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Looking Glass

DLC Campaign Creators
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Everything posted by Looking Glass

  1. Thanks for the feedback! - Afraid we still do not know what this is, maybe auto start issue as regards INS? We solved this by switching to GPS mode in CCIP, see video below https://www.youtube.com/watch?v=FVHjdZsMRhA&ab_channel=TorniQuetHD Hope this helps
  2. Thanks for the feedback - thats great news that you enjoyed it Mission 5 - Noted, fixed and submitted today Hopefully patched soon Excellent English by the way! All the best
  3. Thanks Iceman Will note these kneeboard issues and fix asap.
  4. Apologies will fix asap
  5. We have been considering creating Fly With Friends (FWF) versions of some of our missions. Would that interest you guys?
  6. V2.1 updates: - Adjusted ALL mission start/wait times - users can start aircraft quicker/start mission quicker - Mission 5 - Barrel bombs - improved gameplay, added audio for fox calls player and wingman, improved Ai, landings, sequencing - Mission 11 - Chemical Alley - added immortal mode, improved gameplay, Enemy defences reduced, AAA FX improved, timings for tanker fixed - Other bugs/errors corrected - Mission End on mission fails has now been removed for ALL missions - Lots of other fixes/errors addressed as per user feedback Thank you for your support
  7. Mission 4 loadout can be changed to suit as long as you hit your targets, thanks
  8. Not sure what this could be im afraid. We have experimented with wind but the method above using GPS mode seemed to resolve the issue for us.
  9. Tanker issue now fixed, available in next OB update We use Varjo Aero and get pretty good FPS. often 50-65 fps
  10. After watching Torniquests excellent video here is a solution to the DCS F/A-18C Hornet CCIP, bomb aiming issue. - This seems to have fixed the issue for us but be warned it could be related to INS alignment during start up. Hope this helps https://www.youtube.com/watch?v=FVHjdZsMRhA&ab_channel=TorniQuetHD
  11. Thanks @Gribbstar Good point
  12. Not sure why that is. - Maybe its a DCS thing that if you go back to previously completed missions maybe it logs that progress?
  13. Tons of work done to tidy mission up. - Tanker issue fixed - Less direct AAA - more AAA FX enroute - reduced manpads - reduced red interceptors currently testing...
  14. - Mission End on misison fails has now been removed for ALL missions - please specify mission and will see what can be done - winds now reduced for all missions especially CBU drops. - We made the missions to be fairly tight as they were deemed to be too easy. Since we are fighting enemy with unmatched capabilities the best way was to make the onus on the player so that they have to perform well. In real life there is no competition between coaltion and enemy so making player tasks tricky adds to the tension/taskings. If not may have been too easy. Hope this makes sense - noted - noted - we used climbouts of 350 kts and used some onscreen notes to advise player of speed/hieghts during climbout. Will make more use of 300 kts climb out in future - Absolutely - really wanted to make some solo suicide style missions like flight sims we remember as kids! - noted. Probably did not plan comms/procedure/audio fully and missions was changed many times to make it work or more usable. We may updater comms onsome of these bits where audible instructions lack some parts. Thank you for your patience. Will fix as much as this as we can and create improvedlements for future missions. Have a great weekend. LG
  15. Its a last minute flyby photo op, go with it and enjoy! As for the F-15 crashing into its escort, An Ai issue often caused by players position in realtion to the escort (B1/F-15). Happens rarely but cant do much about.
  16. Good spot. This has now been adjusted and will be added to newest updates. Will update this thread if we come up with temp solution
  17. Let me check this fellas and will get back to you asap
  18. Thanks for the excellent feedback, we really appreciate this. Will log all of this and build into updates. Thanks for your time and for playing the missions! Have a great weekend
  19. Our apologies Darkstar - Mission 11 is currently being fixed as far as tanker/waypoints/hardness. Update you as soon as is ready
  20. Hi, Sorry for late reply. We have experienced this from time to time. There was a bug around this issue. Could be NAV mode in use? Is it uncaged HUD? Can anyone chip in here?
  21. Mission 11 Updates: Mission Fail - removed - you can miss targets and still complete mission, score affected AAA sites moved further back Manpad sites moved further out of waypoint route Optional 'IMMORTAL MODE' added Now in testing...
  22. Noted. Currently looking at the mission. Will make slightly easier to complete. Difficult to assess how hard or easy a mission is for a wide variety of players. Keep you posted.
  23. COLD STARTS added - Thanks thats great. We will continue to update and enhance the campaign. New features:
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