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shastasm

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About shastasm

  • Birthday June 23

Personal Information

  • Flight Simulators
    Falcon BMS
    DCS - A10C & A10C II; Flaming Cliffs; FA-18C; F-16; P51D
  • Location
    California
  • Interests
    Airplanes
  • Occupation
    Geologist

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  1. +2.3 x10^15.....super stoked about the F-15C. FC3 just does not do it justice. Thank you ED
  2. Additional AI aircraft to assign for either ECM or JSTARS. ECM: FA-18G; EF-11A, Tornado - integrated ECM mission profiles Joint STARS - E8 Grumman and integrated JSTARS mission profiles
  3. Make it so #1. Would be fantastic to reenact the Korean War and future war scenarios.
  4. DCS is having a lot of performance issues right now, so I'd recommend not upgrading. You have a pretty beefy system and should run DCS fine when it is performing correctly. Don't waste your money friend
  5. Reverting back to 2.9.5.... Use this link if you need to do the same:
  6. Bummer...did you happen to clear the shaders first and give time for them to rebuild?
  7. +1. Not happy since I waited over a month for this to be resolved and optimistic this would be priority for ED in this patch.
  8. Not sure what is going on, but I am seeing this for all types of smoke effects.
  9. Yep. I too am seeing huge performance differences. I have a pretty beefy system too and the multi-thread does not help either.
  10. Always love the post and the work by ED and the continuous improvements with DCS. Always love to hear from Wags. I have few suggested improvements for your consideration. One improvement that I would love, as I often play in single player and use of the Liberation Dynamic Campaign tool, is better AI communication and behavior. In truth, AI behavior communication can be very annoying and kill immersiveness (new word :)). For instance, in a package of 2 or more, my wingman will call out every ground and air contact within a 200 mile radius and will ignore my commands until they are done (20 minutes sometimes with the number of units). Another suggested improvement is better Tower/Ground/Approach/Departure communication with AI communication from other flights on the same channel. Set better constraints for your flight to stick with the package. For instance, when directed to engage bandits or ground targets, they often will pursue or engage targets many miles from your package and fly over SAM sites, run out of fuel, or strafe airplanes on the ground. Last one...ability to set package flights bingo fuel settings as AI often call out bingo fuel, the 30 seconds later eject.
  11. Good news. Thank you.
  12. Any update when this will be fixed? I just tried a new complex mission and looks like this is still an issue. Unable to use this map for any complex, multi-plane missions until this is fixed.
  13. Thank you western_JPN
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