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Scoobyon

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Everything posted by Scoobyon

  1. Pretty much this, You missed the ventral (belly) turret removal and a few unoffical things like the removal of perspex from turrets to improve visibility but you get the gist, Survivability upgrades
  2. We do have 4 independently controlled throttles already so no need for the wishlist, Hopefully we should be able to accomodate the strange people who somehow have 16 different throttle axis aswell as the people who only have one. We cant provide children to push the throttles for you so you will have to bring your own It is possible, Once you get into modern ordinance with targeting pods and guided munitions it gets problematic but we shouldnt run into that issue (hopefully). Its possible to edit the code and get 16 nukes aboard and droppable but you have to be real high to not blow yourself out the sky, Dont ask how iIknow
  3. Work in progress on detailing bomb bay and populating with wires and chains
  4. nullDidnt realise that there was no turret stuff on the forums so heres some turret pictures and vBBMF bits. The Lancasters first air to air kill was on a Mk II Spitfire as pictured below null
  5. Interior fusalage progress by Moonchild
  6. Texturing for the T1154
  7. T1155 WIP, Same radio as in the mosquito so it might be familiar
  8. Correct, Incendiary dispenser is technically a small to standard bomb carrier (SBC) but its used for incendiaries
  9. We have implemented a couple of the bombs into DCS, There's a few inaccuracies in that the larger bombs were dropped by the mk3 with bigger engines. I think some of the limits imposed by ED are on guided weapons and "smart" weapons systems @rkk01
  10. Damage model WIP
  11. Browning .303 machine gun used in turrets, Bullet animations are proving to be a issue but the turrets are getting closernull
  12. nullT1155 Work In Progress
  13. I've installed it 3 times to C:\Program Files\Eagle Dynamics\DCS World OpenBeta Which I believe is correct location and no change, dont have any other map mods or anything and doesnt work for me
  14. It was due for the final flypast, left 30 mins after the schedule and then flew around for 2h and returned 2h later than scheduled
  15. Looked like quite the trip from the ADSB, not sure what was going on for the fast flypast but looked like weather or sightseeing?
  16. Its in the main install fine and asks to replace 2 files as it should, It also passes integrity check fine which i didn't expect? Does your version pass the IC?
  17. Does this mod still work? Ive installed it but it appears to have no effect on the colour of the fields that I can notice relative to the screenshot that look so beautiful, Maybe the file's naming scheme has changed or something?
  18. Canadian heritage 4 ship using the Mk1 Lanc
  19. We can do the Lancaster with enough time, we are getting there with it but not sure if it will ever be official with licensing but a mod is possible.
  20. Would it be possible to get a tutorial or a helping hand on how to implement this in historical missions? Im working on the Avro Lancaster and ive got a few missions built on historical raids, is there a way to get the OBOE to work with a singular target? The Lancs used Gee systems later in the war which i believe is roughly similar to OBOE but allows more than 1 aircraft to use it simultaneously which shouldn't be needed for the SP campaign so would it be possible to use?
  21. Good spot, will have to reverse the prop animation for the startup, should be the other way around With the EFM You can have up to 20 engines i believe, We have the EFM set up with 4 and the SFM system is limited to 2 engines Quick google translate tells me you are looking for a download link? At the moment it isnt released as only half of the positions have been modeled and we are working on the flight model and tuning it to fly correctly, We dont have a ETA as we want a quality mod and not have to rush to meet deadlines
  22. Yeah helping out with a mod doing textures and other bits, only a few weeks old and very early in development
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