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Everything posted by Lace
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I'm running it in VR on a laptop (i.e. diet) 3080 with 16GB. Perfectly acceptable performance for me, YMMV.
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Having spent several hours this weekend over Fulda in the FC3 A-10A all I can say is, please please please consider a FF A-10A! The aircraft was literally made for this map.
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As the title. In the ME or F10 it is not immediately obvious where the border is in any of the three chart/map styles. I know it's not a difficult task to cross-reference a contemporary chart, but it would be nice to see it in game.
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First impressions (from a "Hamburger" - born and raised in Hamburg)
Lace replied to cfrag's topic in DCS: Cold War Germany
I guess this is the de facto 'First Impressions' thread then? I'm not a hamburger, so can't comment on the geographical accuracy of anything. However, I love the map so far. I've tried out a few aircraft in a few locations but still only about an hour in. My biggest shock was the performance. I had fully braced for a terrible VR experience and was pleasantly surprised that it seems to run as well as pretty much all other maps, only slowing a bit over the built up areas. My test flights were in rain and fog, so I would expect CAVOK conditions to improve framerates a bit. When Syria launched it was unplayable for me until a few rounds of updates and optimisations, and I was prepared for the same here. I flew a Gazelle over Sennelager, which seemed a bit empty, but fine to build on. I took an OH-58 briefly around Fulda, and a F-15C out of Bitburg, under the clouds, through the valleys, and then up over the clouds for a quick look around until I had to shut down. The FC3 F-15C performance was very smooth, even over the detailed base area. The Kiowa (always a poor performer on my system) was a bit stuttery, and the Gazelle was fine, but flying in a low-detail area for the most part. Next flight I've a 'GR-5' lined up at Gutersloh for another test. Anyway, TLDR; Map looks great, and performs surprisingly well in VR. -
Since everyone else is asking... Push the boundary north-west a bit and you can include Lakenheath for the F-15C & E, Bentwaters/Woodbridge for the A-10s (and back-filled F-16s), Honington and Marham for Tornado (eventually) etc etc. That whole part of the UK is flat and featureless anyway ( ), so a low detail coastline with some airfields is all it would take.
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Today or not, it seems fairly certain to be in this next patch release.
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Thoughts about missions / Campaigns / Scenarios
Lace replied to markturner1960's topic in DCS: Cold War Germany
My thoughts are rain. Lots of rain, and lots of hiding behind trees in my Gazelle. -
ROLEX 1440
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That's valid.
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Kola is over 150 with far fewer built-up areas.
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Push the boundary north-west a bit and you can include Lakenheath for the F-15C & E, Bentwaters/Woodbridge for the A-10s, Honington and Marham for Tornado (eventually) etc etc. The problem is, where does the expansion end? There will always be a compelling reason to make the map 'just a little bit bigger'.
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I don't think Ugra developing a map has any bearing on the work ED carries out on their maps or the core game. More is better and there is no obligation to buy it. A central Europe map is long overdue IMHO.
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Go Bratti go!
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Guten Morgen meine Herren.
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I finally have a valid use for the Chipmunk Yak-52 (Yakmunk?) skin*. Snooping over Berlin out of Gatow. * I know it's not the correct skin though. Ahem...
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Do you guys feel it really hard to rotate when taking off?
Lace replied to Raedyz's topic in DCS: F-16C Viper
Chances are you are rotating early. Calculate your rotation speed prior to take-off, and start easing back at that point. I have a performance calculator spreadsheet, but for rough figures use this: -
Thanks. I don't remember seeing the 'Developer' tab last time I looked - does that need to be enabled first somewhere? I'll look again later today.
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How do you actually turn it off? I can't find it anywhere in settings. It's also the floor which is causing the issue, I can make the horizontal distance big enough, but looking down shows the circle. Maybe I need a bar stool
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Does anyone know how to get rid of the blue circle when using the Quest 3? It never appeared with my old Rift S, but since upgrading I can't seem to switch it off anywhere. It is quite distracting when looking down into the cockpit and completely unnecessary when using a sitting (stationary) boundary.
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three (or more) combat factions, with adjustable relations
Lace replied to HalfAnUnkindness's topic in DCS Core Wish List
Command: Modern Operations (and CMANO before it) allows a side to set their posture in relation to each other side, either friendly (blue), neutral (green), unfriendly (orange) or hostile (red), with yellow being an unknown/unidentified contact. This can be changed by triggers, so a side which is unfriendly might intercept another side, but change its posture to hostile if fire upon. It allows a lot more subtlety in scenario design and can create tense 'who blinks first' situations where each side is reluctant to make a move which escalates the conflict. It even allows a 'biologics' side, so whales and schools of fish can be included to complicate SONAR searches. In DCS some of this can be worked around by ROE settings, or engaging only a specific group on a trigger, but having it inherently incorporated into the ME would be a nice improvement. -
A level turn does not mean no elevator input. A level turn with 30deg bank is approx 1.2g, and 60deg is 2g. That g is generated by stick back pressure, otherwise the turn wouldn't be level, it would be a descending spiral. When levelling the turn the stick back pressure needs to be reduced, otherwise you will get a pitching up action. The Viper FWB does some odd (not odd, perhaps unintuitive) things and there are posters here who are far more qualified than I am to comment on that, but learning to anticipate what the aircraft will do, and compensating before it happens will help you remain in level flight when entering or exiting a turn.
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