-
Posts
151 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Swany
-
Fe, You ROCK! That code of yours for MOOSE was SPOT ON! It's PERFECT! It despawns the second it touches down, so that's a down side, and the new one pops in instantly and takes off. BUT, it's PERFECT for this map! As for the despawning the second it touches down, that's something I can figure out later for immersion maps. This is a test map, so it's just fine the way it is You have no idea how excited I am about this now. SO powerful! Oh the things I'll make it do!! Again, thanks! Brett "Swany" Swanberg
-
MOOSE - Mission Object Oriented Scripting Framework
Swany replied to FlightControl's topic in Scripting Tips, Tricks & Issues
Ok, so back around page 100 and 101 (WAYYYY too many posts to read through to see if anyone answered the questions already) people are talking about the EVENT nil and SPAWN nil errors as well as the Build Modules errors when setting up LDT 1) The Build Modules error, for me, was because of the name of the folder I was telling it Moose was in. MOOSE-2.3.1_-_New_Mark_Events. When I renamed it to just MOOSE-2.3.1, it setup just fine, no issues 2) The EVENT nil and SPAWN nil are happening for me because the MOOSE.LUA included in the MOOSE ZIP file is almost empty. Has like 16 lines of code in it (1k in size). I grabbed the MOOSE.LUA from the GITHUB site (2.6M in size) and now it works fine :) If these have already been discovered, just yell at me and I'll delete this post! -
Awesome. Thank you again FFFF! Can already see how this is gonna be spec-tac-u-lar!
-
Ok, got it! feefifofum, really appreciate the help! On to MOOSE I go! One other question about MOOSE. If I build an MP map, throw some MOOSE stuff at it, but then I have to shut down my server, I have a buddy who can spin his up. Will the MOOSE code go with the map, so I can just send him the MIZ file, or will he also need to run MOOSE and have any/all libraries I have for/use on, the map? **EDIT** Just watched a video on triggers, how to set them up, etc. Yeah, I can see that being a major pain in the rear to use
-
I actually found MOOSE about 15 minutes ago and started looking at. Very powerful looking, and definitely worth learning from what I can gather. however, for this simple map, I was hoping to avoid extra stuff. I keep reading posts (some old, some newer) where others were trying to do basically the same thing, and I've seen several people say "Just tell it to spawn another when the first lands" BUT NO ONE EVER SAYS HOW lol. For this training map I'm working on, this simple way would probably be great until I can learn MOOSE. Any idea how to do that? (in the mean time, already watching MOOSE videos, etc ;) )
-
Radios comm again, no response in rigth frequency
Swany replied to P.Carrasco =Keep Flying='s topic in DCS: F/A-18C
Here's my procedure since turning OFF Simple Comm's and going to the realistic mode, and it works every time PROVIDED there is power (IE, does not work on the ground with nothing running (You can use ground power, but that's another subject) Once the system is running, either by the engines or ground power 1) Turn to the channel I want to change, either on COMM 1 or COMM 2. If it's already on the channel, then just a quick pull of the knob to light the display if it's not already on (NOTE - The knob only turns the display on, or moves the focus from COMM 1 to COMM 2, or COMM 2 to COMM 1, depending on the knob you pull, it's not needed for programming) 2) If the channel isn't the correct FREQ hit the CLR button (NOTE - In game, you can just enter the channel. This isn't correct AFAIK - All military radios I've ever worked with always required you to hit CLR before changing it, probably a bug) 3) Dial the number on the UFC, to include all trailng zeros 4) Press ENT (NOTE - There's a known bug in game right now, this doesn't always take. Sometimes you have to program twice. Once, one of my wingmen had to actually leave the server and come back because his radio would never program, just flash and go back to the previously programmed channel) When I want to talk to someone, make sure I use the key combo, or correctly mapped button to COMM 1 or COMM 2. the \ for Simple Comm's WILL bring up the COMM menu on the top right of screen, but will NOT work (at least, it never did for me). I had to use my mapped COMM 1 button (Or, I believe RTALT+\) That's it, That's all I've ever had to do and it works. -
Just learning ME (as in, I just started yesterday lol). So, what I have is a fueler that flies around the way points I've set, hits the end, turns, and goes back to the one I told it to switch to. It does things continuously until it runs out of fuel, then RTB's. What I'm NOT sure how to make it do - Once it lands and parks, despawn then respawn and repeat, or refuel then take off again. End Goal - get my MP server up for my friends and I can just walk away for hours on end (or days) but the refuelers will always be up. Basically a 24 hour operation. Not necessarily looking for someone to walk me step by step, but if you could point me to a post/documentation? If it doesn't exist, then maybe hold my hand ;) Swany
-
I get that only certain types of air craft can go into certain parking spots, but how do you find out which ones can go where OTHER than "trial-and-error"? At Kobuleti, for example, I've selected every aircraft available, and NONE of them can go into the 4 slots 17-20. The ones that can go into 21 will NOT go into them, even though they're all the same sized parking spots. Is there a post some where that goes over this that I'm not finding?
-
Wait, did you say "carrier module"? Did it just get really hot in here or what?
-
I just lean in. A lot. Then MAYBE I can read it lol ;) Seriously though, I do lean in and I get what I'm looking at.
-
So, when a buddy of mine and I load into a mission on startup, on the Stennis, everything seems to go great. We fly, we land, etc. Then when we crash, we load in again, and if the other tries to load in (cuz yeah, we crash together), we auto spawn next to each other, but who ever was loaded first "explodes". Seems to happen the most if, when you crashed, it was into the boat itself Anyone else see this? I'd really like to see, in the Mission editor, parking spot, like you do at an air field.
-
Ok on the hard code. And there's no way to see it in game, unless you are in Simple Comms? (that's how I found it before). And what about the ILS, anyone know that one? Which channels are for which air field/ship/etc? Or is this a standard config from air craft to air craft?
-
Didn't know flight idle and ground idle was a thing! (still new to flying) Thank you. Did a google search on it and sure enough, that's exactly what it sounds like. Precipitate it escaner!
-
Thanks for the answer, though I did know that one already ;) I was wondering how you find it in game? Or even in the mission editor? It doesn't seem to be an option you can change like when you click on an aircraft within the ME, or even something you can see, like when you click on an air field
-
So, am I over looking something? On the left panel, there's an ILS channel knob and switch. I understand the switch is to say "Hey, I want to use the UFC and program a channel in there", but the manual....I'm assuming that means it ends up using that knob, but, where's the list of what ILS's are on what channel for that knob? ALSO, I have the more realistic mode for radio comm's on. when using the easy mode, and you bring up, say, an air craft carrier, it tells you what freq it's using. When in realistic mode, those freq's don't show. How do you find out what freq something is on? I can't find it in the ME for the Stanis. I realize when in-game I can go to the map and click on an air base (or go the kneeboard) and find air fields info there, but what about the others that don't show on the map or in the ME?
-
So, as I land and cross the threshold, I chop my throttle all the way and let it touch down. On every aircraft I have, this works just fine. However, on the 18, 90-95% of the time it wont throttle all the way down. It will stay at around 70%. I have to bump the throttle up and bring it back down again to get it to cut all the way off. Anyone else getting this? Warthog HOTAS system Doesn't matter what map (though PG and Cacaus is where I've spent 99% of my time)
-
[NO BUG] Startup bug, parking brake killing INS align
Swany replied to 59th_LeFty's topic in Bugs and Problems
I always turn the parking brake off (bad, I know) as soon as I climb in and begin my start up (got tired of throttling up trying to figure out why it's not moving just to slap my forehead with a 'DoH!) and have had no issue with my INS aligning in the 90 seconds -
Same here. Cannot get the MCD to dim at all when in color (HSI) map mode. Have to move off to something else then hit the day/night switch. The knob does nothing at all, other than turn it on and off
-
Guys, this is one thing that drives me nuts, and did so in iRacing as well. That does NOT change your FOV. That changes you CAMERA position. People get this mixed up all the time. Your FoV is how much you see left to right, top to bottom, NO MATTER where the camera sits. You can move back and forth, up and down, all day long, but that does NOT change your FOV. It's literally the same thing as moving your car seat up and down, back and forth. Sure, you can get closer or further from the "dash", but it does not change how much you see natively left/right, top/bottom. That's what the whole 90 degree, 180 degree, etc etc is about. THAT'S your FoV ;) now, with all that said, can anyone tell me where the actual FoV settings are/in which LUA? I've been fighting this since I started playing DCS about a month(ish) or so ago and no matter which setting I edit, it doesn't seem to change jack squat, and I know ED changed the location, so all the posts I'm finding I'm thinking are for old settings. I'm still searching - That's how I found this posting ;)
-
So, I know Maple Flag used to have a basic training, but no longer sells it. Is there a replacement for basics? Startup, take off, etc? Is that the F-15C Aggressors BFM Campaign? It doesn't read that way to me. BFM reads as all combat orientated.
-
Thanks guys. That's probably what I'll do, was just trying to not reinvent the wheel if someone already had the info gathered and I just wasn't seeing it. Find it hard to believe I'm the first one who thought of this or tried to do it ;)
-
Yeah, I did some reading on it today. Very very unpopular. So, I'll skip it. Thanks
-
TL;DR - Need to find something that lists all the common control panel features for all craft (Radio, weapons, engine startup, etc etc) So, after a little digging around, I really didn't see quite what I was looking for. And honestly, I could figure this out by my lonesome, but was hoping someone could either point out some post I missed, or if they know off the top of their head - I'm just starting out in DCS World (about 3 weeks now), and haven't been doing much at all in the way of flight sims, so I'm still getting familiar with all the different controls in an air frame. So far, I've pretty much stuck to just the Huey, Spitfire, and Mustang. I'll be branching out to more modern aircraft as well (thinking about picking up the hawk and already have the f18 on pre-purchase). I have a DIY Sim Pit that I built and plan on rebuilding (probably more than once). But it needs to be multi role (I sim race as well), so I can't dedicate my pit to just one setup, like the A10. But, instead of trying to make a billion controls, I was thinking of making "generic" panels. As an example, a radio panel that would have the minimum amount of buttons/encoders to cover the gambit. However, using that as my example, I don't know what every craft needs - I know the Huey needs VHF AM/FM and UFH, but I also know there's the HF radio as well. In this example, is there a post that could say "Hey, for VHF, you need X controls to change these amounts of freq's as well as a 2 or 3 way power button". With the arduino and AutoHotkey, I couild multi roll those into what's also needed for UHF. One power button could turn on VHF AM when selector switch is in position A, FM when in B, UHF when in C, HF when in D. Making sense? So instead of a radio panel with 50 buttons, it would be say, 20. but again, I don't know what all I would need for even just radios, let alone fuel options, APU/Power options, etc etc
-
My logbook doesn't update campaigns any more :( I have to go in an manually edit it to get it to keep moving forward, or I'll just repeat the same mission over and over
-
Got it! And saw already lol. Thanks again Capt Z! I'm sure I'll have more questions for you. I'll keep posting over on Discord if I do!