Jump to content

Looking Glass

DLC Campaign Creators
  • Posts

    287
  • Joined

  • Last visited

Everything posted by Looking Glass

  1. Ah I may be wrong, new to this too!
  2. Thats really useful, thanks. Will take a look at this closer this weekend and may contct you for feedback! All the best
  3. May implement new skin. What would you like done with gaggle of troops?
  4. Thanks. Labels implemented. Mission 5 - helos getting lots of love and other mission improvements. Will notify when released.
  5. Also, when ready you will have to delete camapign and redownload. Will post video once campaign updated
  6. We love NOOBS questions. Keep em coming! The campaign is being updated as we speak. Once this is complete we will submit to ED and it will be available in next OB download I believe. Will post once this new update is available. Thanks
  7. "Also the M4 infantry looks like garbage. (I know not the developer's fault.) would it be possible to change the delta guys to M4 GRG infantry? lower the polygon count a bit" Do we need a new skin? Please advise and will fix/ Have found these nice skins in the meantime https://www.digitalcombatsimulator.com/en/files/3319735/
  8. Thanks for the extensive feedback. We really appreciate it! Although we will need to go through this post a few times, some of the items are logged and have been fixed. All of your other points will be addressed. Thanks again for playing and your feedback Brilliant feedback DS. Will get on it!
  9. New simple score system campaign wide implemented. Each mission offers chance of 100 points. Details added to all Mission briefs. Will add the details of how the score and progression flow works in the campaign and add to main 'Welcome to Camapign' PDF and other new docs that are being adeed too. Thanks null
  10. The CCIP line being off maybe (caged/uncaged). There were bugs with the CCIP and I had that issue, Howeever that seems to be fine now. Targets on the DAM WALL were hiding down the back of the dam and thus invinceble. Now made targets much more prominent and better placed. Secondary attack on airfield - have improved prominence of helos at airfield - surprise for players in there too with all round better attack at airfield. Be sure to use Bone11 to bring the action. Also noted ability for wingman to ATTACK your target in case you runout of ammo. You wanna test mission for us?
  11. Been working on mission updates this weekend. Cant really change Ai behaviour but fear not im sure new DCS patches will drastically improve Ai flight models and avoid Ai aircraft bouncing around stuff. Updates: - Other units killing Strykers target - fixed - Targets hiding on the far side of the dam wall making them invisible to sensors - All fixed - more streamlined mission ojectives - Improved secondaries - entirely new mission brief docs/orders - many other fixes to helos behaviiurs - extra AAA threats / manpads - added extra units to Strykers targets to make prominent - Lots new infantry (RED) with RPGS - Bone11 gets a wingman Coming soon
  12. Hey the feedback is great. Keep it coming, we will work to get it all fixed!
  13. Noted - but think this was an update issue with DCS maybe?
  14. Thanks for your patience and feedback guys. Lots of issues with the helos (Ai) which was why we used KA-52, in the end the only type we could get to work. Lots of work going on now for Misison 5. Logging all of these issues and working on them. Will fix and release asap. Standby
  15. Thanks for the feedback. WIll log these issues and fix asap. Will keep you posted
  16. noted and logged
  17. There was no initial score system in the missions. However with user feedback we have now implemented a new score system and will roll out asap
  18. You know we had similar weird event where lead mirages would explode mid air over mountains. Maybe it was a map/mesh issue.
  19. Noted - Have added some delayed campfire smoke for users who fail to spot the camp visually
  20. Hi, Thanks for the feedback. Will check out the hovering helos and transit heights for Mission 5. Misison 6 is an unusual mission but one we thought would be great fun. With mission 6, you simply have to get in close and very low with guns and rockets, its our only hope to defeat the VBIEDS in time. As regards editing triggers, no I dont think so. Making campaigns editable would be a disaster. Keep up the good work and keep us posted on the good, the bad and the damn ugly
  21. Thanks for the great feedback and glad you. are enjoying the missions Logged and will fix asap
  22. We find this mission tricky too. Shooting down helos in urban areas with low light/smoke etc, tricky!
×
×
  • Create New...