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Everything posted by Niehorst
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Ok mates, finally I got it! Had to move the Mission Script Folder from the OvGMe Mod Folder to the OvGMe Main Root Folder. Now it works fine. Just startet 3 missions and quit them. BEAUTIFUL!!! Question: Do those friendly Airfileds in the Emirates have to be neutral?
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Ok, I can now start the Campaign. Regenerate a new first Mission works as well. But, when I quit the Mission an error message appears. Somethings seems to be wrong with the Mission script. see the screenshot below! I put the Mission script Folder from"Falcon over PG -02-11-2019" in my OvGM Mod Folder and reactivated it. Did I miss something?:cry:
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Ok, I tried. Replaced 3 Falcon Files and the Falcon over PG Folder. Replaced the Mission Script Folder and reactivated it. Still no joy! Same Problem: After choosing F16C in Campaign submenu, there is no Campaign to select and nothing happens. BUT the "firstmission.bat" seems to create missions for F-16C now. We seem to Approach the Thing :thumbup: Thanks for your support!
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It's an impudence! You guys make holidays? ONE WHOLE DAY? You have the most important jobs on earth, guys. Please don't do that again and I will forget about it! :lol:
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yes, I did. Everything I need is in the "Hornet over PG" Link, Right?
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Hi all, I can't get Falcon over PG running! Hornet over PG seems to work fine. Did everything said in the readme. When I open "Campaign" in the main menu I can choose F16C but there's no Campaign shown and Nothing happens. When I execute the firstmission.bat, the cmd window opens and seems to work fine, but at the end it Shows Information About hornet/tomcat flights starting from the stennis/vinson. I double checked the Folder structure and did the Installation twice. any suggestions?
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For the Love od God Dev's, can we drop tanks!
Niehorst replied to Harley Davidson's topic in DCS: F-14A & B
"...bags are gone!":thumbup: -
"this 3 wire is as beautiful as Meg Ryan" (or something like that)
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already discussed. SEARCH FUNCTION!
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"BONES 3 o 8, CLEARED HOT!"
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I'm sure that the NWS / taxi / landing- and takeoff behaviour will change in the future. As someone mentioned above, this is a quiet common bug in brand new DCS modules.
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Same here! Even with a curve in the pedals the NWS is still to sensetive. You can increase the curve but: As soon as you disable NWS and let your rudder take over, the input to rudder is far to small, cause of the curve. Most of the time I end up climbing just as I am about to hit the green.
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Anybody remember the initial release of the shark and how often it was delayed? In these times there was no information at all but the next planed release date. ED gave us the Viper as they promised in time! And nearly every time I open the forum I can read news and other important stuff. It's sad, but we simply can't have a Patch every two days.
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[NO BUG]CCIP with CBU 97s and mk 82s (so far) does not work
Niehorst replied to bcl816's topic in DCS: F-16C Viper
Thank you mate.:thumbup: I wasn't sure anymore, but there was ONE time I got it off the rail. Must have been pre-patch version when I messed around with everything available. Anyway, with the present fixed BH of 1500 ASL it's much better to do it the "Harrier" way, so you don't accelerate the weapon to much downwards. So please no hurry at this point ED! :music_whistling::clown_2: -
[NO BUG]CCIP with CBU 97s and mk 82s (so far) does not work
Niehorst replied to bcl816's topic in DCS: F-16C Viper
Guys, try to compare the behaviour of the ccip pipper of the 87's and the 97's. make a dive and increase the angle more and more and look whats going on on that BFL. What I observe on the 97's side just doesn't look right. The vertical bar should increase it's speed towards the bottom of the HUD as you increase your dive angle. In fact, it never reaches the bottom of the HUD. -
no, I was dropping some iron and only had 2 sidewinders on the tips!
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Don't know if I'm doing something wrong or if this has already been reported: After hitting the A-A Button the first time, the sidewinder tone won't go away even after hitting the A-G Button. You always hear the sidewinder in the background. When you're turning back towards a ground target and the sun passes your HUD, you can hear her locking on the sun. Do I really have to unselect the sidewinder..? And if so, how do I do it? :huh:
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F-16C & CBU-97 SFW, ED went above and beyond
Niehorst replied to Spudknocker's topic in DCS: F-16C Viper
If we would be writing in a COD Forum you would have beend kicked as NOOB! sorry Spud, only joking. I can remember it as it was yesterday when I read about ED's plans for the CBU97 animation for the A10C. I had much more hairs (on my head) But it was really awesome to see this badboy back in action after not flying the Hog for so many years. -
[NO BUG, CHECK AMMO TYPE] No bullets but gun working
Niehorst replied to 30mikemike's topic in DCS: F-16C Viper
Don't know why, but I love the no-tracer-rounds for strafing ground targets. Perhaps because you have to wait a little and it's seems that all projectiles hit this poor truck at once. They lay down on him like a blanket. One of the 3-4 best scenes from the release trailer. -
[NO BUG]CCIP with CBU 97s and mk 82s (so far) does not work
Niehorst replied to bcl816's topic in DCS: F-16C Viper
For me it's still not possible to get a CBU97 of the aircraft with CCIP (the oldschool way) Tried several angles, speeds and altitudes. I know the described method when the impact point is far below the HUD and you simply put the visible pipper over a target, hold the pickle, pull up (more or less), let the FPM catch the BFL and wait for release. That works fine!:thumbup: The Marines of our forum can tell you: The AV8B can do it the same way. -
The fact that we can't jettison stores and that the VIPER came out without a radar gun pipper show us that we don't have an early access viper but a prehistorical one.
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[REPORTED]Hate when this happens. Catapult spawn
Niehorst replied to MarkyMark's topic in Bugs and Problems
even in SP a familiar view! There is this bug where a 2 ship flight ALWAYS jumps back to cat1 and cat3 everytime you klick on an aircraft of this flight (or a steerpoint) in ME. No matter how often you change their starting position or if another flight is already on these catapults. -
TGP won't stay stabilized / area track or point track
Niehorst replied to Niehorst's topic in Controller Questions and Bugs
Added a deadzone to the mini stick. Everything works just fine. Case closed! -
TGP won't stay stabilized / area track or point track
Niehorst replied to Niehorst's topic in Controller Questions and Bugs
OK, I tried once more on the cuacasus map with a steerpoint directly on a couple of trucks. For that first drop everything worked as it should. Was able to switch from area track to point track and back. The GBU found it's target --> KabOOm :thumbup: But as soon as I move the TGP it won't stabelize anymore no matter what I do. TGP as SOI and not as SOI. Just saw a tutorial. The guy mentioned you have to double click DMS down. Tried this too, no joy! TMS down should bring the pod back to boresight, right? I have to press it many times. Every press brings it a little closer to the boresight position What to hell am, I missing here guys? Using a modified Cougar throttle. the mini stick works absolutely fine for slewing the TGP