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broderbund67

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Everything posted by broderbund67

  1. While stopped with engine on, deploying the speed brake will start playing a rumble sound. We should only be able to ear that once the plane reach a significant speed
  2. I did many testing with different load outs and in my opinion it is linked to the wing fuel tanks. I don't know if it is fuel imbalance or drag coefficients. Every time I climbed to 20,000ft and accelerated to approx. Mach 1. Issue only appears with wing fuel tanks. The left wing tend to dip with them
  3. Did some testing, it seems that with two fuel tanks, the left wing has a tendency to dip. Using the trim to compensate will make it impossible to equalize back. A clean aircraft will fly perfectly straight without needing trim
  4. Trim position is in the far back of the left console. From Matt's video at 12:10
  5. Same here it is difficult to trim level. It will always tend to go left or right a little bit and the trim is not fine enough to correct. At the begining I thought it was a deadzone problem on my joystick. I don't know how it is in real life though, maybe you can never get it right either.
  6. Agreed, the sounds are awesome, so immersive. Being able to ear the engine is also very useful for formation flying, landing and taxiing.
  7. I am also having trouble reading the MFD's without leaning forward with an occulus Rift S and PD at 1.3. I don't know if it is the reflection on the MFD screen or a lack of contrast. It is not really enjoyable as is. I see that some of you have no problem at all so I'll keep tweaking my settings
  8. For those who would like to see detailed technical pictures: http://www.f-16.net/g3/f-16-photos/album03?page=17
  9. It will be easier once we have the TGP but for example if you have 4 AGM's and you find a line of 4 tanks: - Master mode A/G and bring maverick display to the DDI - select a nearby waypoint and press WPDSG (first mav will slave to this WP) - Sensor control switch up to bring HUD TDC - Slew POI to the first tank using HUD TDC and looking at the maverick display or HUD (it's a bit tricky because HUD slew is more sensitive) - the maverick should lock the first tank automatically once it is looking at it. Fire first missile - second missile comes online, press uncage buton and it will slave to the tanks location - slew to the next tank and repeat It is actually a fast way to unload all the missiles in one pass without having to slew each mavericks back to the target area and without undesignating the ground POI. It is probably not a common USN practice though :)
  10. Thanks Svend it works perfect. This way I can keep my groundtarget point and slew the maverick with the HUD without having to undesignate/designate the POI every time. It's a very fast way to slave all of your mavericks to the target area.
  11. Ok so when you step the missiles they automatically come back to boresight. You cannot preset all of your missiles to look at one direction.
  12. I was trying to fire all my mavericks in one go, locking each of them to a different target using the step button. Unfortunately when you step the missiles they lose lock. On the real aircraft is it a feature or not possible? I was under the impression that the mavericks were "independent" and would keep looking at the target once stepped.
  13. Am I missing something? Currently when loading single LAU pods are not attached via BRU-32, they are attached on BRU-33 double racks
  14. Looking at the following video, it seems like you also get wing shake when dropping bombs (probably induced by the charges in the pylon detonating). https://youtu.be/Ud9mSfeZ_mw?t=16m2s
  15. This video gives some good shots of the vertical stabs shaking with turbulences
  16. ok got it. Thanks for the answers guys
  17. On the loadout page, when selecting single rocket pod, it comes attached to a double rack. Isn't it supposed to attach directly onto the pylon?
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