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SpecterDC13

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About SpecterDC13

  • Birthday 10/17/1995

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  • Flight Simulators
    DCS OpenBeta, MSFS 2020, Falcon BMS
  • Location
    Nevada
  • Interests
    Flight Sim/Guitar/Art
  • Occupation
    USAF 2W171 Weapons Load Crew Chief
  • Website
    https://www.youtube.com/channel/UC6H6MJFNwIJ-rw1FXDgdRZg

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  1. It should be able to recognize both aircraft from the back. The JF-17 does use a DSI which would make it difficult to NCTR. But if it isn't recognizing the F15E then maybe they haven't added it yet.
  2. My bad I wrote those down for my reference and then must've copied pasted the whole thing I wrote. Would you like the pm? @BIGNEWY
  3. It appears that the Tracked Target Symbol, Target Aspect Angle, and the HUD Reticle Aspect Indicator are all tied together. When the Tracked Target Symbol changes every 22.5 degrees (as it should) the Aspect Angle and HUD Aspect Indicator also changes. Only the Tracked Target Symbol should change every 22.5 degrees whereas the Target Aspect Angle should display in tens of degrees. and since the HUD Reticle Aspect Indicator should be tied to the Target Aspect Angle that too should change every ten degrees. This makes it difficult to do base line intercepts as flying 120 AA is ideal for intercepting but on the FCR the AA never reads 12 it only shows 11 and 14 and in some situations it shows 13. All-in-all I think there was some confusion, or it is still a WIP moment. See attached track files and mission files. 22.5 = 22.5 FCR AA reads 2 22.5+22.5 = 45 FCR AA reads 4 or 5 22.5x3 = 67.5 FCR AA reads 7 22.5x4 = 90 FCR AA reads 9 22.5x5 = 112.5 FCR AA reads 11 22.5x6 = 135 FCR AA reads 13 or 14 22.5x7 = 157.5 FCR AA reads 16 22.5x8 = 180 FCR AA reads 18 Only the target symbol should change in those degrees not the AA number. The AA number should change in tens: 11, 12, 13, etc. F16 Aspect Angle Testing from the left.miz F16 Aspect Angle Testing from the right.miz F16 Aspect Angle Test tgt from the left.trk F16 Aspect Angle Test tgt from the right.trk
  4. Yes, the TGP and HTS are both considered CAT III stores. Here we go again. The jet does not know what is installed on stations 5L and 5R. Therefore it is the pilots' responsibility to know what is loaded and to ensure that he stays in the correct CAT. If he has the TGP or HTS pods he is still CAT III. Even after you release stores off of stations 3 and 7 and you get the caution light you should ignore it and stay in CAT III. Remember the jet does not know that you have stores on 5L and 5R. Please refer to my other comments in this forum. Per the -2 TGPs and pods are CATIII regardless of other stores.
  5. In conjunction with the scratchpad tool here is an app called DCS-DTC that will do all the work for you. It will input coords that you grab from the F10 map using the capture function of it. You can setup your MFDs, countermeasures, bingo, tacan, ils, and much more. Setup everything and press load and it will set everything up for you without you doing any work after starting up. https://github.com/the-paid-actor/dcs-dtc/releases
  6. Yeah pretty much what Falconeer said. But again, just remember what is loaded to your jet and ignore as needed. Most situations you can just ignore it. And honestly until ED implements more effects in terms of G loads on equipment you should be alright either way. Ive flown with guys that have never flown in CAT III and have pulled more than enough Gs with certain configurations. But if you want the realism and immersion then you know what to do.
  7. Yes, you will get that warning once anything comes off of sta 3 and 7 when wing weapon pylons are installed. Even when you press Master Caution the caution will stay there. Pressing Master Caution is the same as pressing F-Ack (once implemented for PFLD) you are just acknowledging the warning and you have to do certain things to clear it. Same as when you get any other warning like fuel cautions or Equip Hot, they go away once corrected. But yes, you are still CAT III with those 120s and tanks. And definitely CAT III if you had your TGP/HTS. Refer back to my earlier posts here about ignoring it.
  8. @GregkarCheck my youtube video. It is as in depth as possible. A bit older but I did some things to future proof. Still waiting on a few features like DTC and some others to be in until I update it. But it goes over literally everything. https://youtu.be/HQKxKIHIIRQ?si=uYW7i1gpVXumeTs2
  9. Yes I get that. I'm just saying from what I know it seems to be good as is and is acting as expected. If anything I am shocked that this got implemented and doesnt seem to be bugged lol
  10. @GregkarNope, they are not. Just remember 6x 9s good to go. Throw 120s on and boom CAT III. I think we all just think they are because most of the time they are paired with A2G munitions and the TGP and HTS pod.
  11. No it should not. As far as I am aware all blocks of the F16 that the USAF has and does fly (including the ones I work on) do not recognize what is on those stations. You gotta remember irl all missions are planned and jets are configured a certain way well in advance so the pilots know exactly what they are going to be flying with. If I get into a mission that someone else made I just pop into F2 real quick and if i cant do that I just check the switches for the left and right hardpoint stations. Typically if there is something on those stations then the switches will automatically be flipper on a hot start. If it is a cold start then turn them on and see if those pages turn on. If they dont turn on then you dont have anything loaded there.
  12. @Furizit gives you the warning when you have the TGP and HTS loaded because it does not recognize them as stores in the SMS memory. Ignore the warning in that case and stay in CATIII. I also clarified that ECM by itself on the centerline is CAT I. It turns CATIII when loaded onto a wing station. @Gregkar2x tanks with 6x 9s can be CAT I. The minute you throw 120s on then it will be CATIII since the 120s we have are the C5s. Also keep in mind that if you start with an A2A loadout and end up being asymetric later in the flight (i.e. 2x msls on left wing and 3x on the right or 1x and 3x) that is a CAT III condition. @SickSidewinder9Where are you getting your info that it isn't?? Not once did anyone say that CAT deals with Gs. The CAT switch limits AoA it does not limit G. You can still hit 9Gs in CATIII if you are meeting the right conditions. The CAT limits the AoA you can pull which should make it harder to hit that 9Gs in normal conditions (meaning you are within the envelope). Especially when we get the Sniper that is CATIII all day long.
  13. @Falconeerwhat do you do? I am weapons at Nellis on the 16.
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