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PeneCruz

ED Closed Beta Testers Team
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Everything posted by PeneCruz

  1. Yeah mate Cat 3 is broken does it on all aircraft. Cat 1 can't connect reliably the only one that works is properly is 4
  2. Great news BIGNEWY, while i removed any statics from our MP maps it gave me a chance to clean them up a bit too. So when the fix drops the statics will be back and better positioned. So i'd call it a win overall.
  3. yep next patch i guess. oh well dedicated server off line for a while
  4. I don’t think it’s the Mods, I’ve been mucking around with it. I believe it’s to do with some Statics not having the correct elevation data in the ME. It’s noticeable mostly on a dedicated server. Example if you offset a static aircraft to a ship it’s elevation is ok on a dedicated server. If you don’t it sits about 8 feet to high. I think the models are sitting below ground level in this case with the range targets.
  5. Ok more on this I have tried a clean .miz attached with just 3 Static C130's loaded as SP or MP on the client the statics are at the correct level on the ground. If i load the mission in my dedicated server and join I get them floating. MIZ File test statics.miz
  6. Yes happens in Nevada and PG as well, only multiplayer on a dedicated server in my case. The same .miz file run in Single player has no issue.
  7. Thanks mate The panels are laser engraved by someone with way more skill than I possess. I toyed with the idea of getting a CNC cutting and engraving machine for this project but at the end of the day there are people that can do it quicker and better than I could. Yes thrustmaster FMC,s you cand go past them for price and ease of use. They are a little smaller than the real DDI’s hence the panel gaps are larger. But it’s a small price to pay. Kieron at TekCreations is great, I’ve got him working on the IFEI and standby instruments for me. These will be non functional but I think we have a plan that will make them look pretty real. If I don’t run out of money I plan on using his Right side panel replica. However I don’t know how long I can hide the project cost from the auditor :music_whistling:
  8. The Master Arm panel will be functional, I’m waiting on the switches and push buttons to arrive. The back of the block is routed out to hold a Arduino nano board with micro USB out. The board will be programmed by DCS- BIOS the same way The UFC is wired in. The Spin Recovery panel will have switches but not wired in. ( I Wire them if I get to the end of the project and don’t want it to end:megalol:)
  9. Check my Pit Build update in the thread. I just installed it yesterday, It really works well. It's his beta version so I expect the production ones will be more refined. I love it!
  10. Got to work on the UFC housing and panel integration, Map gain/Spin Recovery panel and the Master Arm Panel. The UFC will run through DCS Bios I should have it up and running this weekend. The UFC is designed to be able to be released and removed for servicing similar to the DDI's and HI. I need to do work on the Map gain/Spin Recovery panel and the Master Arm Panel to put switches into the panels, I'm waiting for these to be delivered which is taking a long time! the rst of the panels will be inoperative and just for looks. and wont take long to get them screwed on when the arrive. The next major project is the MK14 seat. I'm considering using Aligloss panels laminated together for the seat with just the seat pan done in MDF, I have had good success with the HUD frame using this technique. I'm saving that for last to install as I'm constantly taking the panel apart at the moment there's not much point in putting them on yet. Some update photos:
  11. Ok I had a couple of weeks off building while I got back to work. I'm now back into it again this week, I've finished the left panel structure. It’s deliberately truncated to reduce the footprint of the cockpit. I now have lots of detailed switch panels to add to both the forward panel and left panel. I’m really happy that virtual and real position are within around 10-20 mills in both the thrust levers and forward panel reach. when you look at the thrust levers in VR then peak through the nose piece your hand is almost exactly where the thrust levers in VR are just slightly lower (a limitation of the Warthog throttle being shorter) I'm currently working on the HMD/IR Cool Panel and the Master ARM/Emergency Jett Panel. These will be seperate units similar to the MFD's. I'm also working on a HUD frame made from laminated Alubond mainly to make it look cool while its sitting there not being used :music_whistling: Latest photos
  12. Sourced from Bunnings 1220x810 Aligloss composite panels. 3 mm thick and yes cut with a jigsaw. its like cutting 3mm MDF you can even sand the edges.I then sprayed it Flat Black. Awesome stuff to work with and really inexpensive!
  13. Yep have all measurements, everything on paper. It's not pretty but I have the dimensions. The Glareshield is more a vibe and Look thing as it needs lots of slow bending. The good thing is you can jump into VR and Look at it anytime you like. I'm planning on putting a replica MK14 seat in so I need the pit to be that low to maintain scale. In Fact the Mk14 Milk Crate is about 2 inches too high. I just cut down an outdoor chair to the exact height, slightly more comfortable :lol: Just! The good thing is when you reach out to the MFD in VR your hands Find the sim pit version. It's actually quite intuitive.
  14. I made the left side panel box to take the Warthog throttle. Still thinking about detail so haven’t done the panel infills yet. Made the Stick assembly out of extruded aluminium and Alubond. I will be adding detail like the torque tube and lower stick assembly out of PVC and MDF. As the whole pit will eventually be anchored to a base it seems stiff enough as is on carpet so hopefully it will be enough. Made the Glareshield out of Alubond composite panels. What an awesome product so easy to build with. I’m really happy with how it turned out, super rigid and very close to the real shape. Painted it with Flat Black to minimise glare ;D Going to plug it all in and take it for a fly. Last photo includes the MK14 milk crate I’ll be using until I get my seat done. I may modify it with a cushion depending on G tolerance! Images here https://imgur.com/a/LY7XiV4
  15. Hollywood, I had the issue with ACOS failing to be heard when started. I fixed the issue while following UtexGrad's hint about looking at the re-direct option in the Audio tab. I cycled the Redirect to the desktop speakers and the ACOS started playing I then returned it back to Rift Audio (my headset) and nothing to be heard. then by selecting default the ACOS started playing again. I turned the REDIR back to off and it is now working fine. Just for your info, there may be an error in the config script for those users that have played around with audio settings. I can't pinpoint the time it stopped working but I had messed around with the redirct some time ago. particularity the REDIR to Off may not return the sound for ACOS back to the default device? Possible?
  16. Thanks Guys, I’m actually really enjoying getting the tools out. I’ll keep adding to the panel just to keep that going!
  17. After a lot of reading and looking at other builds, I decided to go with a VR pit that consists of the forward panel, truncated side panels and a Mk14 replica seat. The DDI's and UFC will be functional along with some functionality on the side panels. Obviously being flown in VR I can omit working displays and standby instruments etc. The most important thing will be the scale to ensure it matches what I see in VR. A lot of measurements from all the generous dudes at http://Hornetpits.org and hours spent sitting in the DCS VR Hornet pit on the ramp looking at how things go together. I've decided to go with mostly MDF mainly due to the tools I own being better suited to wood, and ease of modifying it late., The "DDI's and other panel subsections will be bolt on and off capable to make it easy to pull apart for repair and modifying. I've kicked off and here is some progress pics for weeks 1
  18. Hi Hollywood, an interesting issue. I get Chief recognized as Troops at 96% always now? If i say Troops I get Troops recognized at around 67%. Really odd as I have gone into the speech dictionary and added Chief but the problem continues. do you have any ideas? every other word is fine.
  19. Yes, the rate of speed decay seems to remain constant despite the loss of G capability. As the the aircraft loses energy the ability to maintain G decreases the amount of induced drag should also decrease and the speed decay should reduce. The FBW would also impact this.
  20. interestingly in 30 years of flying jets I haven't found a simulator that fly's like the real aircraft. The problem is you cant create the dynamic environment that exists in the atmosphere. Even the best commercial simulators produce canned representation. simulators are really procedures trainers. Never flown the Mirage 2000 however I doubt it fly's like this when you pulling G and bleeding speed. I always laugh when someone says the pilot view is not accurate as they don't have the data. Yeah well go and fly the aircraft then get back to me :)
  21. Same issue for me, Try running in B Scope it seems to work normally in this mode. I'm now flying with it like that. The rest of the updates are awesome.
  22. I've noticed since the last patch an AI Winman (and AI in general on the same airfield) wont taxi until the Client lead has a takeoff clearance. Also ATC will not issue a clearance to taxi to runway for the client lead until any taxing aircraft are cleared for takeoff. The same mission played in single player works fine with AI following you out as per normal.
  23. No Bud I'm getting the same effect you describe. it's definitely a bug.
  24. Yes talking to my buddy that flew the A model there was a lot of changes made with regard to the logic of the paddle switch when they put it on the B. So it would be dependant on the date of the information. I believe initially it only released the roll SAS then was changed to do Pitch and Roll SAS. The other engine features came later which leads me to believe they added the ground logic based on the WoW position to allow the engine interaction to be ground only. This would have allowed the SAS interactions to be air only. I’ll see if I can find out definitely.
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