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Everything posted by Kappa-06MHR
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To change a little from the current battlefields which are almost all located in the Middle East area, it could be interesting to propose a conflict zone of a very different nature: the Sino-Indian border! The Doklam area would offer quite unique terrain, as it includes mountains at very high altitude. With high plateaus nearly 4,000 meters above sea level and peaks over 7,000 meters, the region would present a new type of challenge for all aircraft. Close to Tibet, with a disputed border and with the presence of China, India, Bhutan, Nepal and Bangladesh, the area is rich in borders and potential conflicts. And this map would have the merit of offering something quite unique: a very high mountains battleground. An altitude of terrain that can in itself represent a real challenge for all pilots, close to maximum helicopter ceilings!
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Military Assets for DCS by Currenthill
Kappa-06MHR replied to currenthill's topic in Static/AI Mods for DCS World
Now you must make mine clearing vehicles with mine flails or detonating cord Question : is it possible to use different effects of DCS's explosion (ex : cluster, fire explosion like where you destroy oil tanker), etc in a model you make ? -
Military Assets for DCS by Currenthill
Kappa-06MHR replied to currenthill's topic in Static/AI Mods for DCS World
=>Do you plan to make French units? Dimitriov's French Pack was one of DCS's first major unit package mods, but it appears to have been discontinued for over 2 years, no update since... If Dimitriov has stopped maintenance of his French pack, is there a way that you can speak with him to see if you can take back the elements? It would be a shame if the absolutly fabulous French pack fell into obsolescence, and there are many units that we would dream of seeing added to it, like the Caesar, the Mamba, the French infantry, etc... -
Military Assets for DCS by Currenthill
Kappa-06MHR replied to currenthill's topic in Static/AI Mods for DCS World
No, it doesn't work with OVGME even with a repackage. Weight limitation probably. I use now Open Mod Manager. It's like OVGME but with the possibility to add URL to download mods directly from the apply. -
Military Assets for DCS by Currenthill
Kappa-06MHR replied to currenthill's topic in Static/AI Mods for DCS World
It didn't work with Open Mod Manager too, but I deziped/reziped the 3 packages (USA/SWEDEN/RUSSIA), and now it work well with it! -
Military Assets for DCS by Currenthill
Kappa-06MHR replied to currenthill's topic in Static/AI Mods for DCS World
Hi @currenthill It seem that the most heavy packages (Russia, USA and Sweeden) do not work with OVGME now... The lighter package work well, but the ovgme don't display the heavyests. If you try to import with "Import mods" => The file zip is not valid. I tried to re-download several time the failures mods : Sames issues. I tried to repackage the mod : Same too. I will dezip the package on mod/tech to solve the problem, but it seem we can't use anymore ovgme with the heavier mods. Does anyone have the same problem? Have we exceeded a weight limit for OVGME? -
Military Assets for DCS by Currenthill
Kappa-06MHR replied to currenthill's topic in Static/AI Mods for DCS World
Hi @currenthill! You should think about getting closer to Dimitriov, who founded the French pack. The development of this one seems to have been stopped for almost 2 years. Perhaps it would be interesting for you to contact him to find out if there is a way to recover his work and add it here (or even complete it with the Caesar for example) -
Military Assets for DCS by Currenthill
Kappa-06MHR replied to currenthill's topic in Static/AI Mods for DCS World
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Does Ugra Media plan to finish certain departmental roads that stop in the middle of nowhere? I am thinking, for example, of the roads between - St Lô and Gouville sur mer - St Lô and Granville - Granville and Vire - St Lô and Avranche - Granville and Avranche - etc... Currently, there are several major roads that stop in the middle of nowhere, and we are still talking about roads that are 20-30 km from the landing beaches... We could hope that the area should be modeled with great precision For example ; A convoy having to travel between Granville and Avranches is obliged to go north of Lessay to find its way... Whereas when we display the map, there are many direct routes not modeled!
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Military Assets for DCS by Currenthill
Kappa-06MHR replied to currenthill's topic in Static/AI Mods for DCS World
There is yet a good model of Typhoon you can find on this forum : -
I think there is a terribles issues for the historical road (departmental, national). The roads in the "map" view are precise, but do not correspond at all to the roads in the map (found in "ALT" or "SAT" view). For example, if we want a convoy to take the Granville -> Avranche road, we are surprised to find that it is obliged to go far north (towards Lessai) to succeed in finding its route, passing through Saint Lô and Vire. It’s still quite a detour! Also, there is no road between Granville - Vire or St Lô - Avranche. It's rather poor! I am not saying that all roads must be modeled, but at a minimum, the departmental and national roads should be, and remain accurate!
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Hello! Does someone know if we can change the placement of the numerotation ?
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Military Assets for DCS by Currenthill
Kappa-06MHR replied to currenthill's topic in Static/AI Mods for DCS World
Hi Currenthill! Are you planning to do some French units (like Caesar) ? I don't think the french pack will evolve, the last update was almost 2 years ago, and I no longer expect to see it evolve. I fear that it will end up becoming obsolete due to lack of maintenance, and moreover, the addition of a few units like the Mamba, the Caesar or the griffons, would be interesting -
Military Assets for DCS by Currenthill
Kappa-06MHR replied to currenthill's topic in Static/AI Mods for DCS World
Currenthill make IA mods. Il you are awaiting for flyable KA-52 => go to the following topic. It is not ready. -
Military Assets for DCS by Currenthill
Kappa-06MHR replied to currenthill's topic in Static/AI Mods for DCS World
Shouldn't the Katran version have the OES-52 optronic turret instead of GOES-451? -
Military Assets for DCS by Currenthill
Kappa-06MHR replied to currenthill's topic in Static/AI Mods for DCS World
You deserve a new donation on your Ko-fi ^^ Thank you very much for your absolutely fabulous work! -
Military Assets for DCS by Currenthill
Kappa-06MHR replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
Kappa-06MHR replied to currenthill's topic in Static/AI Mods for DCS World
Oh, you gona make me very happy ! -
After a try : Your function seem to be accurate !
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There is only one way to be sure : Testing. Put a trigger on a IA to show speed, and compare the speed return by the trigger and the speed display on DCS interface...
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Military Assets for DCS by Currenthill
Kappa-06MHR replied to currenthill's topic in Static/AI Mods for DCS World
I see same issue... With guided munitions of the PCL ^^ (It happen sometime). I hope ED fix quickly all thoses bugs ^^ -
Military Assets for DCS by Currenthill
Kappa-06MHR replied to currenthill's topic in Static/AI Mods for DCS World
Hmm. Doesn't work very well I try diverses angles of fire. First and second target (10 & 23 km) does not fire in any angles I test -
Military Assets for DCS by Currenthill
Kappa-06MHR replied to currenthill's topic in Static/AI Mods for DCS World
I will perform more tests with angles! -
I love this campaign. Very good Job! I have only one complain : do not design mission that needed AI helicopter allies (not anought munition to play it solo). Because in 90% of my mission, the allies can't take off, and crash themself on the FARP/AIRPORT!!! It's particularly frustrating to find yourself short of ammo because our AI allies don't be able to take off without breaking their pales! I understand the benefit of playing with the datalink and giving targets to your allies, but in practice, it causes too many problems because the AI is clearly not up to par. At times, I asked them to do "winchester" in the hope that it would help them get their ass off the FARP... The last mission for example, requires a lot of ammos but unfortunately the allies crash on takeoff 2 times out of 3. Personally, I prefer to play in a squadron to have multiplayer, but in solo, the AI is not sufficiently developed and can spoil the pleasure of this campaign which is nevertheless really very very well done! Maybe we should start them in the air, that seems to work better... Are you having the same problem as me with the wings?
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Military Assets for DCS by Currenthill
Kappa-06MHR replied to currenthill's topic in Static/AI Mods for DCS World
Ok, it's work well in your mission, but not in mine... On this test, the PCL won't fire on the two first target, 10 & 23 km. Maybe the relief. test_pcl.miz