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Looking Glass

DLC Campaign Creators
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Everything posted by Looking Glass

  1. Many thanks for taking the time to positively feedback on the campaign. Some of these points have been fixed... - Now added, Updates sent to ED, out with next update I hope - Mission 13 is being edited to accomadate this. Coming soon. - Will call on you to do some testing next round, thank
  2. We have made it as easy as possible for you Tanking not mission critical, although will affect not receiving highest score Tanker holds straight line pattern at best speed On Screen messaging shows speed of tanker Tanker does nt operate in cloud, orbits, too slow speeds Some practice maybe neccesary for you as a player but we will bear your comments in mind... Thanks
  3. We would like to announce that due to user feedback we are creating HOT START versions of each and every mission. Work is progressing well and we will announce once all versions are ready. Thank you for your support and understanding Looking Glass
  4. Sorry we seem to have overlooked these feedback points from users. Looking at this now...
  5. We've started work on creating hot start versions of the missions. Initially we thought it could be done quite easily but after completing mission 1 we realised that it may take hours per mission to set up and test. Although we can do this it will take sometime since we are committed to creating new camapaigns as well. Thanks for your support
  6. Thats a fair point and we do actually agree with you, we love hot starts. Ideally we could have both but as mentioned DCS does not acommadate this and making dual mission or dual slots was just far too much work. Will bear this in mind as I do agree on the vocal nature of some players who made thier voices heard on this issue and it seemed sensible to accommodate them. Leave it with us and we will see if anything can be done. We may create both version now that the campaign bugs have been ironed out. Thanks for the feedback, appreciate it
  7. Hi, Thats great feedback. Thank you for taking the time to go through these points in detail. We will list all of these points and work through them one by one inorderto improve them. Would you like to test future missions for us?
  8. Yeah, have had to revisit this issue half a dozen times. All programmed correctly in Mission Editor but once in game things work out differently for unknown and un seen reasons. Will check it out and see if it can be fixed Thanks
  9. Great work, sounds like you nailed it! Mmmm, tanker should be available for egress/recovery stage. Will add it to list
  10. Hi Key Stroked, Due to numerous feedback from users we made all of the missions cold starts around version 1.5. Also, due to the platform constraints we could not make dual start versions (hot start and cold start options) for the missions. We can only apologise for this and as you rightly pointed out we advertised one of the main campaign features to be hot starts. We can only suggest that you use the autostart feature and fast forward time to speed up the mission starts. I know this can be frustrating so please accept our sincere apologies LG
  11. All missions are cold start
  12. yes, this seems to be a bug with newer DCS versions. Thanks will add it to the list
  13. How many players should this be for? A campaign made for multi players would not work without ALL players being involved. Let us know
  14. Hi, Glad you are enjoying the campaign and thanks for the feedback. We never knew how users would find it until a few months after release so cheers! We work hard on our campaigns and also responding to users feedback, trying to make campaign player friendly to as many as we can. Yeah, VR does finds its match performance-wise on busy airbases like Incirlik, with statics and units moving around and fancy weather/atmospheric settings too. Frame-wise, we are about the same, we can maintain 45-55 fps (4090 system) on busy airbase (Incirlik). Have seen the performance actually improve despite ALL of the new features and settings for DCS added since start of production of campaign (clouds, weather, new lighting) Overall happy performance wise, really only the odd slower jitter on base/taxi legs now and then. Thanks again
  15. Hi, Follow the onscreen instructions, which at WP2 ask you to refuel after Jackal flight (RAF Tornados) have refuelled, from the tanker in your formation. You should not require TACAN however TACANS are 72Y I believe as per kneeboard. Hope that helps
  16. You can use your wingman to join/start the attack. Use your cluster bombs to stop and hit the convoy, we drop both at once. Then use rockets and guns to clean up any stragglers. Hope that helps
  17. Thanks for playing the campaign. Every mission is a learning experience,enjoy
  18. Good point and thanks for bringing it to our attention. The skins were mainly chosen for cosmetic reasons since we wanted some color for the wingman. These can be changed anytime under loadout section.
  19. Trigger zone is huge and was retested after your comments, all worked fine? Have upgraded the mission and ironed out the bugs including loadoutandsomeother issues. Tested and sent to ED for upload. Should be available very soon.
  20. Not sure we understand? When you engage the first convoy, your wingman will also follow and engage them too. F-15E flight circliing above will then automatically engage and destroy rest of the convoy. Once convoy destroyed you will be promopted to locate the next convoy. Hope that helps?
  21. Hi, Thanks. You are a dedicated pilot!! Checked mission. Loadout was incorrect, now fixed. As regards AAA units on Dam wall. Did you follow waypoints? AAA units spawn in as you enter the AO at waypoint 4/5 FIXES: - Have amended issues now for better gameplay - Loadout now resolved (x2 AGM-65F, x4 MK82) - Tanker stays longer on-station after mission success - Minor tweaks made to red units - Formation upgraded Checked, tested and now submitted to ED for update, keep you posted, Thanks for your patience LG
  22. Please check GAMEPLAY options. You can now use this to set labels for all missions (see image)
  23. Thanks for the help with this users, did have this problem too but now can work around with CCIP GPS mode
  24. Not sure why this happens to be honest, maybe temp fault with your DCS version/PC. Likely recify itself in next update.
  25. As Reflected Sims always says delete ALL MODS to avoid crashing in campaigns.
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