

Spathiphyllum
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Everything posted by Spathiphyllum
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[REPORTED] Wingtip vertices visible on carrier
Spathiphyllum replied to _e10's topic in Bugs and Problems
Is this normal? Parked on the Stennis. Boat speed 25 knots. Is this effect realistic provided the aircraft is parked on the carrier? -
3rd unanounced helicopter speculation
Spathiphyllum replied to QuiGon's topic in Polychop-Simulations
Now reading this, I suddenly have serious doubts regarding a Polychop Kiowa. It looks like it won't happen and indeed it's quite unclear what is going on. -
3rd unanounced helicopter speculation
Spathiphyllum replied to QuiGon's topic in Polychop-Simulations
Whoever has the licence, they better release it soon! :-) -
3rd unanounced helicopter speculation
Spathiphyllum replied to QuiGon's topic in Polychop-Simulations
Do I understand correctly that the next helicopter from Polychop is gonna be the Kiowa? If so, that's amazing, can't wait! -
Not that unique. Finnish Hornets also operate out of road bases as well as Czech and Hungarian Mig 21 aircraft used to, too, just to name another. Also, ED already refused to enable Heatblur's implementation of such road based systems in the online environment and added that such a functionality should be developed by themselves and not limited to the Viggen. So I guess it may actually happen at some point, even if it is not such a high priority item right now. Might be a good idea to go and lobby for it to come.
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I very much prefer the Gazelle. I wish rain effects on the windows were added though.
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[FIXED] Magnetic Declination Knob not functional
Spathiphyllum replied to Spathiphyllum's topic in Bugs and Problems
According to others it does actually work but the knob itself isn't animated. Fingers crossed this and other missing animations (at least that of the toe brakes and the radar stick movement) will later be added. -
I am not too sure if this is the correct behaviour after a less than perfect landing. After a hard contact, I drifted kind of sideways on the runway until coming to a complete halt. Going to exterior view, I kind of expected collapsed landing gears and possible further damage but all I found was the landing gears half sunk into the runway. I guess there's no damage model for this kind of event? I managed to reproduce this on multiple occasions.
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Viggen night attack against static and dynamic targets
Spathiphyllum replied to Spathiphyllum's topic in DCS: AJS37 Viggen
I am not expert at all, in fact very limited knowledge of aircraft but based on what I read so far it seems to be very realistic. The "way" precision night bombing was meant to be done in the Viggen is by using the illumination bombs to light up the target and then throw whatever bombs on it. This is normally done by a co-op work of multiple aircraft, one drops the Lysbomb and the other(s) then bomb the now lit target. Correct me if I am wrong. -
Viggen night attack against static and dynamic targets
Spathiphyllum replied to Spathiphyllum's topic in DCS: AJS37 Viggen
Keep us posted how it went! -
This whole road base system should really be supported and enhanced by Eagle Dynamics themselves so that it works fine even in an online environment and not limited to the Viggen. Fingers crossed it will be taken care of in the near future. Not only the Viggen but the AV8B as well as helicopters would greatly benefit from it.
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Please make a helicopter. An EC725 Caracal, a Super Puma, a NH90 or even a UH60. :-)
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I am really hoping this effect will be added.
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3rd unanounced helicopter speculation
Spathiphyllum replied to QuiGon's topic in Polychop-Simulations
Thank you! I am a total DCS noob, started a month ago, but I already have the Gazelle and love it sooo much! I hope you will develop more helicopters! :-) -
3rd unanounced helicopter speculation
Spathiphyllum replied to QuiGon's topic in Polychop-Simulations
I am new to DCS, and a bit confused. The Gazelle was made by Polychop. Miltech is a new dev group consisting of ex Polychop staff. And do Polychop still continue developing alongside Miltech? If so, then it's good, because out of one helicopter-focused dev group we now have two. Hopefully it means more content too. -
Viggen night attack against static and dynamic targets
Spathiphyllum replied to Spathiphyllum's topic in DCS: AJS37 Viggen
Thanks guys! I have also quickly run through the relevant pages of the manual and found some YT videos, illuminating the target using Lysbomb seems to be the way to go. I will also try radar bombing but it's not that accurate I guess. -
I am wondering if the Viggen is capable of carrying out a precision attack at night time against: - static targets such as buildings or parked armored vehicles - against moving armored vehicles If so, what weapon would be the most suitable and how would you "find" the target at night, especially if it's a small vehicle such as a tank?
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Now this is reassuring to know.
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Although I agree the Viggen is lacking in certain areas, including missing basic animations such as that of the toe brakes, the radar stick, the magnetic declination knob and many more, is packed with non clickable switches, missing mirrors etc - I do not think that it looks bad at all, even the opposite. I believe it is one of the finest looking models in DCS, both interior and exterior wise and the textures are of superb quality.
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Read it, thanks for the link.
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Fair enough. Just want to respond to one statement, regarding the profit of the developer and scaring off other customers. I can't care less how the cash is flowing to any developer in any business, neither do I care about scaring off other customers. What I do care about is the product itself and if I find it appropriate I should and certainly will report my observations and opinion since I haven't received any of the content as a birthday souvenir but paid for it. Agreed, the product isn't in a bad shape at all but there is plenty of room for improvement and my only concern was / is if the developers are going to address them or not, considering the aircraft is on the market for a year and a half and basic stuff are missing that one would obviously expect from a high fidelity simulation. No point repeating myself, made myself heard, let's see how the Viggen is gonna leave Early Access.
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Not exactly the case. The Viggen is in my opinion the most beautiful aircraft of all the available modules. Not only the real one, but the simulated one too: the 3D artwork is a masterpiece, a higher art of modelling, the textures are amazing. Overall we've got a very fine simulation of an extinct jet, one that I always loved as a child (was lucky enough to even see one in real life as a Viggen is - or at least was - displayed in a museum in my native country) and love it as an adult too (although the Gripen is my all time favourite). And exactly this is why I am nuts. This is the one and only Viggen we can mess around with. No one else, ever will make one. If this will not be perfect, we'll never have a perfect Viggen. I don't care about my A10C, my Harrier, my Hornet, my Mig 21 or the any of the rest of the modules I own. The Viggen means something to me and this is why it's bugging me so much that some very basic, very elementary stuff are missing. I am sure there are numerous problems with other DCS add-ons too, but I wouldn't spend so much time whining about them, simply because I don't care that much. Maybe I do sound harsh or demanding, but in fact I just want this to be nothing less than perfect. It does have the potential, very much - and it would be such a pity to see it miss this opportunity.
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That is an utter nonsense. A buyer is responsible as long as he or she is checking the official description. That is agreed. Done that. But why would a buyer be responsible for looking for more than what the developer provided? And what if there was no videos uploaded and what if the uploaded videos don't show the part or system one's interested in and what if no forum threads are discussing it? The difference here is the fact that we are talking about an Early Access product and as such I can to a certain degree accept the highlighted issues or lack of features. Fine. I would even believe or at least I'd love to believe that all of these will be dealt with in due course. As I am not friends with the developer, don't know them at all, I can't say I trust them. I may trust them once I know them and find them worthy of trust. As it stands, I can solely rely on simple facts. Given is a simulation that is a year and a half old and I asked legitimate questions about very basic elements. Some people seem to take it as an offence against their beloved product. On the other hand though, I need no refund, despite my expectations aren't fully met as it currently stands, I'd love to see what this product will become like towards the very end of Early Access. Let's see if the developer will continue improving on it once the currently work-in-progress new product comes around or will the outstanding bugs and issues and whatnot be left untouched. Time will tell.
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HUD unreadable even at brightest setting
Spathiphyllum replied to Spathiphyllum's topic in Bugs and Problems
As said I have never seen a Viggen HUD and therefore I have absolutely no reference regarding how it should look like. What I can do is to compare it to other modules that I own and I have to conclude that each and every module I currently own (ones that come with a HUD) have perfectly readable HUD no matter what the weather is like, no matter what background it is put up against. And since the Viggen is the only module where I have a hard time getting a proper reading off the HUD, I dare to think it might not be accurate. But I might be wrong. I can't check for obvious reasons so I take the developer's word on it that it's realistic. If this is how the real Viggen HUD behaves, then be it, I never wanted more than a realistic depiction of a Viggen, with all it's advantages and shortcomings. In fact it's reassuring to know that we are striving for realism: with that in mind I can finally see a glimpse of hope that eventually the toe brake, the radar stick, the magnetic declination knob will also be animated, the aircraft will be given mirrors and the dozens of non clickable switches will also be brought to life, just like on the real deal. It's Early Access after all, so I should be patient, right? -
Sure they are mapped, of course. But it's quite weird to look at the stick and meanwhile I manipulate the switches, nothing happens, nothing actually moves. How am I supposed to know what position the switch is in without having the visual reference / confirmation. In the real aircraft it's moving too, isn't it Surstromming, you also like "to go with the realistic one" as we learned. ;-)