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Everything posted by Speed
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Please make it possible to look at and change control options in-game
Speed replied to SackDestroyer's topic in DCS Wishlist
You said, back then: Why would you NOT expect people to attack you for statements like this? You need to try to post in a more neutral way if you want to have a meaningful discussion. -
Graphics at max and perfect, but spinning jerky clouds?
Speed replied to morgon's topic in DCS: A-10C Warthog
If you stop and watch the little baby cloud, you can actually watch it grow up to become a big, adult cloud over the course of a few minutes. Like Nate said, dynamic weather. -
Why not just a set of straps that tighten and loosen in different directions? Not the feeling of acceleration, but it's tactile feedback- if you feel the straps tighten down around your legs, you're pulling a lot of Gs; if you feel nothing then you're doing zero Gs, if they are pulling up slightly, negative Gs, etc. Seems a lot easier.
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Well, not to be Capt. Obvious, but you're missing the Lua minzip module. Maybe you can find it somewhere. I looked, I couldn't find it anywhere- a lot of Lua modules are public freeware, but this doesn't appear to be one of those. It must be included with BS 1.02 if it's not in the mod itself. Donno if that's all you need though.
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Radio Patch for DCS v1.1.1.1 v1
Speed replied to Speed's topic in Utility/Program Mods for DCS World
Well, you need to be flying a Russian aircraft, have an A-50 airborne on AWACs, be properly tuned, have bandits airborne, and call the AWACs to notice it. Once all those factors stack together, this bug has a very high probability of being missed. And for it to be reported, if the person is not an ED tester then someone needs to make a forum post about it. So not really that strange. Good job taking the initiative and posting about it! Regular forum members can be the second line of defense against bugs, especially if they take the time to properly characterize bugs and report them in a clear and concise manner. Anyway, if this one still exists in DCS: World, I will take the time to fix it and also create a decent bug report on it. Well, I can probably fix it, but even if I can't, I should certainly at least be able to pin down what is malfunctioning in the code. -
Where else would they put it? It's a bug/problem. And it doesn't involve the current beta version of DCS World. Hence it technically belongs under either Ka-50 bugs and problems or A-10C bugs and problems. Since you were flying a Ka-50... anyway, forum confusion like this should become better once we get an officially released, non-beta, unified core. But yes, tracks are just not very accurate sometimes. I've seen them go a good 2+ hours and still be accurate, and sometimes, they only last 10 minutes. Known issue. Probably some things could be done to improve the accuracy, but a lot of the problem is how ED is trying to find a balance between not slowing down your computer, and recording accurate data. Track replay accuracy is something that a lot of games struggle with.
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I think it's ./Config/View/View.lua. There will be lines of Lua about FOV angle limits. You want to edit those. I don't have a copy of this file on me here. So if you upload ./Config/View/View.lua, I will be able to help you out a lot easier.
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Is the MP FM different in any way to the SP FM?
Speed replied to icetbag's topic in DCS: P-51D Mustang
It could have been the fuel, but I think a more likely culprit was takeoff/rudder assistance, or flight model settings. If the mission was created and saved on a computer that had takeoff assistance disabled, for example, all clients will be forced to fly with takeoff assistance disabled. Same goes for other settings. So if you have some simplified flight model settings enabled in single player without realizing it, you could now be having full realism settings forced on you in multiplayer much to your surprise. Obviously Icetbag, you need to check your settings in single player. Click the "options" button in the single player menu, then make sure that all gameplay settings are set to realistic. Then click the "Special" tab. Make sure that rudder assistance is disabled, and takeoff assistance is at 0%. -
Radio Patch for DCS v1.1.1.1 v1
Speed replied to Speed's topic in Utility/Program Mods for DCS World
Ok, I just tested the behavior. Without the Radio Patch mod, Russian AWACs calls do not work. I just get "BRA" and that's it. With the Radio Patch mod, I get the same behavior. I'm sure this is something I can fix, but with a new A-10 patch coming up... I'm not sure if it's worth my time trying to fix this one now. Once we get the A-10C patch for DCS world, if this bug still exists, then I'll look about fixing it. -
Project: Lua Sim SDK and TCP Sim data transport layer
Speed replied to RvEYoda's topic in DCS Modding
I was thinking of something along the lines as this Yoda, just not so advanced. I was thinking of more like a general template to start Luasocket from. I really like the ability to upload scripts real-time- though this can be implemented in other ways too, I've done it myself. I used to have a "reload slmod" command so I didn't have to restart DCS. The problem was, in the end, there were too many global variables/states that needed to be reset in special ways so I dumped the capability... not that I couldn't have made it work, it was just too much of a hassle to make it work- not worth the effort. Anyway... I'm trying to understand the reason for the low level message format- how is this better than Luasocket? It is faster and more universal? Anyway, a major handicap I immediately see is that it appears you are only implementing this mod for the "export" Lua environment. If you make it work out of the "net" environment instead, then it can access the "mission", "net", "export", "config", and "server" (aka "main simulation") Lua environments as well. The mod becomes vastly more useful. Such Lua interfaces have existed for a long time already, in the "main simulation" AND "mission" Lua environments. The catch is that ED does not officially support these environments, so any mods that work in them need to be actively supported by the mod creators as these Lua environments are subject to change (that said, the rate of change is fairly slow and very manageable- from patch 1.1.0.8 to 1.1.1.1, Slmod required no changes for compatibility- DCS World 1.1.2.0 was the first patch that actually broke something in Slmod, and the modifications required to fix the features that were broken were rather slight). -
Radio Patch for DCS v1.1.1.1 v1
Speed replied to Speed's topic in Utility/Program Mods for DCS World
Any idea if it was like this before the "Radio Patch"? I didn't test Russian comms at all, to be honest, but I thought they would be just fine. Anyway, what units a country uses for radio comms can be changed in ./Sounds/Speech/common.lua. Look to line ~78 (the "~" means approximate- I or you may have made Lua edits to make this line different), which should be the beginning of the "countryUnits" table. For example, if you want to change Russia to imperial (nautical miles and feet instead of km and m) then change line ~79 from: [base.country.RUSSIA] = unitSystems.metric, to this: [base.country.RUSSIA] = unitSystems.imperial, I think that's all that is necessary to affect this change, but I haven't tested it myself. Don't forget the comma at the end of the line. -
You don't have to convert to F for me, I'm an engineer... and I deeply despise the Imperial system of measurements and make it a point of not using it as much as possible. ;) Sweden isn't good for exactly the reasons you state, but you guys have some very dark skies in the northern part of your country: Ever been up there? It looks like it's almost inside, or IS inside, the Arctic circle. That said, no matter where you are in Sweden, it looks like there are some pretty darn dark skies (grey zone) not far away. There was a guy on some astronomy forums I used to frequent who lived in Finland and did A LOT of deep sky observing from the very dark skies in north of that country. So it's possible, I guess... just not anywhere remotely as easy as over here. Even on June 21, we get like a little over 7 hours of complete darkness. And the coldest I've ever had to observe in was about -9 or -10 C. I imagine you also have to contend with annoying aurora on some nights too, huh? I've only ever seen the aurora once, during a severe solar storm where the aurora came all the way down to +30 degrees lat. You could look at it this way, though: it could be worse. You could live in Japan. Or Germany. I don't think dark skies exist anywhere at all in those countries.
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I used to be an archery fanatic like you, but then I took an arrow to the joint between the femur and tibia/patella. :(
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And where is "over here"? Just curious. Anyway, an 8” scope is a respectable aperture size- I used an 8” scope from 1996 to 2001. It can see A LOT under dark skies. And an 8” scope with tracking- that’s something you’re going to want to keep around for a long time. I assume it’s a SCT? Celestron or Meade?
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Visual amateur astronomy. I've been doing it since I was 10 years old. My favorite objects are extremely faint galaxy clusters in the 1-3 billion light year range, and extremely faint nebulae, but I also like to look at the brighter, eye-candy stuff because the brighter stuff is extremely beautiful to look at. This is a photo of my scope (25" dobsonian) set up in West Texas.
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Next DCS (US) Fixed Wing Aircraft Wish List
Speed replied to diecastbg's topic in DCS Core Wish List
Not to mention... no one would see you, so you wouldn't even get shot at. So fun. -
"All aspect of the simulation, outside the flyable aircraft"
Speed replied to Mechanist's topic in DCS World 1.x (read only)
Your first understanding is correct, if I understand your understanding :) DCS: World is, basically, the game itself. It is the core to which all flyable aircraft plug into. Thus, everything outside the cockpit is shared between all the aircraft modules. You and a friend can fly together in multiplayer, even if he is in a Ka-50 and you are in an A-10. In fact, this is already possible in patch 1.1.1.1, I've been in both the Ka-50 directing in airstrikes for human-flown A-10s, and in the A-10 being directed onto targets by a human-flown Ka-50. -
Good job stating that opinion politely! That is how it should be done. One day maybe a free, fully-simulated module could eventually be made, of a fairly simple aircraft. Maybe DCS: An-2 Colt? :D Yea, that would be good. If you only have DCS: An-2 Colt, then you are forced to fly supply flights for the new dynamic supply system announced for FC3. Say RIPTIDE spams so many AMRAAMs that Krymsk runs out of them. It would now be your job, as an An-2 pilot who didn't buy any actual modules, to fly in some new ones for him from the regional AMRAAM distribution center at Mozdok :)
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IMO, moderators should merge all the Su-25T/DCS: World/P-51 hater threads into a single one, somewhere, so that they don't get in the way of actual legitimate questions/issues. We have like three or four right now.
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Which, they are not, in the case of the Su-25T which is free and where a large amount of ungratefulness has been focused. It's like, the more ED gives us, the more criticism people are heaping on. :huh:
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Right, it's clear now but I'm pretty sure Matt ninja edited the post after I asked the question :D
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Quick question, will this be an open beta patch, for DCS World, or an officially finished and released patch? Anyway, looking forward to it regardless :)
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USAF still has and uses them on occasion: http://en.wikipedia.org/wiki/Mark_77_bomb You're right, it's quite an awful weapon, but sometimes, that awfulness can come in useful. The enemy may become so terrified of having the weapon used on them, that they surrender instead. Supposedly, that actually happened a few times.
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Wasn't trying to go for record time here or anything... just coolness. C6rg74vBtuQ
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Nate, that's a good possible explanation, but it's also possible you might be over-thinking this. Erich, could it be that you just need to reset the targeting system (what is the keystroke... backspace?)? You won't see a lot of HUD symbology (including airspeed) with your Shkval uncaged and/or weapons selected. Also, if you enable the cannon, I think at least that the airspeed goes away as well, but I don't remember for sure.