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Speed

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Everything posted by Speed

  1. LOL yea, that one really cracked me up.
  2. Not surprising, it sounds too good to be "fake". Also sounds like he had to get pretty close... please do try to keep Yo-Yo in one piece :D
  3. That's what you get for trying to chase Indiana Jones through the tunnel. ;)
  4. Wow, that engine sounds AMAZING.
  5. You are correct. I am sorry, I did not see your most recent messages. ------------------------------------------------------------------- Your problem with "Slmod" is probably an incorrect installation. This is the fifth line of "dcs.log": 00000.102 DEBUG NET: Can't load net/main.lua: can't open './Scripts/net/slmodbeta5_3.lua' This means the game cannot find the file "slmodbeta5_3.lua". The most likely reason this message is appearing is because the file "slmodbeta5_3.lua" is in the wrong location. The file "slmodbeta5_3.lua" must be placed in this location: "./Scripts/net". For me, "./Scripts/net" is located at: "C:\Program Files\Eagle Dynamics\DCS A-10C\Scripts\net". It might be different on your computer. If I am wrong, and you put "slmodbeta5_3.lua" in the correct location, I am not sure what the problem is. I will have to think about it. I hope this is clear.
  6. Awesome! Purchased & downloading. 80,000 hours to go. Make that infinity hours. Oh well, I don't really have time to play right now.
  7. For English windows: C:\Users\<your account name>\Saved Games\DCS Warthog\Logs
  8. So it's scary to be more protected? I guess I just think differently. Personally, the more weapons I have for defending me, the safer I feel. A SAM site on the roof would be awesome (just so long as I'm not in like, Iran, where that could invite a HARM missile strike).
  9. Nothing new, at least over here. I'm pretty sure I remember reading that they had Avenger SAMs stationed around key locations in Washington D.C. Not sure if they still do or not (I would hope so), but it makes a lot of sense. It's better to have the terrorist aircraft crash in a random spot than have them crash in a spot specifically designed to do maximum damage/deaths. Imagine what would happen if like, a 737 was flown into a jam-packed stadium *shudder*- that's what the people in charge of defending the London Olympics are worried about. I think you can see how flaming bits of 737 falling across a random swath of London is preferable to that.
  10. That is strange. The mission works correctly for me: Can you run the mission, then give me your "dcs.log" file?
  11. Did you ever get DCS working on your computer? The problem is, folks like me who play DCS for fun, we could teach you all about how the HOTAS works, how to employ weapons, how to type in custom flight plans into the CDU, how to hook your flight lead on the TAD, that kind of stuff. But, for example, my knowledge of emergency procedures, check lists, what hydraulic system controls what, even what gauge is what (oh sure, I can look at a gauge and tell you what it is- but for some of them, it takes a few seconds before I figure it out/remember)... it's significantly lacking. It's just not as necessary to know that stuff when your actual butt is not on the line. The fact of the matter is, you can scratch the surface of DCS A-10C and still be very effective. Like, 20% of the aircraft's functions are all you need to use 99% of the time. As we're flying this in our free time for fun, it's hard to justify learning the other 80% of the aircraft's systems that aren't as important. But you need to know that other 80% if you're a pilot.
  12. Tambien, usted necesita usar un "trigger" para funcionar la Lua. En total, necesita dos "triggers": -------------------- trigger #1: TYPE: 1 ONCE NAME: EVENT: No event Conditions: TIME MORE (5) Actions: AI TASK (HMMWV M1025 APC / 1. Run Script "Apoyof16") -------------------------- trigger #2: TYPE: 1 ONCE NAME: apoyof16 EVENT: No event Conditions: 16 Flag is true Actions: Activate Group (Apoyo F-16) ... Send me the mission if you cannot get it working, I can probably fix it quickly.
  13. Wow. 80-130MB?! I've never done any skinning, that much is obvious. It seems like making custom skins shared in multiplayer might be more hassle than it is worth. At the same time, why do skins have to be so big? Maybe multiplayer skins could be a special format, with lower res, so that they only mass like 2 MB. Unless you're using external views, except perhaps when you taxi really close to someone, you wouldn't ever be able to tell the difference. Anyway, I see why we don't have shared MP skins- the challenges of any approach seem pretty significant, enough that I'm not surprised ED chose not to pursue MP shared skins. Thanks for the explanation.
  14. Viper, I don't think it's lack of "intelligent mission design". One reason I think integrated AD networks just aren't used because missions are supposed to be fun. You're not "blessed" if you find a mission that uses an integrated AD network, you're just dead. And that's not fun. That said, I was thinking about adding a bit of integrated AD into a mission I'm slowly working on. It would be there more to keep people on their toes. Also, make the SAMs drive around to a different location after they fire off a few shots. They call them "mobile" SAMs for a reason. Anyway, if this was actually a SEAD aircraft, then it would make a lot more sense to create integrated AD networks. These should be mostly attritted by the time the A-10s are sent in.
  15. Well... I disagree. Under normal circumstances where the SA-8 is blasting its search radar out there and screaming "HERE I AM!", maybe you are right. But there do exist good and realistic reasons for getting shot down by an SA-8. It's just that mission designers are usually "kind" enough not to use them. For example, set up a search/EW radar. Set up some triggers. Default the SA-8's alarm state to green (radar off). If the A-10 flies within range of the SA-8, and the search radar is alive, then you set the SA-8 to alarm state red. It suddenly comes on, and the A-10 that is flying right over it- good bye! You could further improve the realism by using scripts and requiring that the A-10 be in line of sight to the search radar for this to happen.
  16. :cry: Stop it Eddie, you're breaking his heart! :D
  17. You may need to inspect the triggers too. Add the new aircraft into the trigger conditions/actions where required.
  18. Thanks Mechanist! You've found a bug with Slmod. The problem is pretty clear- you've associated .vbs files with Notepad. Then, in Slmod, back when I wrote this code like 9 months ago, I never thought of this potential problem: local summon_daemon_string = [[sTART "]] .. daemon_name.. [[" /MIN /D "]] .. daemon_dir ..[[" "]] .. daemon_name .. [["]] os.execute(summon_daemon_string) I suck at the Windows command prompt stuff anyway (which is what os.execute launches). So basically, I tell windows to open the file slmod_daemon.vbs in the C:\Users\<Your account name>\Saved Games\DCS whatever\Logs. However, my error was that I let Windows decide what program to open it with. Windows makes this assumption based off of the default program associated with that file extension. By default, for .vbs, this is wscript.exe. For whatever reason, on your computer, you've associated .vbs with Notepad. This is certainly a "my bad", I shouldn't make any kinds of assumptions as to what programs are associated with what file types, but considering how inept/inexperienced I am with the Windows command prompt, I hope this is understandable. I should be able to fix this in the next version of Slmod, which is nearing release. In the meantime, it's not hard to at all change it so that .vbs files open with wscript.exe on your computer instead of Notepad, and that will fix your problem. 1) Find the file "slmod_daemon.vbs" in C:\Users\<Your account name>\Saved Games\DCS whatever\Logs (or hell, just temporarily rename any file with a .vbs extension). 2)Right click on this file, select properties. 3) In the properties pop-up window, besides where it says "Opens with: <program name>", select the "Change" button. If wscript.exe is listed here, select it. You're done. 4) If wscript.exe is NOT listed there, then you need to select the "Browse" button. On my Win7 64 laptop I am using right now, wscript.exe is located at C:\Windows\System32\wscript.exe. Its icon looks like a little red, blue, and green cube. wscript.exe is supposed to be included in every install of Windows, XP and up, I think. It's a scripting utility for managing files and the like, sorta like a better, more advanced, capable, and efficient batch file. If you actually want to open .vbs files with Notepad, you can always right click and select "Open with" instead of changing the default program.
  19. I'd recommend the Radio Patch mod: http://forums.eagle.ru/showthread.php?t=86787 It includes the JTAC UTM zone mod, the entirety of this mod, PLUS a couple of other fixes.
  20. I found it really hard to co-op in FC2. No datalink, no moving map... the difficulty of keeping tabs on where your allies are makes you just want to say "!@#$ it" and go off and do something by yourself. You can stay in the same general area as your multiplayer buddy, but damn it's hard to really do anything together. At least, without LEAVU. I did have a few nice co-op experiences on the 104th server as a Ka-50 working with fixed wing until it got ruined (IMO) by airquaking... after that, the Su-25/A-10-Ka-50s folks could never work together for more than a few mins before one of them (usually the fixed wing) would get blasted. One of the last times I was on it though, I teamed up with some Su-25 pilot at like 4AM in the morning. We were the only guys on the server so there weren't any fighter jocks to come grief us or ignore the CAP mission they were supposed to be doing. It was night, and I "sent" him targets by firing tracers at them :D Good fun. IMO, I think that "balanced" head-to-head maps with multiple aircraft types are probably a mistake. Especially when you mix fighters into the mix. IRL, you just don't throw attack helos and ground support aircraft into the mix when air superiority is so contested. A more ideal head-to-head scenario that would probably lead to more fun gameplay would involve an unbalanced scenario. Pit F-15Cs, Ka-50s and A-10s against a smaller Russian fighter force. Throw in some AI aircraft for the Russians as well. It is very possible to balance such a scenario, you just have to give up the idea that the two sides need to have the same objectives. Give the red side some well defended airspace they can retreat back into. Give the blue side some widely spaced defense objectives. Give the red some some mountainous coverage they can sneak through to make surprise attacks. Maybe it would even be possible to use the new AI tasking system to make some of the Russian fighters invisible to AWACs.
  21. What do you mean about "every time I launch my DCS multiplayer exe an slmod_deamon.vbs file apears with more then a page of text."- specifically- that the daemon "appears"? It's supposed to run just about invisibly. The daemon was the solution I have been using to send commands from the mission scripting Lua environment to the net Lua environment. Now if by "appear", you mean, it keeps being created in Saved Games/DCS whatever/Logs, then that is what's supposed to happen. If by "appear" you mean, some window/command prompt is popping up on your desktop for more than just a fraction of a second, then that's not supposed to happen. In the processes list, the Slmod daemon is listed as "wscript.exe" IIRC. It automatically closes itself if DCS is closed (it searches for DCS.exe in the processes list and closes itself if it doesn't find it). Anyway, I have devised a method now to wholly replace, or almost wholly replace, the daemon, but that will take some time to get working. What mission are you running? Try this one: http://forums.eagle.ru/attachment.php?attachmentid=60049&d=1323598985 That's the parallel options system example mission. After starting it, try entering "-sol" in chat. Make sure, if you're using a Servman version, to have the original server.lua present in ./Scripts/net If it still doesn't work, upload dcs.log. Make sure you upload dcs.log immediately after attempting to run one of the example missions (such as the one linked above). dcs.log will report any Lua errors. dcs.log is in the <Drive>\Users\<Your account name>\Saved Games\DCS Whatever\Logs folder. If you don't have "hide file extensions for known file types" disabled in Windows folder options, then you might just see the file "dcs". Also, if you don't have "hide file extensions for known file types" disabled in Windows folder options, then you should disable this highly annoying option. I'm pretty sure MS just included the option to prevent people from accidentally changing something like "IMG_0013.jpg" to "STEVEN" and then calling up and complaining on MS tech support that they can't open their pictures any more. For folks with at least a slight level of technical competence, which probably includes every single person on these forums, this option just makes life more difficult. BTW, I only mention it because like a third of the time try to get someone to send me their dcs.log, they tell me they don't have a dcs.log or they end up sending me dcs.log.old.
  22. Yup, I had this happen again to me the other day. I was going to save a track but damn, I forgot. I suppose I still have the track somewhere though, but it's probably a 30 MB track. I think it happens more often at low altitude... not sure though MadDog: Try to save a track of this! Better yet, get multiple tracks! That's the only way we can ever get this fixed. As to the folks saying it's not the Shkval's fault, that the pilots are doing something wrong- you're just wrong. Sorry. I used to have a track, way back in Black Shark 1, that displayed the "crazy Ivan Skhval". It was recorded by another person who was in a multiplayer flight with me. He rage-quit the flight in frustration, as the crazy Skhval problem made him totally incapable of engaging targets. Over his screaming and cursing, I had him send me a track. I saw the buggy behavior clearly on the track. I watched his in-cockpit HOTAS as he vainly tried to fight the "crazy Skhval". He would command a slew, but the instant he let go of the slew button, the Skhval was take off into the wild blue yonder again in some random direction, all by itself. Next, I took over control of the chopper (you can take over control in a track at any time). The problem continued. The instant I commanded a slew of the Skhval, the problem immediately stopped, and the Skhval become fully controllable again. That proves the problem is some kind of bug. If it was some kind of avionics modeling, then it would have continued to operate in the same manner as before. Clearly, somewhere in code, for some people more often than others, the Skhval slew control just occasionally goes totally berserk.
  23. Well, just because the overall statistics match up doesn't mean it's OK- say someone finds a sure fire, near-100% way to trick missiles in some part of their flight regime that would never work in real life. Say 2 in 10 people use this exploit. The other 8 out of 10 folks suck or use more realistic tactics. Your overall missiles fired to kills ratio might still match up to reality, but competitive play is badly broken. Not saying that this represents reality, I'm just saying you can't use statistics alone, and pointing out what seems like a flaw in your thinking. Missile performance needs to be realistic for the game to be realistic and not some degree of "broken". Implement random missile failures if that's what it takes to be realistic, but don't make the missiles unrealistically susceptible to some kind of evasion tactic to compensate for some lack in another area. Maybe it's already been asked, but does anyone have any idea if ED will/might provide a stand-alone FC3 install? Or are they contractually prohibited from this?
  24. A minivan-sized asteroid apparently exploded over central California earlier this week, releasing about 5 kilotons of TNT of explosive power: http://www.space.com/15426-daytime-fireball-minivan-size-space-rock.html Like I said though, there's nothing to worry about with the small objects- they hit us all the time, and they always explode at very high altitude.
  25. Amazing videos of (mostly) Saturn and its moons and rings (a little bit of Jupiter mixed in): http://vimeo.com/40234826
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