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Looking Glass

DLC Campaign Creators
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Everything posted by Looking Glass

  1. Checking with newest version. Could be terrain related. Keep you posted
  2. Ok thanks. Checking now on latest version
  3. Did you "CHECK IN TASK FORCE KNIGHT" using F10 section COMMS MENU? All of the S-60 sites need to be hit in order to progress and get promopted to check in with KNIGHT. KNIGHT should then spawn in and route to CASTLE
  4. Thanks for the feedback. Will check this out and update...
  5. We've found the problem. Lools like new map objects added that interferred with targets. Updating the triggers for the push to the oil fields. Will keep you updated, thanks
  6. Noted. Are you using latest DCS update version or earlier?
  7. A DCS re-installtion seems to have fixed it. Thanks for the prompt responses all
  8. Ha well you can run it again and maybe hit target this time. Keep us posted
  9. Removed MISSION FAIL prompts after PLAYER misses any of the targets. Should make it easier to complete. Once you drop on the target buildings you will see secondaries. Also audio and TXT should let you know that you were succesful in hitting the target. You have four targets to hit. Have you checked the mission briefing with detailled photo and intel on targets? See kneeboards in mission Hope that helps. Shorten you messages if you can. Thanks
  10. Actually I dont know, do you actually lose points for skipping? Not sure how we could correct this
  11. As ever - little extra bits of installs in DCS can be a little daunting! You dont need to install the skins - if you can be bothered. Campaign will still play ok However, the skins add immersive gameplay by bringing the coaltion together with troop skins and squadron liveries - Well worth the short time of install. Also will make future skin installs easier and make you more familiar with DCS Thanks
  12. Likely the audio conflicted with another audio sample and did not play. Will add to bugs list and see if it can be resolved.
  13. First time we have implemented this type of mission split system for hot/cold start versions. Thanks for the feedback, will review over time and see what works best
  14. Hi Wiggo, Thanks for all of the feedback about the campaign. Glad you are enjoying it
  15. Simply use SKIP to move to next mission in campaign
  16. Thanks ChillNG - Yes to removing MODS. I know its a pain and I do love some of the MODS but by other devs comments they more often than not cause weird errors To access different versions of missions use SKIP button to cycle through available missions. Have added some smoke to the training camp to make it more obvious. Didnt want to make the task too easy for players but hopefully this should help. Will add to both versions of the mission. Thanks for the feedback, all noted
  17. Hi, Yes RWC I do remember. Just tested campaign on both normal and hot start versions and they played back fine with no accidental triggers as you showed in your images. Are you running most recent version of DCS as I am? V 2.9.3.51704
  18. OK, checking this out now. Didnt run like this on our end and we did test this after you mentioned it a while back. Leave it with me.
  19. Are you referring to the COMMS MENU F10 section (which controls your wingman in the mission) or the WINGMAN ORDERS in the general COMMS menu?
  20. Sounds like missions has bugged after the new update, wingman should push as requested Will investigate.
  21. Hi, We will add in a smoke marker to identify the camp. To complete the mission you must meet the objectives, that means finding the camp and following the orders given thereafter im afraid. You should be able to skip to the next mission still? Thanks for the feedback
  22. Let me check this
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