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geogob

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Everything posted by geogob

  1. There are tons of cheep ffb on ebay, if that helps.
  2. The load is always symmetrical, so it doesn't change anything regarding balance. Just look at the weight reduced configurations. Those are highly unbalanced and the bird can take it fine. It's probably just technical limitations. It could be as simple as limitations in the communication possibilities with the weapon systems that are different from outer to inner pylons. That would be a good reason to have guided weapon systems only on outer pylons (because the required data links are simply not present in the inner pylons). But there can be tons of reasons really. It could be as silly as "no one suggested it during the design phase". Seen that here before.
  3. Good idea for the failures. I already have a custom mission to practice autorotations. I'll add random failures :) Thanks for the excellent idea. But first thing first. Lets master this in a control situation when I know it happens. Then, when I get it right every time, it's time to do it with the failure system. And once that is done and master, i'll be ready to do it in case of emergencies while I fly the sim for real.
  4. Well. When the aircraft is shut down, there would be much less information to put down in the track. So maybe your idea bout track recording isn't that off. But with engines as complex as the one used for DCS, there are really a ton of reasons for HD access. It could be as simple as memory swapping. Probably only the engine core developers can answer your question, if anyone can ;)
  5. The Vikhrs tilt to compensate for aircraft pitch. Maybe only the outer hardpoints can accommodate this system.
  6. I'm simply closing the cut-off valves to shut the engines down. Hehe, I'd never even think about using the cheat short-cuts ;) Also I understand this is not something you normally do. I'm practicing it so I know what to do if both engines fail due to damage. Honestly, the way it is now, I would not only rip the gear off, but probably break the bird in two at impact.
  7. If they yelled at you, that means you were flying around with a pair of headsets hanging off the side of the aircraft :P Kinda reminds me of those people driving around the road with the fuel hose ripped off and dragging along side of the car ;)
  8. Are you running the game in full screen mode? Try to uncheck fullscreen in the options. I noted that everything is more stable when not full screen (even though, it behave like a full screen game anyways). This might improve your alt-tab behavior. I have a similar system without any alt-tabbing issues. Make sure you have the latest nvidia drivers too.
  9. For once, I don't feel to bad about the idea of not understanding the joke :megalol: I have to work on my russian. On my to do list. :smartass:
  10. Is the laser really damaged or is it shut off by protection systems after the fifth series? I've seen a few times the laser cooling cycle indication on the HUD as well, so I assume it would have built in protections. Honestly, this surprises me a lot (I'm working in optical system design, incl. laser systems). I wonder what type and power of laser is used. Does anyone have any source of information on this? As for the bug vs feature issue, because, in my case, I see the laser rangefinder working while the laser is off, that tells me it's not a feature :P
  11. I noted that every time I try an engine out, the rotor RPM warning continuously beeps and flashes. It never does that with idle engines. Is this normal? In both cases I maintain the RPM at the minimum save value. Maybe it stays just below it with engines out. In the in-game training, I think it says to maintain rotor RPM at 90%. I have no clue how one can achieve such a high RPM in auto rotation. I didn't manage that, even with the collective full down... Could it be a triming issue?
  12. That I understand all perfectly. What troubles me is that I am perfectly able to do an autorotation landing with the engines at ideal. I'm able to do it without any trouble regardless of the aircraft load or the flight configuration when switching the engines at idle. Maintaining desired IAS, vertical speed, course, rotor RPM and flaring is not a problem at all. Heck! I can even select which field I like better for my landing :music_whistling: That tells me that I understand and master the procedure fairly well. On the other hand, all attemps with engine out failed. That's why I though there might be difference in the procedure or in the required speeds. After all, the power output from the idle engines is not negligeble.
  13. Using exactly the same configuration (I had full weapon load, 75% fuel), I have no problem doing the decent and landing in a field with engines at Idle, but not with engines off. I did not jettison my weapons first. I'll try that to reduce the weight as much as I can.
  14. I've been practicing autorotation landing and descents a bit. I have no trouble doing a roll-out landing or a vertical landing (both on hard ground and soft ground) with the engines at set at Idle while in autorotation. Everytime, I'm able to do a landing with impact well within 3 G. Even though I have no knowledge of emergency procedures with the KA-50, I then decided to try engine-out auto rotation landings, with both engine off. I never get it right. First, i'm maintaining rotor RPM stable is much more difficult. I can't stabilize the airspeed nor the decent rate. Finally, the rotor slows down much faster during flare and does not transfer enough horizontal velocity to lift. Conclusion, autorotation landing with engines out always results in crashes. Are there differences in the procedures for engine out autorotation landing? Are the V speeds the same in that configuration? What am I missing? Should the horizontal speed be greater than 120 kmph to compensate for the lack of idle power imput to the rotors?
  15. The nice thing about multiplayer is that it can be the experience you want it to be... assuming you can find other players that are looking for the same experience you do and that none come on the server to ruin it :P
  16. Just a guess, but maybe turn on engine dust protection? But I really have no idea, to be honest. That's just my best guess.
  17. Read the procedures on page 7-9, 7-14, 7-15
  18. That is not correct. Select the ingress point after and press the uncage shkval button. Make sure the HMS is off and laser range finder set to stdby.
  19. http://www.digitalcombatsimulator.com/img/technology/HelModel_15_Big.jpg The second yellow button is Ingress. In order, from the left, Reset, Ingress and Send/Mem. I suggest you read the manual on those systems and check the videos
  20. You need to be in ingress mode for TP received over the data link. Reset the shkval, select the TP using the datalink panel, engage ingress mode. That should work. I understand that the behavior is different between target points pre programmed in the PVI-800 and those recieved on the fly over the data link.
  21. When it happens, the first thing I notice is that the laser doesn't fire anymore. It's on standby, all system working normally, but it just stops working. After that point, in only fires when in the OFF position. The Vickers can't be fired. Laser ranging works when at the OFF position, but I never get the fire authorization (and if fired manually, there is no guidance). If I range it, switch the laser to STBY, the weapon system behaves like if the ranging is disabled, still don't get an authorization.
  22. http://forums.eagle.ru/showthread.php?t=36306
  23. After verification, it's a standard 6 pin mini-din male-male cable.
  24. Yes, of course. My question was, if it happens, are there any known workarounds and, if not, are there any precautions to take to avoid this bug? It happens, even when used as intended.
  25. Quad core user here. That option is missing in your poll :P
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