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Lace

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Everything posted by Lace

  1. Today or not, it seems fairly certain to be in this next patch release.
  2. My thoughts are rain. Lots of rain, and lots of hiding behind trees in my Gazelle.
  3. ROLEX 1440
  4. That's valid.
  5. Kola is over 150 with far fewer built-up areas.
  6. Push the boundary north-west a bit and you can include Lakenheath for the F-15C & E, Bentwaters/Woodbridge for the A-10s, Honington and Marham for Tornado (eventually) etc etc. The problem is, where does the expansion end? There will always be a compelling reason to make the map 'just a little bit bigger'.
  7. I don't think Ugra developing a map has any bearing on the work ED carries out on their maps or the core game. More is better and there is no obligation to buy it. A central Europe map is long overdue IMHO.
  8. Go Bratti go!
  9. Guten Morgen meine Herren.
  10. I finally have a valid use for the Chipmunk Yak-52 (Yakmunk?) skin*. Snooping over Berlin out of Gatow. * I know it's not the correct skin though. Ahem...
  11. Chances are you are rotating early. Calculate your rotation speed prior to take-off, and start easing back at that point. I have a performance calculator spreadsheet, but for rough figures use this:
  12. Thanks. I don't remember seeing the 'Developer' tab last time I looked - does that need to be enabled first somewhere? I'll look again later today.
  13. How do you actually turn it off? I can't find it anywhere in settings. It's also the floor which is causing the issue, I can make the horizontal distance big enough, but looking down shows the circle. Maybe I need a bar stool
  14. Does anyone know how to get rid of the blue circle when using the Quest 3? It never appeared with my old Rift S, but since upgrading I can't seem to switch it off anywhere. It is quite distracting when looking down into the cockpit and completely unnecessary when using a sitting (stationary) boundary.
  15. Command: Modern Operations (and CMANO before it) allows a side to set their posture in relation to each other side, either friendly (blue), neutral (green), unfriendly (orange) or hostile (red), with yellow being an unknown/unidentified contact. This can be changed by triggers, so a side which is unfriendly might intercept another side, but change its posture to hostile if fire upon. It allows a lot more subtlety in scenario design and can create tense 'who blinks first' situations where each side is reluctant to make a move which escalates the conflict. It even allows a 'biologics' side, so whales and schools of fish can be included to complicate SONAR searches. In DCS some of this can be worked around by ROE settings, or engaging only a specific group on a trigger, but having it inherently incorporated into the ME would be a nice improvement.
  16. I hope so. I mean, that's kind of the point, isn't it? Have pre-defined DTC files rather than setting everything up pre flight, whether in the cockpit or in the DTC UI.
  17. A level turn does not mean no elevator input. A level turn with 30deg bank is approx 1.2g, and 60deg is 2g. That g is generated by stick back pressure, otherwise the turn wouldn't be level, it would be a descending spiral. When levelling the turn the stick back pressure needs to be reduced, otherwise you will get a pitching up action. The Viper FWB does some odd (not odd, perhaps unintuitive) things and there are posters here who are far more qualified than I am to comment on that, but learning to anticipate what the aircraft will do, and compensating before it happens will help you remain in level flight when entering or exiting a turn.
  18. I do build nullthem into my own missions, but obviously they are cosmetic only.
  19. They work on the Gazelle too.
  20. Hell yes. Plus EOR arming and disarming. Might be nice if it is incorporated into the new airfield ground crew and ATC work currently underway.
  21. Perhaps so, but it doesn't make it any less useable.
  22. Name one module which is 100% feature-complete and bug free? Not a dig at anyone but the nature of the product is that neither DCS nor any of the modules will ever really be 'completed'. They are constantly evolving, being added to, tweaked, fixed and improved. The F-15E is still perfectly useable, even if not complete.
  23. My source is a contemporary (1980s) magazine article. Not sure where they got it, perhaps it is just representative. RAF manuals, especially anything tactical are hard to come by. I imagine the three crossers would be aligned with central taxyway access points for maximum effect. You can imagine Erfurt below being carved into quarters by the crossers, then finished off by a shallow offset #4. Pic credit: mil-airfields.de
  24. JP233 had two bomblet dispersal density settings. One high density for cuts across the runway, usually by three aircraft, and one low density for along the runway, by the remaining aircraft in the four-ship. RAF Vulcans in the infamous 'Black Buck' raid on Stanley during OP Corporate also attacked across the runway (35 degrees) and only managed one bomb crater (of 21 dropped) on the runway (42 if you count the second raid too).
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