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Swany

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Everything posted by Swany

  1. I cannot speak to MiST, as I haven't touched it (yet), but I just started messing with MOOSE the other day and oh my gawd, it's POWERFUL. It can get a little confusing (and I say that as someone who has only scripted/programmed a little bit through out my entire life (and I'm old)). Within minutes of watching FC's BRILLIANT videos, I could see the potential. I plan on checking out MiST at some point, but right now, everything I've asked MOOSE to do, it's done (albeit, it's not been much) and done it brilliantly. The BEST thing you can do is play with one then check out the other. They both get the job done, both seem to be popular. You just have to find which fits you and which you can wrap your head around the best. One thing I can say, just because MiST has been around longer, does not make it better (again, not saying one way or the other because I haven't used it yet), but what it DOES say - It's good. It would have to be to have been around this long. Nothing like this that ISN'T good lasts. That should speak volumes for MiST right there. My vote - MOOSE just because of how easy it is to use, I've found really good support (there are areas it could improve in). Anything I've thought of, it's done (again, only a few things), the very VERY brilliant, VERY professional video's are just outstanding explaining things. FlightControl leaves no stone unturned!
  2. Can you clarify (sorry, old post, I know, but I'm still pretty new)? Are you saying, if I have an account, MDCSName, and that's what I use to buy my stuff, and then I create another account for my dedicated server, lets call it MyDCSName_SRV, I can use one of my licenses, say on the Nevada map, and run it in both places?
  3. Every jet I fly that has two engines does this with my WH as well
  4. TACAN So, I see one thread since the patch that says they are having TACAN problems, but not many posts. My issue is similar (and I still need to screen shot it), but I too lost the 3 letter designation, and the only ones that seem to work are on the default air fields...None of the customs (Stennis, Carl, refullers, etc) are working at all Only a couple of us have this issue? everyone else is working just fine? ***EDIT*** Ok, so, I went through my mission and removed the default TACAN that is set on Waypoint 0. Says something like TACAN Activate "##" "TRK" -a. I deleted that and then added my own. For my aircraft that fixed all their TACAN problems. You can tune them in, the 3 letter display is back on the MFD, but not in the hud (but I think the hud issue is more me than a problem (still learning the different modes) HOWEVER, still NOTHING for the ships. Can't tune any of them in, no matter what I try. This is the CAUCUS map, my own mission
  5. Just to be clear,.you did delete the two -- in front of it? Thats what will "uncomment" it. Not trying to be insulting, just want to make sure we're on the same page
  6. Right! We need the ability (or rather, would LIKE the ability) to decide where to park them
  7. This has to be a DCS bug/issue (don't think I'd really call it a "bug"). I built two sets of air craft. One group is two F18's, the other, 2 F14A's. Both are set to spawn on the Carl. There are PLENTY of parking spaces for them. However, when one set spawns, the other will not. Ever. I've noticed that when they spawn on the Carl, all aircraft, jet's and helicopters alike, always spawn on the cat's, never in the parking spots. But, if they happen to spawn on the Stennis, they'll spawn on the elevators/parking spots, then move to the cat's. Now, if I put a SECOND Stennis in, and assign them to it, one group will pop up next to the tower, the other by catch wires. The 1st plane in the group next the catch wires goes buggy as all get out and just starts moving in a giant circle, getting bigger and bigger until it's off the map, moving at speeds closer to something in Star Trek. I REALLY need to learn how to capture a track/video of this.....
  8. Thanks! I saw that video too and was disappointed that it wasn't in my ME. Now it is. PERFECT!
  9. Ok, so, admittedly I still haven't learned the TRACK thing(?), but, I did see where we could edit the mission editor lua and turn on TOP DOWN view for object, AND, where it shows the F18 on the deck happens to be EXACTLY where we spawn in, in single player mode
  10. Ok, saw what I did wrong, and mine works now with the correction. Quad, you are rocking with the help, thanks! I'm assuming PatrolZones() is a MOOSE thing? I still can't find any help in it. I have the pop ups working within LTD, and they show me pretty much everything else, but not PZ, so I can't see what the parameters are. I get the ZONE:New is telling it "Go there next", but what's the number (120) for? Some type of timing thing? And when you say small zone, how small? I'm using 1000, that too big? I'm assuming they move to the center of the zone before they turn? ***EDIT*** So...trying to puzzle this out...everything is working, except, they are moving in reverse zone order. I setup STN_1, STN_2, STN_3, and STN_4 zones...Told it, in order ZONE:New("STN_1),ZONE:New(STN_2), etc etc....But they are going 4, 3, 2, 1 instead ??? And yet, I setup a Tarawa, gave it two TZ's, and it moves correctly, from 1, 2 ***EDIT*** Ok, dug through the LUA and found what I needed. It's random. It picks a random zone from the list created and then moves towards it. I'm still digging, I'd like to find a way to get it to move from 1, 2, 3, 4 etc
  11. Ok, yeah, that makes sense. Add functionality to Commute() as opposed to making a whole new function. Though, have to admit, I like the sound of SetHome() lol. Could maybe be used for future use- SetHome("Kabuleti", 3) SetDestination("Random") SetDeparture("Random") End result? Plane takes off, flies to three airports, the returns to Kabuleti. Good for C130, UH-1, doing simulated cargo runs ;) I realize actual cargo/mission runs have other actual functions, ways of doing it, just making a fake one for immersion lol only a thought off the top for eye candy Fare statement ;) as annoyed as well all get with ED, at the end of the day, they really do have a pretty awesome product, even with the issues
  12. Wouldn't the intent of commute be to move between just the same two points? Where as SetHome would always return to the same location, but have different destinations when leaving Home? Or am I just not following what you are saying? (Entirely possible lol) Totally agree on ED needing to fix that. And what busts my chops as well, players trying to take off get denied for incoming all the time! Why can't they do that for AI as well?
  13. Not sure how to attach a track? I did provide a screen shot of exactly where I spawned in, that doesn't work? Updated first post with map
  14. Looking forward to it! Maybe a SetHome.? Could there be a way to have the spawning group check the logic and see if there's already an inbound (is cleared for landing) plane, then abort the spawn if so? That way the landing aircraft do no lt have to abort their run and can land
  15. You are a Beautiful person! I'll grab them and take a look tonight when I get home from work. Really appreciate the help you've been giving
  16. Oh man, that's brilliant! I'll start playing with it. I'll even probably get this figured out on my own, but is FindByName the name (the one you change at the top), or Group Name (the one that add's the #001, etc)? And, to make sure I'm following, you are referring to Trigger Zones, correct? Set a few up floating around and send the ship to one, then the next, etc etc? ***EDIT*** It doesn't like PatrolZones, and I can't find anything on it...Is this DCS or MOOSE thing? Or something I need to define?
  17. ok, THIS time I did a lot more digging and can't find my answer - (actually have a question and a semi bug?) question - How would you go about setting a "home" point? I get that there may be some coding, but I just can't wrap my head around how to do it (blame it on just not knowing enough of the language yet) I get Commute() command, but it's not quite what I'm after Example - I've set a carrier (The Carl) out at see, I use RAT to spawn 4 F18's on it. I want them to randomly pick an air field (or even the other carrier) and I want them to fly there. Then when they take off, fly back to their Home Carrier, Carl. Then, when the leave there, pick another random spot. Commute will only send them back and forth to the first random and no others. Spawn on A, fly to B, return to A, fly to C, return to A, fly to D, return to A, etc etc Now, the bug that isn't a bug (or maybe it's part of the DCS bug?) I watched my F18's fly to an airport, they got the clearance and were setting up on final, gear down, doing an approach, then random's spawned in on that field (I saw them pop up) and all the F18's pealed off...Good, avoid a crash. How ever, after that, they could NEVER figure out how to get back to that air field again. They flew around it for EVER. Each time they'd drop their gear and start an approach, they were lined up perfectly........With the runway to their backs. They'd realize this, then, gear up, peal away, fly around a while, and repeat this until one crashed and the other ran out of fuel (which they all seem to follow the exact same path. The others almost crashed in EXACTLY the same spot as the first one, they all just managed to miss the trees that got the first one). At that point, they respawned on the field they were trying to land on, then flew back to the Carl
  18. So, it works fine for me on Real Comms (127.500) I talk to the Stennis all the time as I launch and land from it. However, I'm now adding the Carl in and have no idea what it's freq is. yes, I can load up easy comm's, but it seems we should be able to find what freq each ship/boat is running on just like the air craft...Maybe not as detailed (IE 40 channels for the F18), but at least ONE freq would be nice to see in the ME :/
  19. A question about RAT - If an AI, RAT Spawned, air craft goes down for whatever reason (out of fuel, shot down, a bug hits it and it crashes), will that cause it to respawn, or do you "lose" that one for good until Map restart? ***Edit*** I guess I really should experiment more before I get a "Brilliant idea!", then ask about it lol To answer my own question, yes, you get them back, but, not until the others in the flight have crashed/landed/despawned. Once they do, the entire flight is back
  20. So, on a player made map, when in single player mode, when you spawn in on the deck of the Sten, it ALWAYS spawns me in the middle of the deck (no option in the Editor to park it, only "auto"). See attached photo. I'm in the Blue Angels skin. The F18 on the ramp is an AI controlled jet This does NOT happen when I load this exact same map into Multi Player. We all spawn on the elevators like we should (However, related to ANOTHER bug, we always spawn on top of each other and "explode") ***EDIT*** This is on the Caucus map. I'll learn how to do the track when I get home from work
  21. How? I've been playing with it, and I can't get anything to spawn on the Sten. I've given it a very simple name, STN, and that's what I'm using - SetDeparture("STN"), but the aircraft never appears. Have no problems with other aircraft at actual fields, just the boat ***EDIT*** So, I don't know what I did in my first iteration, but, basically, I rewrote the entire LUA (my RAT TEST if you will) and, using the ships Unit Name (STN #001), I was able to get it to start working.....I went over that first one again and again and didn't see any syntax or spelling errors (lordy knows I can't speel, but that wasn't it), so...*shrug* at least it's working now and now we know for sure it's Unit Name ;) and not just Name
  22. So, been trying to find a sample, but no luck yet. Objective - Setup the Stennis (or any boat/ship) to run a "patrol" without using a ba-jillion waypoints I can do this fine all day long with aircraft because they have the switch waypoint function. I setup a few waypoints, and when it hits the last one, I send it back to the beginning of the route and off she goes again until she has to RTB for Bingo Fuel. To do this with any ship/boat, I have to keep making waypoint after waypoint, after waypoint, after...you get the idea, because they only have the turning waypoint option I'm sure there has to be an easy way in MOOSE to do this? Or is there an easy way within the ME and I'm just too green to see it?
  23. I remember watching a Crash Laobi YT video with Wags guesting, and I remember Wags talking about the beer can's, but never seeing them
  24. Yes, I would love to know the answer to this as well! In order to have my ships go around like my fuelers do, I have to build a million way points. I really would like to see the "switch waypoint" added to boats
  25. See, I knew it would be something simple! Thanks Grizzly! Much appreciated! Making the change now ;)
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