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quyes

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Everything posted by quyes

  1. Under mission editor are they in your group? Are you broadcasting over the correct radio? Are you broadcasting over the radio frequency that your wingman have been set to use within the mission editor?
  2. The following is strictly my opinion. As good as the A10C is at CAS it's INITIAL design is to perform CAS against a traditional armed force (infantry, light, and heavy armor), without "smart" weapons, at low altitudes to avoid a heavy AA defense network. Recent conflicts, starting with Dessert Storm, have demonstrated that these conditions are not likely to be applicable in the future. The more likely scenario is that CAS will be performed against infantry and light vehicles only, if there's a need to take out armor it can be done with the vast array of laser guided munitions or guided missiles that now exists, and is most likely to be performed from mid to high altitude in an environment where air superiority has been established. CAS against infantry and light vehicles requires explosive rounds (not DU armor piercing) and maybe some explosive ordnance (IE bombs). Other aircraft such as the F15, F16, F18 have all proven in combat that they are more than capable at meeting these needs going forward. Additionally, and of course arguably, the F35 and F22 are also anticipated to be able to fulfill these needs as well. Since these 5 aircraft are needed for other rolls that the A10 can't complete that would give them priority in an ever shrinking budget. The only thing an A10 can do that the others can't is kill a tank with it's gun, but there's no reason that I can think of as to why you would need to deploy that very specific tactic. After all this tactic was designed prior to guided missiles and bombs. This means that the military can cut some cost without loosing operational capability by eliminating the A10. While I'll be disappointed at the demise of the operational A10, it's probably a good decision overall. Similar arguments were made when the F14 was phased out, I was also sad to see that one go. Like the A10 and it's gun, the Tomcat was designed with the Phoenix missiles in mind. The concern expressed by many F14 supporters was that the USAF's ability to maintain air superiority without a long range guided air to air missile would be hindered. This was a concern that never came to fruition.
  3. There are several topics on Manpads and why they are so lethal with the default settings. There's a couple of limitations within DCS that make them exceptionally deadly as a result of there short range and therefore a pilots lack of time to react: -Preemptive flares don't prevent a lock, they only increase the chances of deploying a flare right a missile launch and therefore decoying the missile. -AI sees through trees. So unless you have a hill to hide behind low flying is useless. -100% alert status 24/7 and hair trigger reflexes. The AI doesn't need to eat or sleep so they're always on guard and fully alerted to everything around them. Because of these three limitations DCS's Manpads definitely have an advantage over their real world counterparts. I haven't tried that script out yet but I definitely think I want to give it a try. It's kind of boring flying over the Manpad threat constantly.
  4. The price of a professional training simulator has actually very little to do with the spec of the computers they run on, the above is not an accurate or relative assumption to be applied to EDGE's performance. My last job was maintaining flight simulators for a small aviation school that had a 4 year degree for professional pilots. They had four different model simulators that ranged in purchase prices from $150,000 to $300,000 including one that was a 737 version of this turboprop sim: https://flypfc.com/?/training-systems/mfd-turboprop/ While I don't remember the specific graphics cards that they ran, the highest level system was a P4 (not an i3/5/7 or core-duo) system that could be built for around $600 7-8 years ago. The cost of those simulators are tied up in the development of the proprietary software and all of the hardware that plugs into the computers (switches, gauges, displays, etc).
  5. Doing some digging into this I just found a very good point.... What good is wing de-ice since the weapons don't have de-icing capabilities. Ice can and has blocked and damaged seeker heads as well as change the ballistic and aerodynamic capabilities of bombs.
  6. I think that it's important here to note that there are different scenarios as to when icing is a problem. You can get icing conditions on good weather days and bad weather days. On the good days you can avoid the icing conditions by staying above or below the icing layer, if you have to go into the icing layer you just drop out of it for awhile and the icing is removed. This is how most of your single engine GA aircraft that don't have wing anti-ice operate, this is even easier for a military aircraft that has better performance (ie: climb-rates, service ceilings, and O2 systems) as they have more options available then the GA pilot. You then have icing with bad weather, usually storm related. In this case combat operations generally wouldn't be flown in the weather due to the reduced visibility. All other air support would be provided from above the weather, and therefore most likely above the icing danger, using GPS guided munitions. For non-combat operations such as shuttling flights they'd just punch through the bad weather quickly. In the case of the good weather icing you can easily work around it by altering your flight profile, depending on air defense capabilities. In the case of bad weather icing, the icing isn't your big problem the lack of visibility is. You can't kill an enemy you can't see. Sure the A10 can drop GPS guided bombs, and if it's an attack on stationary targets with known positions then you're good to go. However, the A10 is going to be hunting tanks which by definition are mobile an providing CAS which again involves high rates of mobility. In both of these scenarios establishing GPS coordinates and then relaying them to the pilot takes too long, by the time the bomb drops the target has moved. This is why I believe there's not wing anti-ice for this aircraft, it just doesn't need it. The A10 will either get above or below the icing, and if it can't do that there's probably a visibility issue so even if it could fly in the ice it wouldn't be able to accurately and effectively deploy its weapons.
  7. I would definitely use a Warthog if i could justify spending the $500. Between flight sims, golf, skiing, and photography I have way too many expensive hobbies where I could apply that $500. I fly BS2, Huey, and A10 on an X52 Pro that's about 9 or 10 years old. There are without doubt some challenges with the button layouts and configuring the dead zones. With the age of my rig it's more twitchy than most and has some rather large deadzone set, but it without a doubt gets the job done nicely.
  8. You mention the mission has you and the wingman starting on the runway ready for takeoff and also that you've tried taking off on different sides of the runway.... Is your wingman running into you on takeoff?? This can actually happen quite easily.
  9. HMA beat me to it. The graphics are in that video.
  10. I can't find the graphics someone had done. Without using the laser to measure the distance your sensors will continue in a straight line from your aircraft until it hits the ground. Where this line hits the ground is where the SPI is setup. Depending on your angle from the target relative to the ground this can result in your SPI not being right on target. If your target is on the edge of the cliff with the cliff behind them relative to your aircraft your SPI will actually designate on the other side of the valley. By using the laser to measure the distance to the target when setting the SPI, the sensors will put the SPI on the ground right under the measured distance. I'll see if I can find the illustrations when I get home.
  11. I realize that the it can be set for %'s. My point was, that in my experience, missions require you to kill all the infantry. Having a script is great, it doesn't do any good if it doesn't get used resulting in pilots focusing on individual soldiers with rockets rather than groups of infantry. :)
  12. The other problem here is mission design. Objective: Kill 2 trucks and 3 infantry. If you get all but one soldier on your first pass the game considers this a failure. In real life it would be considered mission complete. You would never see an aircraft re-tasked to come in to take out a single soldier. The same can be true. If a FOB is under attack by 4 squads and you roll in as CAS (fixedwing or rotarhead) the general mentality for simmers is, "I have to destroy all four squads." In truth if you talk out half of them you've probably done your job in real life. My mission experience so far has been that almost every CAS mission against infantry is not Close Air Support but instead designed as Search and Destroy. I don't disagree that there's room for improvement on rockets/damage models, but I do believe that most missions (and to an extent some players) are expecting them to be more of a magic bullet then they are truely intended to be in real life.
  13. Applying this 30' assessment to the first video (The DCS one) the second tank not being destroyed is accurate. Pausing the video and doing some quick measurements the two tanks are roughly 2.5 tank lengths apart (including the gun length with it in the forward position). The T72 with the gun forward and included in the measurement is 31.25' long. That means the two tanks were roughly 78.125 feet apart that's more than twice the 30' circle your citing. With that said I completely agree that rockets, particularly against infantry, don't quite seem accurate to what my perception of them is as well as some of the other weapons. However, I also believe that people dramatically underestimate the distance between their targets which can result in the perception of ineffective munitions.
  14. I'm not sure where you're looking when you notice this problem. If you're looking at the TGP display through the MFD, I'm at a loss as to whats going on. Are you seeing the Gimbal Roll notification?? If you're looking through the HUD are you seeing the SPI and TGP indicators dissappearing when the gun reticle comes over them? If so this is correct and the TGP isn't loosing the target. In the real aircraft the Gun Reticle occludes the SPI and HUD symbology on the HUD.
  15. I suggest you research basic flight training, specifically turns around a point. To maintain a constant radius around a fixed point on the ground your bank angle will need to constantly change as a result of the constant change in your ground speed. The long and the short of it is you will need to have the shallowest bank angle when you have a direct headwind and you will have the steepest bank angle when your have a direct tailwind. All other bank angle will be in between these two values.
  16. I can understand your concern, and you may be correct on this one. There is however a major problem with your argument. This problem is that your observation is based on the assumption that what slows the helo's decent in the video you cited is the ground effect. This is a major assumption with no supporting evidence, that is not to say that the assumption is wrong. The video only shows an external view, there is no way to determine from that video what kind of collective input is, or is not, being applied. Therfore, it is entirely possible that the decent in the video at 1:18 is completely being arrested by increased collective. Again, I'm not saying that your observation is wrong, just that more research is needed especially on a product so recently released. :)
  17. The F10 commands are scripted actions. These don't use the radios to send the commands. However, AI aircraft do broadcast certain things over the radio on the guard frequency for players to hear as they progress through their mission/flight plan. I check Push 8-1 and the AI frequency is 124.00. Make sure that you're tuned into this frequency and you should hear the various AI aircraft around you doing their thing. EDIT: Updated frequency.
  18. Like Viper said, for the SA-19 (S6 on your RWR) just put it on your 3/9 line and it'll miss every time (under the current DCS Version). This is because the missile is radio controlled by the system operator using an optical guidance system and the operator has to pan the targeting system with your movement. If he's not actively "painting" you the missile will not go towards you. I've also been doing some testing and I can tell you that under the current version of DCS and with an Expert SA-19 battery, that from the time the S6 appears on your RWR you have 5nm (plus or minus 0.3nm) to the time that he actually fires the missile. At 300knots and heading straight at the SAM that gives you right around 1 minute to alter your course and avoid the launch.
  19. I just had this happen to me as well. I was right on his *** with the base insight. Then with a snap of the finger Springfield 1-1 disappears and my co-pilot is yelling at me that he said to keep up and he's taking over the controls. The mission then fails.
  20. At what range are you firing the gun. I'm wondering if your out of range of where your aiming and the bullets are falling well short of your target, and therefore out of sight.
  21. This is the second post I've read today on this subject. I think the answer is getting bogged down with too many details. Both standalone and World versions of A10C are the SAME simulator. When you buy A10C you can use both. The difference between the two is the version of the simulator. Standalone is the older of the two, and does not recieve updates. World is the newest, and currently supported, version of the simulator. It has recieved graphical updates, bug fixes, and will be the only version of the two to recieve new features and updates going forward (IE: new maps such as Nevada). Additionaly, the majority of multiplayer servers are using the World version.
  22. If you're looking at the simulated thottles during a cold-start mission do they move when you press either RtAlt-Home or RtCtrl-Home?
  23. I just spent yesterday playing around with 1.2 and the buffeting caught me by surprise as well. I used to turn the hog with the solid audible stall warning sounding. I found that the buffeting really threw me for a loop trying to do this, so I'm currently using the buffeting as que for my turn limit. If you really want to freak yourself out try turning on the head movement from G-effects option the first time you fly 1.2. I had to turn it off, it was screwing with my real world head too much. :) I have to say though I'm really enjoying 1.2 and the DCS: World interface so far. I actually reinstalled and purchased the v2 upgrade for Blackshark.
  24. Don't forget to use F10 to bring in the additional AI CAS flights. On these missions I usually wait for the second wave of CAS to have had time to do some damage before having the ground units move up.
  25. Absolutely option 1.
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