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Everything posted by Looking Glass
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Good point and thanks for bringing it to our attention. The skins were mainly chosen for cosmetic reasons since we wanted some color for the wingman. These can be changed anytime under loadout section.
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Mission 4... What the Frack?!
Looking Glass replied to LordOrion's topic in DCS: F/A-18C Inherent Resolve
Trigger zone is huge and was retested after your comments, all worked fine? Have upgraded the mission and ironed out the bugs including loadoutandsomeother issues. Tested and sent to ED for upload. Should be available very soon. -
M13, Convoy always damaged
Looking Glass replied to gonvise's topic in DCS: F/A-18C Inherent Resolve
Not sure we understand? When you engage the first convoy, your wingman will also follow and engage them too. F-15E flight circliing above will then automatically engage and destroy rest of the convoy. Once convoy destroyed you will be promopted to locate the next convoy. Hope that helps? -
Mission 4... What the Frack?!
Looking Glass replied to LordOrion's topic in DCS: F/A-18C Inherent Resolve
Hi, Thanks. You are a dedicated pilot!! Checked mission. Loadout was incorrect, now fixed. As regards AAA units on Dam wall. Did you follow waypoints? AAA units spawn in as you enter the AO at waypoint 4/5 FIXES: - Have amended issues now for better gameplay - Loadout now resolved (x2 AGM-65F, x4 MK82) - Tanker stays longer on-station after mission success - Minor tweaks made to red units - Formation upgraded Checked, tested and now submitted to ED for update, keep you posted, Thanks for your patience LG -
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Not sure why this happens to be honest, maybe temp fault with your DCS version/PC. Likely recify itself in next update.
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3rd Party mod cfrashes after mission opened in mission editor
Looking Glass replied to SpiffnZ's topic in Bugs and Problems
As Reflected Sims always says delete ALL MODS to avoid crashing in campaigns. -
Try switching CCIP mode to GPS, bug with Hornet apparently
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Convoy must be 80% destroyed before being prompted to find next convoy, hit the lead vehicle to stop convoy and await Ai destroying them. You can help out but conserve ammo and fuel Thanks LG
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Fixed and submitted, enjoy thanks LG
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Complete overhaul of the mission based on feedback above, enjoy
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Briefing Document + kneeboard tanker info
Looking Glass replied to Talvid's topic in DCS: F/A-18C Inherent Resolve
Thanks Iceman Will note these kneeboard issues and fix asap.- 1 reply
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Apologies will fix asap
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We have been considering creating Fly With Friends (FWF) versions of some of our missions. Would that interest you guys?
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V2.1 updates: - Adjusted ALL mission start/wait times - users can start aircraft quicker/start mission quicker - Mission 5 - Barrel bombs - improved gameplay, added audio for fox calls player and wingman, improved Ai, landings, sequencing - Mission 11 - Chemical Alley - added immortal mode, improved gameplay, Enemy defences reduced, AAA FX improved, timings for tanker fixed - Other bugs/errors corrected - Mission End on mission fails has now been removed for ALL missions - Lots of other fixes/errors addressed as per user feedback Thank you for your support
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Inherent Resolve has now been upgraded to V2
Looking Glass replied to Looking Glass's topic in DCS: F/A-18C Inherent Resolve
Mission 4 loadout can be changed to suit as long as you hit your targets, thanks -
Player friendly with No Labels option Enforced?
Looking Glass replied to Anoobis_mz's topic in DCS: F/A-18C Inherent Resolve
Labels now implemented
