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FanOfALF

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Everything posted by FanOfALF

  1. +1 Would be very appreciated if that function come true for the Viggen. :)
  2. Knock-Knock. how does the "snapview" work? Is it saved so you don't have to adjust the view next time you start a mission?
  3. This is how I do it when I do multiple missons: 1. After landing - set BER 2. Take out the cartridge 3. Delete the old waypoints in the F10-map. You do that by click on the X in the waypoint label 4. Mark the new waypoints 5. Select cartridge in kneeboard (notice that there will be more waypoints than you have in F10-map, but the number of waypoints will be correct in the cartridge) 5. Put back the cartridge 6. Set up the CK with 9099 7. Before take off - set NAV
  4. Is there a solution to this issue yet? Had the same issue today. Did som practicing on formation flying. Set up an AI flight with one Viggen. After the flight I wanted to look at the track. First time my plane would take off...but in the climb my Viggen suddenly descended and crashed to the ground. Two times it did that. On third and following attempts to see the track my Viggen would taxi out on the grass and get stuck. Why is it behaving like that? Is there any other way to look at the tracks?
  5. I have been using TrackIR 5 for a while now, haven't had that issue. Maybe you have to adjust the height of your track receiver or something like that.
  6. I have noticed the same thing. One gear out, no warning.
  7. Thank's Knock-Knock! The extra markers in the ground crew page got me confused and didn't understand that I should load the cartridge again. I hope HB will implement that the kneeboard shows the actual number of waypoints. But now I know how to use these features. :)
  8. Is there a way to delete a waypoint, if you misplaced it?
  9. It might be that i didn't make the adjustments in the actual binding right.
  10. I don't know exactly. I simply guess that the binding to my slider (on throttle unit) made the Gain to be in some end position and made my radar completely useless. If I were you I would try to delete that binding. It helped me. I have the Gain assigned to keys instead. Land and sea come out fine now, and I can clearly se ships. Today I even (I think) saw land units in the radar.
  11. Thank's all for your replies. I sorted it up, and you led me in the right direction. I had Gain assign to an axis (slider) on my HOTAS Throttle. That messed up my radar. I deleted that binding och now the radar works well again. I even se the ships better now than before. Thanks knock-knock for the pictures. I will experiment a little to work out the land units as well. Once again, thanks all!
  12. Thanks for answering. Tried to adjust the Gain, but no luck. I have it assign to one of my axis on my HOTAS throttle. Could maybe be a problem. Sorry about the off topic, will try a little more and maybe get back in a new thread with more data. :-)
  13. Have both Open Beta and Stable…can't get it to work in any of them. Antenna elevation I have tried, no luck :-(
  14. I need som help here. I've been doing A-G strikes lately, så I didn't use the radar so often. Now I started to do some anti-ship strikes, but the radar won't show any ships. I can't even se the differens between land and sea anymore. I did before. Can't figure out what's wrong. I tried to adjust radar brightness, MKR Gain, LIN/LOG...nothin helps. Could i be something in my graphic settings? Or is it something with the latest updates. But it seems that you guys can make it work.
  15. I have problems to se buildings and vehicles on land. Ships show up on the radar quite good. The runways show up, but they are linked to the navigation system, not a radar return itself. If you refer to the circle and straight line that is. :) Other than that I can't se any runways or roads on the radar. And I'm not sure it is suppose to do that. It's not very hightech in to day terms.
  16. Wow...this is amazing stuff. Wasn't planning to get the F-14, but now I have to consider it again :)
  17. The J35 Draken would be very nice and challenging. Not a very easy plane to handle. Would like to see the A-6 Intruder too. The Panavian Tornado would also be nice. The JA37 Viggen would be very interesting. It's my favorite among warplanes. Maybe a earlier version. The Di-mod I think is not public in technical terms. And the JA37, as others mentioned, has a different fuselage, updated engine, uppdated avionics and so on... So that would need a new build to get it right i guess. But the experience building the AJS37 would be a help. In the end, we got a Viggen. So to be realistic, it's not going to be a JA37 Viggen for next project. Can't really choose, I'm interested in most jet warplanes. :)
  18. The brakes in the Viggen are powerful, but in DCS they are overpowered. Today I could go to stage 3 afterburner, and Viggen was steady as a rock, not moving a bit. :) Don't think that is suppose to be that way.
  19. A AJ37 pilot wrote in a forum that warships was not their main target, they wanted to take out the transport ships. Usually they were in formation in the middle between escort warships. Transports was the main target, as they were a bigger threat as they had troops that could invade. As he said, warships doesn't invade. So that's what the Rb04 and tactics was used for, if I'm to believe the pilot.
  20. Isn't that it is suppose to do? In impulse mode, when holding down trigger, both missiles will launch. In singel mode, you have to press trigger twice to launch both missiles.
  21. Hi! I'm no expert, but I think the dev:s made this as a standard when starting at runway. Don't think they put in any code that "feels" what payload you have or not. Most of the time you do have a payload and a X-tank.
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