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Looking Glass

DLC Campaign Creators
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Everything posted by Looking Glass

  1. Tanker issue now fixed, available in next OB update We use Varjo Aero and get pretty good FPS. often 50-65 fps
  2. After watching Torniquests excellent video here is a solution to the DCS F/A-18C Hornet CCIP, bomb aiming issue. - This seems to have fixed the issue for us but be warned it could be related to INS alignment during start up. Hope this helps https://www.youtube.com/watch?v=FVHjdZsMRhA&ab_channel=TorniQuetHD
  3. Thanks @Gribbstar Good point
  4. Not sure why that is. - Maybe its a DCS thing that if you go back to previously completed missions maybe it logs that progress?
  5. Tons of work done to tidy mission up. - Tanker issue fixed - Less direct AAA - more AAA FX enroute - reduced manpads - reduced red interceptors currently testing...
  6. - Mission End on misison fails has now been removed for ALL missions - please specify mission and will see what can be done - winds now reduced for all missions especially CBU drops. - We made the missions to be fairly tight as they were deemed to be too easy. Since we are fighting enemy with unmatched capabilities the best way was to make the onus on the player so that they have to perform well. In real life there is no competition between coaltion and enemy so making player tasks tricky adds to the tension/taskings. If not may have been too easy. Hope this makes sense - noted - noted - we used climbouts of 350 kts and used some onscreen notes to advise player of speed/hieghts during climbout. Will make more use of 300 kts climb out in future - Absolutely - really wanted to make some solo suicide style missions like flight sims we remember as kids! - noted. Probably did not plan comms/procedure/audio fully and missions was changed many times to make it work or more usable. We may updater comms onsome of these bits where audible instructions lack some parts. Thank you for your patience. Will fix as much as this as we can and create improvedlements for future missions. Have a great weekend. LG
  7. Its a last minute flyby photo op, go with it and enjoy! As for the F-15 crashing into its escort, An Ai issue often caused by players position in realtion to the escort (B1/F-15). Happens rarely but cant do much about.
  8. Good spot. This has now been adjusted and will be added to newest updates. Will update this thread if we come up with temp solution
  9. Let me check this fellas and will get back to you asap
  10. Thanks for the excellent feedback, we really appreciate this. Will log all of this and build into updates. Thanks for your time and for playing the missions! Have a great weekend
  11. Our apologies Darkstar - Mission 11 is currently being fixed as far as tanker/waypoints/hardness. Update you as soon as is ready
  12. Hi, Sorry for late reply. We have experienced this from time to time. There was a bug around this issue. Could be NAV mode in use? Is it uncaged HUD? Can anyone chip in here?
  13. Mission 11 Updates: Mission Fail - removed - you can miss targets and still complete mission, score affected AAA sites moved further back Manpad sites moved further out of waypoint route Optional 'IMMORTAL MODE' added Now in testing...
  14. Noted. Currently looking at the mission. Will make slightly easier to complete. Difficult to assess how hard or easy a mission is for a wide variety of players. Keep you posted.
  15. COLD STARTS added - Thanks thats great. We will continue to update and enhance the campaign. New features:
  16. Inherent Resolve has now been updated to V2 with the new open beta update ACCESS Update DCS then access the campaign in the main DCS game menu Official changelog https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.8.5.40170/ Thanks
  17. Wow thats admirable, 30 attemps. Will take a closer look, we do like users to be able to land home safely after a mission. Some of the IR missions are quite easy sowe thought we would add in a challenge! Thanks guys
  18. Thanks Linux. Will take a look at Mission 11. We have created IMMORTAL MODE for some missions so that users can learn how to do it, we may implement in this mission too. Thanks for your feedback
  19. Thanks everyone, will keep you posted and notify ASAP on V2 release
  20. Has been implemented, will be there as soon as updated. Will notify ASAP, thanks for your patience
  21. We were worried that there was not enough AAA on inward leg! You have to hit all 4 targets. One miss and its game over.
  22. Firstly we just wanted to get in touch to say thanks to all of the flyers who purchased the INHERENT RESOLVE CAMPAIGN for the F/A-18C Hornet recently. Also our apologies, some of the campaign elements were missed out of the initial release. This has now been fixed. Also thanks to everyone for the constructive feedback. We have addressed EACH and every issue and are proud to announce the following. Inherent Resolve has now been upgraded to V2 - subject to update from ED as of April 26th 2023 All bugs and errors reported on Steam Store and Eagle Dynamics Forum have now been logged and fixed. General updates: ADDED DOCS FOLDER - previously missing. Contains Campaign PDF, Mission Briefing PDFs, Info on skins, notes, credits COLD STARTS - added for all missions Players can now Launch Mission via SPACEBAR when ready allowing for more prep time Added ability to use LABELS Added SCORE SYSTEM system to each mission Fixed / added EPLRS for all aircraft with datalink New KNEEBOARDS for all missions with detailed flight plans, mission details including load out, flight plan, maps, orders, roll call and more Embedded improved ground unit infantry skins from US Infantry Insurgent skins - see Campaign PDF for links Player WAYPOINTS renamed for consistency TACAN for tankers now use 72/74/75Y on all missions due to inconsistent TACAN issues Added optional IMMORTAL MODE to several longer missions, dangerous missions DCS Campaign - Inherent Resolve V2 FULL Change-log: April 25th 2023 Mission1: - Steered C-130 higher and wider to avoid confusing player to follow them on take off Mission 2: - corrected waypoint for target apron at menakh - corrected transit speeds of package - added additional ground units in firefight - target destroyed by allied aircraft, now fixed Mission 4 - The Damned: - Improved in-game instructions and briefing - improved Ai behaviours all-round - Improved target sets and positions - Added improved secondaries and airfield attack - dozens of other upgrades/improvements Mission 5 - Barrel Bombs - adjusted helo heights - after reports of hovering around pad and too low for shoot downs around city - new audio added for weapons firing, BDA and other items - Mission improved playability / Flow / Timings Mission 7 - The Oil Business Updated Ai behaviour for egress/recovery/landings Updated Completion music Updated Sabre20 audio/dialogue for improved accuracy (location, instructions) Updated Oil Derrick explosions Updated Flypast Artillery strike/timings Updated flight audio/comms to avoid audio clashes Updated Banshee targeting and BDA Many more updates that improve flow/experience Lots of other fixes and improvements not listed. Thank you for playing Inherent Resolve and for your valued feedback Looking Glass
  23. Thanks and really glad you are enjoying it!!
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