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etienne1968

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  1. Hello gents, Did anyone notice a performance drop in VR, using foveated rendition/Multi-threading + Varjo Aero, from the latest software update (2.8.6.41066.1) ? I was previously enjoying so much flying 90 frames/sec no something nor reprojection stuff. Multi-trheading + foveated rendition was the win win combo with no compromise and now I deplore the stutters fest comeback. I didn't finger at all my graphic settings and my rig is more than up to date to face power demand (I9 13900K + RTX 4090 + 32Gb RAM DDR5). Many thanks to share your own experiences Best regards
  2. Hi gents, Anyone please to outline his Varjo Aero settings to match latest DCS MT iteration. It's clearly confusing for newbies to understand how to set up adequately V sync/motion smoothing combo (fixed 45, 30 or automatic, enables if app supports it, etc..). Would appreciate as well if someone could post his DCS ingame system settings for a high end rig : I9 13900k + RTX 4090 + 64Gb RAM + SSD. I'm pretty sure I miss something... Many thanks in advance folks
  3. Hello Gents, Since the last openbeta update (2.7.11.21408.1) and Apache installation, I encounter VR issues as shown below : https://youtu.be/dl3vYuYBqE0 Despite my attempt to repair files (slow method), reinstallation of Steam VR app, Nvidia control Panel settings reset, nothing works. I fly the sim mainly in VR and it was running smoothly so far with my high end PC (RTX 3090/I9 9900K/ HP Reverb G2). Your help would be highly appreciated for troubleshooting. Thanks
  4. Hello Gents, Since the last openbeta update (2.7.11.21408.1) and Apache installation, I encounter VR issues as shown below : https://youtu.be/dl3vYuYBqE0 Despite my attempt to repair files (slow method), reinstallation of Steam VR app, Nvidia control Panel settings reset, nothing works. I fly the sim mainly in VR and it was running smoothly so far with my high end PC (RTX 3090/I9 9900K/ HP Reverb G2). Your help would be highly appreciated for troubleshooting. Thanks
  5. Sorry to hear about that Nozzle, what a disappointment indeed, especially if we consider how complicated it is to return the defective item to China. It looks like that company is not concerned by after sales services which is gonna be prejudicial to their expansion in western countries. tcheers
  6. Hi folks, I've been using my brand new Winwing supertaurus for just 2 months and the finger lifts on the throttle are no longer working. I mean no valid input in Simapp application and DCS F18 module. It looks like the internal mecanism or switch is dead. Any clue please for troubleshooting. It would be a nightmare to return the device to China as it took almost one month to be delivered the parcel when ordered online. What a frustration !! One more issue to ruin my experience, the radar elevation wheel on the grip is no longer recognized in DCS F18 with no explanation.... It was working perfectly one week ago. However, contrary to the fingerlifts, it is recognized in SimappPro. Any help highly appreciated gents
  7. Hi Speed-of-heat, thanks you for sharing your experience and tweaks. I'm a french simmer and got my G2 a couple of days ago. I was expecting a "Waouh" effect right out of the box on my high end rig (I9 9900K 32Gb RAM / RTX3090). So far I was simming in VR with Reverb G1 and was actually enjoying a lot the smoothness with all sliders maxed out and MSAA 4, Steam VR SS at 140%. Ghosting at very low altitude / high speed on F18 was barely noticeable when overflying the battlefield with numerous explosions smoke. Like many simmers, I was teased by the G2 ipd manual adjustment device and the promise of an unprecedented clarity, brightness. Eventually it's a tremendous disappointment as with no tweaking, right out of the box, unsustainable ghosting is spoiling my visual experience. Yes I can't deny a better clarity, an eye candy colorful image but at the expense of a smaller sweetspot and a laggy ghosting side effect when looking around with the same DCS / Steam VR setting as for the G1. I was thinking that the hardware design technology was pretty similar between the two generations. Infact I have to lower my settings and/or Steam VR SS at the point the compromise is not visually acceptable. So I gonna give a try to your recommendations. Hopefully it’s gonna help to convince me not to roll back to G1. Greetings
  8. Hi Captainhelmet, thanks you for sharing your experience and tweaks. I'm a french simmer and got my G2 a couple of days ago. I was expecting a "Waouh" effect right out of the box on my high end rig (I9 9900K 32Gb RAM / RTX3090). So far I was simming in VR with Reverb G1 and was actually enjoying a lot the smoothness with all sliders maxed out and MSAA 4, Steam VR SS at 140%. Ghosting at very low altitude / high speed on F18 was barely noticeable when overflying the battlefield with numerous explosions smoke. Like many simmers, I was teased by the G2 ipd manual adjustment device and the promise of an unprecedented clarity, brightness. Eventually it's a tremendous disappointment as with no tweaking, right out of the box, unsustainable ghosting is spoiling my visual experience. Yes I can't deny a better clarity, an eye candy colorful image but at the expense of a smaller sweetspot and a laggy ghosting side effect when looking around with the same DCS / Steam VR setting as for the G1. I was thinking that the hardware design technology was pretty similar between the two generations. Infact I have to lower my settings and/or Steam VR SS at the point the compromise is not visually acceptable. So thank you in advance to share with us your progress in tweaking the G2. Greetings
  9. One thing to add is that VULKAN API is involved in FS2 VR graphics rendition...
  10. I agree with you 100%, FS2 is in no way a competitor on the hardcore military flight simulation market. By mentionning FS2, I was just willing to give some pointers on this very topic related to the sensation of speed. My rig is up to date and is giving satisfaction (RTX3090/I9 9900K combo) with no stutters at all except when you overfly multiple ground explosions after a bombing run. I see no ghosting, and framerate is more than decent with STEAM supersampling at 140%, MSAA 4x. but definitely, sensation of speed is the frustating point on my side. Yeaaaah man !!! That's it... Thanks for showing the real life as it is and as it is missing in DCS VR. One day hopefully
  11. You are right about scaling and Syria map with regards to Caucasus. And I'm on the same page regarding the level of detail or ground clutter as a factor affecting highly the sensation of speed. But actually, the sensation of speed in VR is unfortunately not even close to reality. And surely for an optical limitation reason, this is the trade off for VR users compared to 2D monitors users...
  12. What do I want, Wilbur81 ? just a kind word of ED team, saying we know that and soon or later technology should be responding to that matter. Or something like, yes it is actually technically speaking feasible but not considered as it would be too costy or complex to workout the core software or whatever. Needless to be the spear head of ED, I just express my personal wish list, shared by many others. And by the way, DCS isn't only a video game anymore as they are targeting a professional market, my national Air Force being a client. regards
  13. I understand your point but persist to say the sensation of speed is unproperly rendered as you must achieve something like 600Kts to obtain this result. And flying that close to the ground at 500 or 600Kts would give you way much more sensation in real life for sure. The usual speed flown in real life as shown on the real footage is around 450Kts. Most of the time, if you pay attention to ED youtube ads, boasting a new scenery or module, very low altitude cities overflying is always shot at 700Kts in the HUD. So they know they have to boost the speed rendition to be more immersive, impressive and then realistic...
  14. See no offence buddy but this topic makes sense to me and is not as irrelevant as you think. Disregard the topic if it is bothering you in any way. I respect your opinion and therefore expect mine to be respected in return. One more time it is a true fact that the sensation of speed is realistically rendered flying Aerofly FS2 in VR, and this software it is way much less ambitious than DCS. And If you had read carefully my post, you would have noticed that I do not question the airspeed of the aircraft as a parameter itself... The sensation of speed is not properly rendered whatever the detail of clutter is displayed. And when I fly in VR with my HP reverb at a given FOV, with almost all sliders maxed out, boosted by my RTX3090/I9 9900K, I persist to say it is frustrating as we are so close to perfection. No doubt soon or later, computer technology will be matching expectations with no compromise, unless it is already feasible today. Now if you are satisfied as it is, perfect enjoy.
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