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Everything posted by Looking Glass
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Try switching CCIP mode to GPS, bug with Hornet apparently
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Convoy must be 80% destroyed before being prompted to find next convoy, hit the lead vehicle to stop convoy and await Ai destroying them. You can help out but conserve ammo and fuel Thanks LG
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Fixed and submitted, enjoy thanks LG
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Complete overhaul of the mission based on feedback above, enjoy
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Briefing Document + kneeboard tanker info
Looking Glass replied to Talvid's topic in DCS: F/A-18C Inherent Resolve
Thanks Iceman Will note these kneeboard issues and fix asap.- 1 reply
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Apologies will fix asap
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We have been considering creating Fly With Friends (FWF) versions of some of our missions. Would that interest you guys?
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V2.1 updates: - Adjusted ALL mission start/wait times - users can start aircraft quicker/start mission quicker - Mission 5 - Barrel bombs - improved gameplay, added audio for fox calls player and wingman, improved Ai, landings, sequencing - Mission 11 - Chemical Alley - added immortal mode, improved gameplay, Enemy defences reduced, AAA FX improved, timings for tanker fixed - Other bugs/errors corrected - Mission End on mission fails has now been removed for ALL missions - Lots of other fixes/errors addressed as per user feedback Thank you for your support
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Inherent Resolve has now been upgraded to V2
Looking Glass replied to Looking Glass's topic in DCS: F/A-18C Inherent Resolve
Mission 4 loadout can be changed to suit as long as you hit your targets, thanks -
Player friendly with No Labels option Enforced?
Looking Glass replied to Anoobis_mz's topic in DCS: F/A-18C Inherent Resolve
Labels now implemented -
Inherent Resolve has now been upgraded to V2
Looking Glass replied to Looking Glass's topic in DCS: F/A-18C Inherent Resolve
Tanker issue now fixed, available in next OB update We use Varjo Aero and get pretty good FPS. often 50-65 fps -
After watching Torniquests excellent video here is a solution to the DCS F/A-18C Hornet CCIP, bomb aiming issue. - This seems to have fixed the issue for us but be warned it could be related to INS alignment during start up. Hope this helps https://www.youtube.com/watch?v=FVHjdZsMRhA&ab_channel=TorniQuetHD
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Thanks @Gribbstar Good point
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Not sure why that is. - Maybe its a DCS thing that if you go back to previously completed missions maybe it logs that progress?
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- Mission End on misison fails has now been removed for ALL missions - please specify mission and will see what can be done - winds now reduced for all missions especially CBU drops. - We made the missions to be fairly tight as they were deemed to be too easy. Since we are fighting enemy with unmatched capabilities the best way was to make the onus on the player so that they have to perform well. In real life there is no competition between coaltion and enemy so making player tasks tricky adds to the tension/taskings. If not may have been too easy. Hope this makes sense - noted - noted - we used climbouts of 350 kts and used some onscreen notes to advise player of speed/hieghts during climbout. Will make more use of 300 kts climb out in future - Absolutely - really wanted to make some solo suicide style missions like flight sims we remember as kids! - noted. Probably did not plan comms/procedure/audio fully and missions was changed many times to make it work or more usable. We may updater comms onsome of these bits where audible instructions lack some parts. Thank you for your patience. Will fix as much as this as we can and create improvedlements for future missions. Have a great weekend. LG
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Its a last minute flyby photo op, go with it and enjoy! As for the F-15 crashing into its escort, An Ai issue often caused by players position in realtion to the escort (B1/F-15). Happens rarely but cant do much about.
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Mission 3 navigation timeout
Looking Glass replied to JethroTundra's topic in DCS: F/A-18C Inherent Resolve
Good spot. This has now been adjusted and will be added to newest updates. Will update this thread if we come up with temp solution