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Looking Glass

DLC Campaign Creators
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Everything posted by Looking Glass

  1. Thanks for playing the campaign. Every mission is a learning experience,enjoy
  2. Good point and thanks for bringing it to our attention. The skins were mainly chosen for cosmetic reasons since we wanted some color for the wingman. These can be changed anytime under loadout section.
  3. Trigger zone is huge and was retested after your comments, all worked fine? Have upgraded the mission and ironed out the bugs including loadoutandsomeother issues. Tested and sent to ED for upload. Should be available very soon.
  4. Not sure we understand? When you engage the first convoy, your wingman will also follow and engage them too. F-15E flight circliing above will then automatically engage and destroy rest of the convoy. Once convoy destroyed you will be promopted to locate the next convoy. Hope that helps?
  5. Hi, Thanks. You are a dedicated pilot!! Checked mission. Loadout was incorrect, now fixed. As regards AAA units on Dam wall. Did you follow waypoints? AAA units spawn in as you enter the AO at waypoint 4/5 FIXES: - Have amended issues now for better gameplay - Loadout now resolved (x2 AGM-65F, x4 MK82) - Tanker stays longer on-station after mission success - Minor tweaks made to red units - Formation upgraded Checked, tested and now submitted to ED for update, keep you posted, Thanks for your patience LG
  6. Please check GAMEPLAY options. You can now use this to set labels for all missions (see image)
  7. Thanks for the help with this users, did have this problem too but now can work around with CCIP GPS mode
  8. Not sure why this happens to be honest, maybe temp fault with your DCS version/PC. Likely recify itself in next update.
  9. As Reflected Sims always says delete ALL MODS to avoid crashing in campaigns.
  10. Try switching CCIP mode to GPS, bug with Hornet apparently
  11. Convoy must be 80% destroyed before being prompted to find next convoy, hit the lead vehicle to stop convoy and await Ai destroying them. You can help out but conserve ammo and fuel Thanks LG
  12. Fixed and submitted, enjoy thanks LG
  13. Complete overhaul of the mission based on feedback above, enjoy
  14. We just found a problem with convoy 3 not being engaged by Ai. Fixed and tested working good now. Be sure to conserve fuel and ammo. Making some brief changes to mission then sharing with ED, thanks for your patience LG
  15. Hi, Thanks for the feedback. Killing the first vehicle should stop convoy then Ai should step in and finish them off. Will take a look at the mission and see what can be done. Maybe some of the updates have affected the Ai attack on the convoys. Standby...
  16. Thanks for the feedback! - Afraid we still do not know what this is, maybe auto start issue as regards INS? We solved this by switching to GPS mode in CCIP, see video below https://www.youtube.com/watch?v=FVHjdZsMRhA&ab_channel=TorniQuetHD Hope this helps
  17. Thanks for the feedback - thats great news that you enjoyed it Mission 5 - Noted, fixed and submitted today Hopefully patched soon Excellent English by the way! All the best
  18. Thanks Iceman Will note these kneeboard issues and fix asap.
  19. Apologies will fix asap
  20. We have been considering creating Fly With Friends (FWF) versions of some of our missions. Would that interest you guys?
  21. V2.1 updates: - Adjusted ALL mission start/wait times - users can start aircraft quicker/start mission quicker - Mission 5 - Barrel bombs - improved gameplay, added audio for fox calls player and wingman, improved Ai, landings, sequencing - Mission 11 - Chemical Alley - added immortal mode, improved gameplay, Enemy defences reduced, AAA FX improved, timings for tanker fixed - Other bugs/errors corrected - Mission End on mission fails has now been removed for ALL missions - Lots of other fixes/errors addressed as per user feedback Thank you for your support
  22. Mission 4 loadout can be changed to suit as long as you hit your targets, thanks
  23. Not sure what this could be im afraid. We have experimented with wind but the method above using GPS mode seemed to resolve the issue for us.
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