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Swany

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Everything posted by Swany

  1. And me too, zero issues with comm 1 or two. Not trying to be insulting, but can you walk us through, exactly, each step as you try to set the channels? Again, not saying you don't know how, but maybe someone can spot something to do different?
  2. Had to ask, figured I couldn't be the first person to think of such a thing. Oh well. Time to set a reminder on my phone ;) Thanks
  3. That ones too easy. By default, the below script I created in my TARGETS.LUA, spawns the given aircraft, and every time that group is shot down (or lands, or crashes, etc) a new group spawns up. You could set it as individuals as well, so for each air craft you lose, you get another. each group, within the ME, is set to be 4 aircraft of each type I also use the :InitRepeatOnEngineShutDown() for my AI refuellers (130/135) They RTB when low on fuel, and as soon as they park and shut down, they despawn and new ones spawn up, taxi, take off, and follow the same way points as before, so I always have a tanker in the air :) --Respawn once the engines shut down --BLUE F14A_1 = SPAWN:New("F14A TARGETS"):InitRepeatOnEngineShutDown() F15C_1 = SPAWN:New("F15C TARGETS"):InitRepeatOnEngineShutDown() --RED MIG31_1 = SPAWN:New("MIG31 TARGETS 1"):InitRepeatOnEngineShutDown() SU27_1 = SPAWN:New("SU27 TARGET 1"):InitRepeatOnEngineShutDown() --Spawn the targets --BLUE F14A_1:Spawn() F15C_1:Spawn() --RED MIG31_1:Spawn() SU27_1:Spawn() This is a very basic way of doing it - There's a better way to check each air craft flying, but I don't know how to do that as of yet, beyond what you see above. Grab MOOSE, find FlightControls vid's on YouTube and just follow along. It's not that hard really, you just have to get to know the syntax and what functions there are (that's the part I'm working on) FC was right, scripting is FUN
  4. And another question (of course!) Still trying to understand the local and global variables - If you declare a variable without the local statement, can you use it within the same map/mission within another script? In other words, as an example, I have 5 scripts that I currently run, the MOOSE, a RAT script, a Carrier patrol, a Fuellers, and a Targets. If, say, within RAT I set STN_1 = GROUP:FindByName("CVN-74 John C. Stennis") --which is how I have it named in game could I then use STN_1 in one of the other scripts WITHOUT having to call it within the other script? I'm am assuming that's the difference between calling and calling it with "local", as in local only works within THAT give script that originally called it?
  5. And if you want to remove the limiter on the GForce, you have to hold it
  6. Swany

    Radio Freq's

    I guess the ships then lol. I haven't had to chance to play with everything else as of yet. If it's just the ships that you can't see, then excellent, I'll jump into Simple Comms mode after loading every ship I can into a "test" mission and look for the freq's
  7. Can MOOSE change the month on it's own at load time? IE I start the server, it sees it's really August in the real world so it sets the game to August as well? Will keep me from having to change it (or rather, forget to change it) every month lol
  8. Funky to the save again ;)
  9. This happens to me too, but not all the time. No idea as it may or may not happen on cold or hot starts
  10. Mind explaining what/how you solved it? Might help someone in future doing the same thing.
  11. Sorry, nothing I tried worked either. I could have SWORN I had loaded some White when I was testing for Blue and Red, but now I cant' get it to work, and I was sloppy, instead of saving incrementally, I kept over writing, so if I did get it to work, I have no idea how at this point. I'll keep trying
  12. Swany

    Call signs

    Check and roger fee. Thanks. I'll just start building a list of how I would ideally like them. I'll do that for Red and Blue (1xx bombers, 2xx figheters, 3xx tactical (AWACS, Refullers), etc. or some such lol
  13. Is there a way, with MOOSE, within the ME, or with MiST (which I still need to get into) to have the map, when it spawns (loads) it can gather the actual current month and set it to that? Right now, at the beginning of each month, I'm setting the map to that month manually, I'd like to automate that (cuz I know I'm going to forget lol)
  14. Is there a proper format for using call signs? IE Uzi should be used for X aircraft, Pontiac for Y, etc etc? I understand the A10's have their own unique as well
  15. Swany

    Radio Freq's

    Does anyone have a list of the radio freq's of the lesser known? IE - The Stennis is 127.500, but you would never know it if you didn't use Simple Comm's (which I don't). I still haven't found a way to see it in the ME and have no idea which LUA to look in (or if it's even in a LUA). What I'm trying to avoid is having to load every ship/vehicle that's not showing in the ME and fly near them with simple comm's on just to try and pick them up.
  16. Need a little help figuring this out - I have a C130 and 135 flying around for refueling. Of course, when they run out of gas, they RTB and head home. More than once they've caught us in the middle of refueling ourselves, always takes us by surprise because of the sudden change in course and dramatic altitude change. What'd I'd like to do is simply have them yell out "RTB'ing to base" or whatever generic message DCS has built in. I'm not quite sure how to trigger this? I've poked through the ME and see a few things, but don't understand how to trigger it. I also use MOOSE, but seeing as how I'm still brand new to it, not sure how to get messages to trigger using it? Any input is appreciated!
  17. Sample of your code? Things work fine for me regardless of side
  18. That thread is closed by the MODs. Read the last post, but, basically, they said it causes more problems than it solves, and they want people to search the BUG forum to seek out any possible bugs to see if they've been Reported/Fixed/Reproduced/Not Reproduced/etc etc etc I understand what they are saying, if the thread is unorganized, but personally, I'd like to see a list as well. If they would put one up as a Sticky, it could keep people from multi posting the same bug since it can be a pain to find threads at times (especially since some vanish) It's something I do every time I work on something. I build a check list of wants/fixes needed/etc and I check mark or make notes on them so others see what/where I'm at in development
  19. In ME, when you place it on the Stennis, you pick the "auto" and that puts you on the elevator. I've not put any player aircraft on the Vinson as of yet, but, from what a buddy of mine was telling me, that one you can only start on the cat's. Can't answer to that, as again, I haven't used it for player aircraft, just AI, and the AI do start on the cat there
  20. Found the problem. I was (am) using MOOSE to move the ship. because I was using that and trigger zones, it was never hitting Waypoint 0, and because of that, it never "Activated" the TACAN. I moved to using a different method (combination of MOOSE and built in waypoints) and now that it hit's WP0, the TACAN goes live and everything is good. Lesson learned? When using MOOSE and trigger zones, give the boat at least one WP so TACAN can go live
  21. Pikey, come here. Let me give you a kiss ;) Thank you! That's perfect!
  22. So, trying to find some help on this - I use MOOSE and trigger zones to get ships moving randomly between the zones - Is there a way to either, 1) Just set up 4 way points in the mission editor, like a box (or what ever and however many), and when it reaches the last waypoint, tell it to go back to X way point? Basically, a function that works like SWITCH WAYPOINT does for aircraft or 2) Instead of randomly picking the trigger zone, tell it go in a particular order (on this one, I don't care if it's something you have to define (the order) or tell it just go in numeric order of the way points?
  23. So, I see lots of people talking about the 3 digit ID being gone from the HUD and HSI, but is no one still having problems with the TACAN not working for the Stennis (or any ships for that matter)? I can't get mine to lock on at all? None of my friends can either. It was working fine until last patch (same patch everyone is saying they lost the 3 digit ID on). I know I've posted on this before (can't find it??), but no one seems to be saying anything about this particular issue (the ships). Just want to make sure I'm not doing something wrong 1) Hit TCN 2) Turn it on 3) Make sure I'm NOT in A/A 4) Hit CLR 5) Dial in the number (in this case I set Stennis to 74, Carl to 70, and the Tarawa to 72) 6) Press ENT 7) Watch the HSI lock on within range
  24. funkyfranky - No question here. Just wanted to say thanks. For the RAT mod, for your help (along with FlightControls!). You guys are ROCKING it! Thanks a million!
  25. Can't help with the moving triggers, but if you go into the MissionEditor.lua and remove the -- in front of the test line for top down visual (it's right there are the top of the LUA) that will get you the ships planes, etc, visible on the mission editor map
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