

theIRIEone
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During a multiplayer flight the other day i noticed that AUTO TO CCIP in Program 2 is not working. Am i wrong in thinking that it should work equally as in Program 1? My A2G loadout was 2*MK-83, i set up 2 programs, one for single release and one for multi release. JTAC asked for 2*MK-83, so i selected Prog2. Arriving at IP i designated the Target WPT, and that's where things started to go unexpected: Rather than having the DDI Stores Page displayed CCIP and the HUD displayed AUTO, as per Wags' AUTO to CCIP video, the Program switched to indicating AUTO as well the moment the WPT was designated (i only noticed that later on when watching the recording of the flight). Obviously, when undesignating the WPT, the release mode didn't revert to CCIP and i had to switch manually. I did not test if Prog 1 is working as intended at the time, but in Prog 2 it behaves unexpected to me.
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The difference is that we're in a niche genre, not much (proper) competition. You gotta be passionate to deal with that kinda stuff on this level of detail ED is providing, and most companies are just out there for the money grab. Not saying ED is a company shying financial profit, but i think you get my point: Lack of direct / proper competition automatically means that hickups at release -as well as delays of release dates- will be more tolerated, because will you just stop what you are passionate about due to something freshly released into EA, that can be patched anyways? No you won't. I think at the end of the day we're happy that there is a company equally passionate about this stuff as we are, providing us with insanely detailed simulations of our favorite aircraft, even if not perfect - but constantly being worked on! I write that while being unhappy about various things myself, but that's nothing to be discussed in this threat imho.
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It's times like these i feel bad about every time i pointed my fingers at ED for reasons that felt justified, and still feel justified when i think about them. Nothing was announced yet that would hint towards a delay, but the witch hunt is already on.. If there was a delay, yea that would be a huge downer because some of us are super hyped and i am sure people took off from work etc.. But consider if the announcement was something big / positive, y'all would look pretty stupid for not leaving your pitchforks in the barn for at least a few more hours.. However the outcome of the announcement will be, this threat speaks volume about us as a community.. Again. Unfortunate. Not saying that concern is not understandable, just saying wait out the announcement pls..
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I wish ED would recognize that there are publicly available (declassified) versions of the NATOPS etc around, which have been uploaded/linked directly by their respective branches / governmental entities...
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Rather off topic all in all, but since it's mentioned here: And that would benefit me in exactly what way? Last time i checked, UFCP input of the CRS was still taken as Magnetic anyways... Not to mention IRL they work with Mag rather than True as well.
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It's the same with BALT, when you disengage the a/c starts rolling again, but as long as it is engaged and your bank is below 5deg, it will try to auto trim level for you. Upon you mentioning HSEL it comes to mind that, i think i encountered less of the jet struggling to stay level by itself with that engaged as well rather than just BALT. Maybe HSEL has more "power" to counter the roll, so that heavy asymetric loads with both enabled, you'd find the jet struggle less to keep level than with only BALT.. Would need testing as well. EDIT: Only read OPs sentence "It should stay trimmed where it is after you disengage the AP" now, i first started reading and then went for the TLDR part. Would be ace if we had something like this, would love to hear from SME's about that as well.
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BALT does that already, but you have to be below 5 degrees of bank manually for the auto level (bank wise) to be in effect. Although i experience it struggling with heavy asymetrical loads, i don't know how the jet behaves IRL, could only assume that the FCS counters automatically since it also limits G according to weight / loadout.
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- PLS ignore, i was convinced lack of proof and am not sure anymore -
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"Fantastic" is really a subjective matter.. Gotta love the community for shutting down any legit voice of concern or criticism: you guys rock!
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Yes, of course does adjusting the brightness knob work, and it even might make things green again, but that is not the point of this post. (switching to night mode in night time does as well) What i am observing is, that the DDI displays a different color in Day Mode depending on the in game daytime, and i don't think DDIs have color shifting abilities.. What should probably happen is the DDI being way too bright in day mode at night, not yellow, i assume. Obviously i don't fly in day mode at night, but that's not because of DDI color. It's because of the same reason you don't drive your car with interior lights on at night.. You don't want to be in a highly illuminated environment trying to see outside, that doesn't work.
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While both DDIs where in different modes as you described, putting them both in the same Day Mode doesn't fix the problem but just leaves both DDIs yellow. I only noticed that because mission starts with both DDIs in day mode, as you can see in the screenshot attache to this reply.
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FA-18C Aggressors BFM Campaign
theIRIEone replied to Sabre-TLA's topic in F/A-18C Aggressors BFM Campaign
1. Sounds amazing, i would love to see something like that 2. Would provide some variation, but do Redforce actually conduct strikes in Redflag? I always thought they didn't. 3. I don't see a way to implement the boat on NTTR map unfortunately, would love that but i'd rather fly the real procedures than having a Nimitz Class carrier sitting next to the Hoover dam. -
As titled, since 2.5.6 Attached screenshot from "Dire Straits" Mission Left DDI: Day Mode - Yellow Right DDI: Night Mode - Dimmed Green HUD: Day Mode - Bright Green as expected
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I don't think so, he just does his thing based on timing i assume, since you have a pre-briefed Takeoff time. However i figured that the distances to WPTs don't update anymore, albeit the WPTs themselves appear to be correct unlike earlier when we had to do the TCN INS alignment workaround. Didn't try the workaround in latest update yet.
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Maybe that's old news, i never flown this mission pre 2.5.6, but the TGT coordinates given in briefing for manual input are off and don't equal WPT5, which is the given TGT WPT and where the target is located. The coordinates in briefing are East-ish of the Target, almost on the ingress (following WPTSEQ) feet wet. EDIT: i also noticed that i never got a reply from the carrier upon return within 50nm bubble, nor was a BRC somewhere to be found, but the boat had lights on and my estimated BRC from takeoff was still working out OK.
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[FALSE POSITIVE]DCS World 2.6 trojan? worldgeneral.dll
theIRIEone replied to NaOH1's topic in General Bugs
I can confirm for Malwarebytes what other users reported for other AVs now: Problem is solved, apparently by means of an update on the AV side of things. DCS working again without whitelisting / setting exclusions -
About CCIP bombing in AUTO mode (patchnotes)
theIRIEone replied to Shimmergloom667's topic in DCS: F/A-18C
I too am very confused by the phrase "CCIP bombing in auto mode" as i am under the same impression, either CCIP or auto (which is the defacto CCRP version of the Hornet), not both at the same time. Maybe they're referring to "Auto to CCIP" bombing? But that doesn't make much sense neither in regards to the bug (high drag ammo always treated high drag regardless of drag on/off?), to just fix it in 1 state / situation rather than the ammo itself? Hope somebody can clarify.. -
[FALSE POSITIVE]DCS World 2.6 trojan? worldgeneral.dll
theIRIEone replied to NaOH1's topic in General Bugs
All i basically asked for in this threat. Thank You for letting us know! -
[FALSE POSITIVE]DCS World 2.6 trojan? worldgeneral.dll
theIRIEone replied to NaOH1's topic in General Bugs
Or, you could allow exceptions in your AV and "feel" much safer as well. Either way, that shouldn't be the point to be discussed here, rather that it's acknowledged that certain AVs red-flag parts of DCS (the .exe itself in MWB, and apparently a different file in Kaspersky?). I don't know if it's the AVs or DCS, but something is wrong and that needs to be addressed. -
[FALSE POSITIVE]DCS World 2.6 trojan? worldgeneral.dll
theIRIEone replied to NaOH1's topic in General Bugs
I don't think it's a virus neither, but still this is a problem. Update ran fine, but upon wanting to start DCS, Malwarebytes Premium popped up, quarantined immediately and prompted a restart. It's flagged as "Ransomware" however rather than "Trojan" here. Screenshot is out of MWB detection history. EDIT: DCS Version is 2.5.6.43503 -
Cannot agree more: The Hornet was the single reason for me to join DCS World. Been flying nothing but Hornets (and Rhinos) in others sims prior to DCS, will fly nothing else in whatever is next.. Hornet is love, Hornet is life, and boat ops are where its at!
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+1 supporting this as well. I only fly the Hornet and therefor naturally already pre-ordered the supercarrier, but in terms of mission / campaigns i heavily rely on much more talented people in my squad and another friendly squad we have joint ops with. The friendly squad is a non naval squad, and i simply cannot expect their mission/campaign builders to buy the carrier if they don't even get close to it in the sim itself. This leads to either less joint ops / awesome campaigns i can participate in, or having paid for the Supercarrier but leaving it unused just because mission builders cannot implement it in missions and therefor use the regular Stennis. The purpose of the Supercarrier would be downgraded to a single player experience with my boring self made static training missions, which maybe even would interfere with behavior around the actual mission/campaign boat (given the Supercarrier will have proper dimensions, burble etc). Lastly, as we have seen ED already found (or is working on) a solution to allow people who don't own the Supercarrier to join MP sessions that include it (without being able to interact). It would make as much sense to allow mission builders to use the Supercarriers for the purpose of mission building, with same restrictions applied as to those joining Supercarrier MP sessions without actually owning it.
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Why so hard on this guy? It's not like he's asking for a gauge indicating AB ON or whatever, merely asking for an audible clicking sound when throttles being pushed through the detent.. Not having sat in a Hornet IRL but i can imagine that pushing throttles through the detent would actually make some kind of sound. Specially for people being forced to using X-56s and similar rather than super expensive hardware it would help a ton, you can't imagine how many times i messed up already because i was unintentionally pushing into burners 0.3NM on a LSO "power" call... Don't like it? Well, there's always the "hear like in helmet" function to be found in the settings..
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Not such tough cookies actually, considering the fact that the original scope of US NAVY ONLY Hornet was already abandoned anyways in favor for the LITENING Pod....
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i experienced that in MP as well - its almost like its severely overreacting to jinxes or other slight changes in geometry or something..