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herr_LaSk

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  1. Cool that you found the problem. WARNING, if you try to open the warthog grip to tighten it up, don't make my mistake and apply too much force to the screw, mine snapped in half and now the screw is forever stuck... I solved it by using epoxy glue to fasten the base shaft to the grip. So far its holding up.
  2. I had a similar problem, I have T-50 base (v1) and warthog grip combo, and moving the stick across the center point would result in a "click" feel and sound. At first I also thought there was an issue with the base, but looking more closely, the "clicking" only came when I was holding onto the WH grip, not when only holding onto the base shaft. So actually the problem was with the thrustmaster grip, the metal shaft that you screw onto the base had come slightly loose from the grip itself., due to a loose screw... I solved it with epoxy glue, and electric tape to remove any remaining gaps.
  3. Just curious, but does anyone know what the actual visual differences between the dx9 and the dx11 version would be?
  4. I believe all the functionality of the CDU can be replicated using the MFDs and UFCP.
  5. I believe ED has stated that they do not intend to port the aircraft in LO/FC to DCS. It may be they'll release a DCS Frogfoot module in the future, though that might depend upon whether or not they'll get a simulation contract with the military and receive proper documentation. At any rate, I'm getting rather tired of the frogfoot. Old fashion seventies technology combined with same old CAS missions we'll be doing with the A-10 just doesn't really seem worth the effort.
  6. It depends primarily upon whether ED gets a contract from the military to develop a sim for that particular aircraft and receives permission to use that knowledge to make a commercial simulation of said aircraft. All military weapons have parts of them classified. For example the capabilities of the RWR on the A-10C is obviously classified, so ED uses "best guess" parameters to model the RWR. If ED gets a contract from the navy to develop a desktop sim for the F/A-18E, it might be possible for them to get permission to develop a high fidelity commercial sim based on the documentation they receive, with "best guess" estimates on tactically critical things like radar capabilities, electronic warfare systems and so on.
  7. Hmm, those rudder peddals look pretty nice! BTW its only the back lit panel thats FSX only, the TPM is fully programmable and should be compatible with all flight sims.
  8. Maybe the throttles are interchangeable as well, so we could cheaply get new replica throttles of other aircraft.
  9. Maybe Thrustmaster will release a FFB base at some point. The flight stick is detachable, so it should be possible.
  10. I doubt ED would answer any questions relating to the military side of their products. But ED is a private company, so I guess if any military around the world asks them make a product, they would consider making a contract.
  11. I dont think they plan to support multithreading in this module. I belive it may be some time untill they do this, as it requires rather complex rewriting of the sim engine, or so I've heard.
  12. You rotate when you pull back on the stick during take off. Anyway, it may be the game has bound another control axis to the rudder axis, for example, the y axis on your stick, so when you pull back to rotate, the stick also gives a left or right input on the rudder.
  13. In combat your flying VFR most of the time. That means you dont use the instruments, but primarily rely on visual cues from the ground and the aircraft airframe to determine the helicopters attitude, airspeed and altitude. To determine your attitude for example, you look at the relation between the dashboard in the cockpit and the horison. With practise, its much easier to control the aircraft relying primarliy on VFR than having to constantly monitor the flight instruments for flying. Theres a HUD declutter switch that removes most of the HUD symbology. Great for practising VFR flight!:)
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