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Everything posted by broderbund67
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Hi, Are we still waiting on an update for this one or was it resolved? I still find the pitch to be very twitchy during take off and aerobraking. Thanks!
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its like a brightness knob controlled by my head
broderbund67 replied to nighteyes2017's topic in VR Bugs
I hope we can get an option to disable this effect. -
The Gamma also completely darkens the cockpit so it doesn't fix the issue. Is there another way to only lower the highlights?
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In VR during the day I have to chose between having the HUD completely washed/unreadable out against the clouds/sky or Cockpit completely dark... It has unfortunatelly been going on for years and I cannot get a good balance
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At 12:37 we can hear it on this video as well https://youtube.com/watch?v=EWgFcOGMy4g&feature=shares&t=756 It doesn't seem to be doing it going back to ground idle
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Thank you so much @Mustang the dynamic range is much better, it is a big improvement. Also I am getting nice turquoise water near the coasts of PG and it is gorgeous (for some reason it wasn't showing with the stock shaders.)
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solved HUD almost impossible to see in VR
broderbund67 replied to broderbund67's topic in Bugs and Problems
Deleting the shader folder in DCS and repairing solved the issue. The HUD visibility is much better now. Thanks -
solved HUD almost impossible to see in VR
broderbund67 replied to broderbund67's topic in Bugs and Problems
I have done that. I understand the day and night HUD mode are not implemented but currently at max brightness this is not enough. -
The current brightness and contrast of the HUD make it almost invisible against the horizon or clouds. I am using VR and cannot fly this plane due to this issue. The other modules are OK
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Is it still working? I personally cannot get it to track the laser
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Thanks for the reply, no worries, your sound mod it already great! I was just wondering if there was something I was missing in shutdown sequence of the mirage like an other device spooling down after engine shutdown but couldn't find anything.
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Hi @sedenion, Thank you for you sound mod it really enhance the experience! For some reason I seem two get two engine shutdown sound when I turn the engine off. I get a first shutdown sound playing then the engine spools down and gets silent for couple seconds and then I get another shutdown sound. Any idea why it is doing that? Thanks!
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Any news on this? It is still not working
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Did they model some of the big batteries Near Calais? Thinking about battery Todt in Haringzelle and battery Lindemann in Sangatte
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Here is a cool website to check old airfields, linked is Mardyck but you can find most of the airfields from the Normandy and channel map: https://www.forgottenairfields.com/airfield-mardyck-1060.html
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Ok, thank you for your reply!
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Does the map comes with any ww2 assets or do you need the WW2 asset pack?
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I am using one of the 4 ways hat on my throttle as mouse binding (right, left click and scroll up and down). It is very convenient in VR because I can click anywhere in the cockpit by just looking at it and keeping my hand on the Hotas. My only issue is that the scroll up and down functions are single increments which makes setting the altimeter, floodlight knobs... a long process . Is there a way to click and hold scroll up so it keep incrementing? For example in the f18, to set the bingo, you can left click and hold on the bingo increment button and it keeps increasing the value. Thanks
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Flying around in the f16 at dusk into the night... it was pretty awesome in VR.
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I was looking at it in VR, seems that there is still some work to do on the 3D model. Example: The wheel bay lack some details.
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On this video (most likely super hornet) the "In range" cue comes at 1.3nm from the target 12deg dive.
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For those interested this is how the intake looks: Super Hornet but same
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I tried this again and it is clearly linked to the fuel quantity in the wing external fuel tanks. After flying for a while and monitoring the ext fuel tank quantity, the left roll disappear as soon as the tanks are empty. For some reason it is not doing it when air starting
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Hi Matt, See track attached. The plane is loaded with fuel tanks only. Beginning of the flight is low altitude level flight, no issues. Then going up, the plane is creeping slowly left without any input. As the flight goes, the roll rate amplifies. I hope it helps and thanks for the F-16! Roll left.trk
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Hi BIGNEWY. It depends on the weather wind speed. See track attached I have 20 knots of wind at 33ft. It is kind of hard to hear but the speed brake sound effect kicks in when I deploy the speed brake while the aircraft is still. With higher wind speed the sound effect gets louder. No sure whether it is intended behavior or not. speed brake sound.trk