do budylasing with other craft, JTAC unit with FAC mission or Su-25. Any moderator can explain more about that? Does ED have any plan to improve budylasing between KA-50 and other craft?
  20. Yes; I have try 111, 1112 & 1113 with Spot.createLaser() It does not work
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