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Looking Glass

DLC Campaign Creators
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Everything posted by Looking Glass

  1. Yeah, have had to revisit this issue half a dozen times. All programmed correctly in Mission Editor but once in game things work out differently for unknown and un seen reasons. Will check it out and see if it can be fixed Thanks
  2. Great work, sounds like you nailed it! Mmmm, tanker should be available for egress/recovery stage. Will add it to list
  3. Hi Key Stroked, Due to numerous feedback from users we made all of the missions cold starts around version 1.5. Also, due to the platform constraints we could not make dual start versions (hot start and cold start options) for the missions. We can only apologise for this and as you rightly pointed out we advertised one of the main campaign features to be hot starts. We can only suggest that you use the autostart feature and fast forward time to speed up the mission starts. I know this can be frustrating so please accept our sincere apologies LG
  4. yes, this seems to be a bug with newer DCS versions. Thanks will add it to the list
  5. How many players should this be for? A campaign made for multi players would not work without ALL players being involved. Let us know
  6. Hi, Glad you are enjoying the campaign and thanks for the feedback. We never knew how users would find it until a few months after release so cheers! We work hard on our campaigns and also responding to users feedback, trying to make campaign player friendly to as many as we can. Yeah, VR does finds its match performance-wise on busy airbases like Incirlik, with statics and units moving around and fancy weather/atmospheric settings too. Frame-wise, we are about the same, we can maintain 45-55 fps (4090 system) on busy airbase (Incirlik). Have seen the performance actually improve despite ALL of the new features and settings for DCS added since start of production of campaign (clouds, weather, new lighting) Overall happy performance wise, really only the odd slower jitter on base/taxi legs now and then. Thanks again
  7. Hi, Follow the onscreen instructions, which at WP2 ask you to refuel after Jackal flight (RAF Tornados) have refuelled, from the tanker in your formation. You should not require TACAN however TACANS are 72Y I believe as per kneeboard. Hope that helps
  8. You can use your wingman to join/start the attack. Use your cluster bombs to stop and hit the convoy, we drop both at once. Then use rockets and guns to clean up any stragglers. Hope that helps
  9. Thanks for playing the campaign. Every mission is a learning experience,enjoy
  10. Good point and thanks for bringing it to our attention. The skins were mainly chosen for cosmetic reasons since we wanted some color for the wingman. These can be changed anytime under loadout section.
  11. Trigger zone is huge and was retested after your comments, all worked fine? Have upgraded the mission and ironed out the bugs including loadoutandsomeother issues. Tested and sent to ED for upload. Should be available very soon.
  12. Not sure we understand? When you engage the first convoy, your wingman will also follow and engage them too. F-15E flight circliing above will then automatically engage and destroy rest of the convoy. Once convoy destroyed you will be promopted to locate the next convoy. Hope that helps?
  13. Hi, Thanks. You are a dedicated pilot!! Checked mission. Loadout was incorrect, now fixed. As regards AAA units on Dam wall. Did you follow waypoints? AAA units spawn in as you enter the AO at waypoint 4/5 FIXES: - Have amended issues now for better gameplay - Loadout now resolved (x2 AGM-65F, x4 MK82) - Tanker stays longer on-station after mission success - Minor tweaks made to red units - Formation upgraded Checked, tested and now submitted to ED for update, keep you posted, Thanks for your patience LG
  14. Please check GAMEPLAY options. You can now use this to set labels for all missions (see image)
  15. Thanks for the help with this users, did have this problem too but now can work around with CCIP GPS mode
  16. Not sure why this happens to be honest, maybe temp fault with your DCS version/PC. Likely recify itself in next update.
  17. As Reflected Sims always says delete ALL MODS to avoid crashing in campaigns.
  18. Try switching CCIP mode to GPS, bug with Hornet apparently
  19. Convoy must be 80% destroyed before being prompted to find next convoy, hit the lead vehicle to stop convoy and await Ai destroying them. You can help out but conserve ammo and fuel Thanks LG
  20. Fixed and submitted, enjoy thanks LG
  21. Complete overhaul of the mission based on feedback above, enjoy
  22. We just found a problem with convoy 3 not being engaged by Ai. Fixed and tested working good now. Be sure to conserve fuel and ammo. Making some brief changes to mission then sharing with ED, thanks for your patience LG
  23. Hi, Thanks for the feedback. Killing the first vehicle should stop convoy then Ai should step in and finish them off. Will take a look at the mission and see what can be done. Maybe some of the updates have affected the Ai attack on the convoys. Standby...
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