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Everything posted by fjacobsen
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Generator CB still pops without any reason. As other has noted - it seems it is related to engine RPM dropping too low. This is after todays small update.
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Exactly Main nav source is the INS. Not 100% sure, but I think that the navigation system compares the INS(s) with the GPS. If the INS and GPS posisition is within a certain margin, then the position is updated with the GPS position - if not then it uses the INS position. INS is prime source and GPS is secondary source, since it can be disturbed (i.e. jammed , scrambled or what ever it´s called).
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Nope _ I don´t know what it means ! Do I have to push "CRAB" and then Uncage simultaniously ?
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I had the Generator CB tripping again today after updating. I did not see when this occured though, just during the shut down process I found it to be tripped. Landing gear CB and Battery CB stays in now, so that seems fixed.
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As title says.. I can uncage the AGM-62 camera and pan it around, but I cannot cage it again, or otherwise recenter the camera.
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It´s not the procedure we are getting wrong - it´s the aircraft that isn´t right. So all attempts to fix this by changing procedures are also just interim fixes.
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[RESOLVED]CB for Undercarriage Drive Pops Out During TO Roll
fjacobsen replied to Laobi's topic in Bugs and Problems
I do exactly the same, but still the CB pops 7/10 times. It really shouldn´t be this weak. I agree that if You pull some amount of G during retraction that this could happen, but not to the extend we see now. -
Bombing with WW2 fighters is a hit and miss thing and can never be very accurate. I normally dive towards the target at 20-30°, keeping the target at the bottom of the sight, dropping the bomb at 2000-1500 ft (700-500 m). when dropping this close to the target use MV. Level (wagerecht) bombing is even harder, and is best used againt trains and vehicle coloumns flying over the train / coloumn. It can also be used against bridges, flying along th span of the bridge. Both methods requires some traing inorder to get the right "picture" where to aim and when to drop.
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Did You set the Bomb mode ? Look behind the stick on the center console. Select either Sturz OV, MV or Wagerecht MV, OV. Sturz: Dive Wagerecht: Level OV: Without delayed bomb fuze MV: With delayed bomb fuze
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Does the AGM-84 work in R/BL mode ? I ask because it works fine in BOL mode. But when I use the TGP to designate a target (Ship) and launch in R/BL mode, then the AGM-84 works fine until reaching TERM mode BUT.... AGM-84 that are set to SKIM will explode shortly before reaching the target ship. AGM-84 that are set to POP will pop up, but explodes once popped up, and on their way down towards the target ship. I have tried to set the self dustruct distance to 50nm, but to no avail.
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Files for the AG and CAS pages. AV8B_CPT.dll.crypt (I guess that the code for aircraft systems and avionics). AV8B_FM.dll.crypt (I guess that the flightmodel).
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+1 Maybe attention has been moved to the P-47 - who knows, not much feedback from the dev's here.
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Newest files are from 3rd October 2019 in the AV8B Folder
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+1 Everything works, both with and without datalink. BUT - I cannot release the Walleye ! Note: This is in a mission where I take of from the Carrier. @Sideshow..What do You mean by: "Put an air start jet in the same mission," ? Player has to start airborne - or just add a simple AI jet as being airborne ?
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I don´t know what kind of CB's the FW-190A8 uses. It all depends on how the wires has been dimensioned. If the wires can carry the shortcut load (without melting), until the thermal part of the CB trips, then the magnetic part might not be necessary. Thermal is for overload protection, while magnetic is for shortcut protection, and I doubt that shortcuts are modelled in the DCS FW-190A8.
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It works the same as for the last couple of years... OBL (radar update) simply resets the INS wpt position drift, instead of setting the position to where the radar cursor points. If You have the AJS-37 Viggen, then You can test that to see how it should work.
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Offcourse not, though during ground attack f.ex against an enemy supply convoy or train, You could get more than close, but regardless - the Generator and Battery CB's shouldn´t trip due to that, leaving the aircraft without any electrical supply.
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I opened a ticket, but did not get any other answer than they have seen my post here in the forum and that the FW-190A8 is still in EA. So hopes are high on my side that this will be fixed, but for me this module is not very pleasant to fly with these issues. And while it´s true that various wartime aircraft had their share of troubles, I really don´t believe that any aircraft, especially western ones, would have these easy to fix, but extremely dangerous issues. The A8 version was not the first prototype one :v:, but a late war version of the FW-190A, and issues like this would already have been fixed for the early production versions. The BMW801 engine and it´s associated components, like the generator, was also used on the DO-217, JU-88, as well as on some other aircraft.
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As I wrote... "...It makes sense that it can happen when pulling excessive G's, but right now it happens most of the time, even flying level below 250 km/h." Regardless if the system on the FW-190D9 was upgraded or otherwise changed - an electrical system as weak as what we see now on the FW-190A8 would definitly not have been accepted.
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Even back during WW2 electrical systems are not designed that way. I´m an electrical engineer and electric circuitry are normally designed so that it is the CB that immediatly protects the component that trips i.e should the electrical solenoids for the cannons / guns either overload, or the wires between these solenoids and their respective CB' shortcut, then this CB should trigger. That means that one of 3 gun /cannon CB's should trip - not the Gen or Bat. The Generator and Battery and their associated CB's would certainly be dimensioned to take the load of all consumers, or a bulletin be issued, that f.ex the Suit heater should be off when firing the guns/cannons - but I doubt this was the case. I really don´t believe that the German FW engineers, and definitly not the Luftwaffe, would accept an electrical system as weak as what we see now in DCS, neither for firing the guns, or the landing gear. The tripping of the Gen/Bat CB's happens regardless if I turn of Pitot heat, Suit heat, Nav lights and/or radios. Raising the landing gear most probably draws alot more current than firing the guns, so the Gen/Bat CB's should also trip doing that, instead the seperate landing gear CB trip's - which as such would be correct, but not to the extend we are seeing here. It makes sense that it can happen when pulling excessive G's, but right now it happens most of the time, even flying level below 250 km/h. I have never read any reports stating that Luftwaffe pilots had to play Piano on the CB's during combat, or when they where taking of. The FW-190A was relative easy to fly, also for the novice pilots.
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Exactly... The Bat and Gen CB's are the rimary ones ones, while the 3 CB's for the guns and cannons are seconday and meant to trip before the Bat/Gen CB's if the guns/cannons overload or shortcu the electrical circuits. Look in the manual page 32 for a schematic.
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Thanks :) As far as I can see the values in the lua file are in Watt. That means: ElecConsumerParamsGunFireSolenoid = {116, true, 15, 17} <--- 4A x 29v = 116W ElecConsumerParamsMachineGunLoader = {8, true, 15, 17} <--- 0.25 x 29v = 7.25W ElecConsumerParamsCannonLoader = {8, true, 15, 17} <--- 0.25 x 29v = 7.25W Nevertheless.. The system is still porked, since the Guns/Cannons CB's should trip rather than the Gen/Bat CB's. Also the landing gear CB is also too weak, but I have not been able to find any variables for that. Though it's still considere early acces, I have sned a support ticke, just to be sure that the developers are notified.
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It might had a weak electrical system, but I really doubt that it was this weak without being fixed IRL. The CB's might have been popped occasionally, but not each and every time. It´s not the guns overheating, but rather the electrical solenoids overloading the CB's. If IRL the CB's had been this weak, then I´m sure that Kurt Tank had them replaced and upgraded the Generator to take the load. Also it shouldn´t be the Gen and Bat CB's that would pop, but rater the CB's got the guns/cannons, since they would definitly be of a lower amp. rating that the "Main" Bat and Gen CB's. Also the CB for the landing gear should be this weak. For me it pops 50% of the time regardless wether I keep airspeed during retraction below 250 km/h and keep the aircraft steady i.e not pulling any noticable G's.
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Interim fix for "popping" CB's (at least when firing guns/cannons) First and foremost I wonder why this hasn´t been fixed yet, since it has been around for quite some time. But I have found an interim fix for the CB's to pop when firing the guns and cannons. Find this file: G:\DCS World OpenBeta\Mods\aircraft\FW-190A8\Cockpit\Scripts\Systems\weapon_system.lua Backup this file, then open it and change these values: ElecConsumerParamsGunHeater = {80, true, 5, 7} ElecConsumerParamsGunFireSolenoid = {24, true, 15, 17} <-- Change the value from 240 to 24 ElecConsumerParamsMachineGunLoader = {30, true, 15, 17} <-- Change the value from 300 to 30 ElecConsumerParamsCannonLoader = {35, true, 15, 17} <-- Change the value from 350 to 35 ElecConsumerParamsGunCamera = {20, true, 18, 19} -- 10 watt for camera, and 10 for camera heater
