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Looking Glass

DLC Campaign Creators
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Everything posted by Looking Glass

  1. Hi, Yes RWC I do remember. Just tested campaign on both normal and hot start versions and they played back fine with no accidental triggers as you showed in your images. Are you running most recent version of DCS as I am? V 2.9.3.51704
  2. OK, checking this out now. Didnt run like this on our end and we did test this after you mentioned it a while back. Leave it with me.
  3. Are you referring to the COMMS MENU F10 section (which controls your wingman in the mission) or the WINGMAN ORDERS in the general COMMS menu?
  4. Sounds like missions has bugged after the new update, wingman should push as requested Will investigate.
  5. Hi, We will add in a smoke marker to identify the camp. To complete the mission you must meet the objectives, that means finding the camp and following the orders given thereafter im afraid. You should be able to skip to the next mission still? Thanks for the feedback
  6. Let me check this
  7. 100's of hours spent creating, testing, adjusting this mission as regards Tornados routing. Must have flown this 100's of times. I still love it
  8. They used to be so low tha they were almost impossible to see. RAF fly low level at 250ft so I did try to keep to that and be more realistic. Speeds are a little crazy at times but makes for good fun
  9. Thanks. Took crazy amount of tiime but its a great flying experience and unlike anything ive seen on DCS.
  10. Kinda agree with you but lots of users ask for this
  11. With DCS Open Beta update - Feb 22nd 2024 there are a large batch of bugs fixed and improved gameplay features to the campaign that are available right now - simply update OPEN BETA to access. Changelog - error fixes, bugs and updates: 2.41 Update - Feb 23rd 2024 - Updated skins for PLAYER and WINGMAN Ai aircraft due to incorrect bort number display issue - PLAYER now wears VMFA-232 Red Devils liveries (Squadron actually deployed to Inherent Resolve - Updated Missions 10 - Rail yards - fixed target 3 smoke FX error, Added SEAD success notification 2.4 Update - Dec 23rd 2023 - campaign file has been completely rebuilt - Users now have option to select hot start or cold start versions of the missions in the campaign menu (see screenshot) - Mission file names and briefing names have been changed to accommodate campaign changes - Also includes all fixes from V2.3 update - Please see below Mission 13 - Kayla Mueller - Improvements to game flow and instructions for clarity - Balanced red forces - Overhaul Mission Brief PDF/Kneeboard and player instructions - Various mission elements tweaked/changed - Changed load-out to X4 Mk-82, rockets - adjusted formation to avoid collisions - Added Tanker on 72Y 251 AM (not required) V2.3 -Sep 27th 2023 - Hot and Cold Stars Versions Now Available - Missions 1-12 now have Hot Start versions available General tweaks/fixes: - Various tweaks and fixes to most missions plus: Mission 2: Task Force Zeus - adjusted WP1 to 18K for all aircraft - updated kneeboard - saddle order fixed - Fixed tanker Texaco11 Mission 4: The Damned: - Tanker (Texaco11) stays on station longer over dam area and will RTB 4 mins after mission success Mission 7: The Oil Business - part 1 - B1 strike refined - Formation for flypast adjusted due to collisions Mission 9 - Raqqa Convoys - Tanker will RTB 4 mins after mission success Mission 11: Chemical Alley - Tanker to stays on station until egress then RTB with player rejoin - Changed Players air to air load-out to include x2 AIM-120C (AMRAAMS) - Added extra dialogue / audio / bda calls for above - falcon21/22 to RTB on player success - RED24 will go weapon hold and RTB on reaching coastline - RED24 launched later Mission 12: High Value Targets - Target Coordinates now pop up on screen + via F10 COMMS menu on request - Red Air now launch when last target has been destroyed - Changed Players air to air load-out to include x2 AIM-120C (AMRAAMS) - Added extra dialogue / audio / bda calls for above - Tanker orbit until mission success then rtbs with player - AWACS fixed. Orbit until mission success - Added NVG to loadout - Reduced AAA threat near HVT 4 - adjusted time to allow for more daylight
  12. Obviously this may work here and there - overall missions wont work due to fuel, weapons, triggers etc
  13. A series of DCS bugs is affecting the campaign at the moment. New version of campaign with bug fixes and upgrades has been suppied to ED and should be available very soon
  14. - Thanks - we love our airfields too! - Some of the harder missions have immortal mode built into F10 Comms Menu. Will look at extending to all relevent missions - Understood, me too - We try not to make refuelling mandatory but in a few of the missions (3) you simply have to - However, all refuelling is done in straight lines, not in clouds, not in orbits - which helps and our missions offer tips to makeit easier, like engaging autopilot altimeter lock - Currently experimenting with new unlimited fuel options but as yet to no avail We are always trying to make the missions easier to play as we appreciate not everyone is or wants to play at a mega high level. Also, we do like more simple missions with emphasis on experience and not procedures. Will definelty add these elements to the missions and all of our new F-15E missions that are now in production Thanks for the constructive feedback All the best LG
  15. I believe that the campaign is updated independently of the game. Will keep an eye out and let everyone know once it has been updated. Keep an eye on our socials Discord https://discord.gg/WGEpPXKgGU Twitter https://twitter.com/LookingGlassDcs Facebook https://www.facebook.com/LookingGlassDCS/ Insta https://www.instagram.com/looking_glass_dcs/ Thanks for your patience guys
  16. New version of campaign about to drop v soon Thanks for your patience
  17. Latest release fixes this bug and all should play fine now
  18. Just ran campaign mission 1. Triggers as mentioned above did not trigger like this and all seemed to run fine - as per normal. Checking this runs the same in newer versions that we will release this week. Keep me posted
  19. Thanks. If you dont hit the insurgents quickly they blow up as they reach the US base - i.e they are suicide troops You only need hit a few of the insurgents accross the road from the base and the whole unit explodes. The idea being they are armed with explosives etc That should be enough to progress the mission. May have a rethink on this
  20. Yes confirmed here also, this is due to a DCS bug and is being addressed by ED, unfortunatly out of our hands at the moment although we are working to get it fixed asap
  21. Hi, Currently all of the missions are cold start. However we have created both HOT and COLD start versions of every mission. These have been uploaded to the game but due to techinical reasons they are not currently working. Standby for a fix to make thse both available very soon. Thanks
  22. Thanks, hopefully update will be along very shortly, its frustrating as we have fixed all of the issues reported to us and want the latest version availoable for all players.
  23. Hi, We feel the pain, will have the update out as soon as possible, awaiting ED
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