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patpatpowercat

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Everything posted by patpatpowercat

  1. It is implemented, however it is NOT involved in the ALE-47 programming from the MFD. The only way to change the programming is by editing the .lua file (can be found in mods/aircraft/fa-18c/cockpit/scripts/tews/device/). Look in controls under "Dispense Button". I don't believe it is bound to a key by default. And yes, the default programming of it is excessive. You've got 1 press and you're empty pretty much.
  2. Any chance we can get the tanker orbit a bit larger? Having trouble because soon as I'm lined up, the tanker is making a turn, and since created waypoints are always flyover, it banks left, then right, then levels, then immediately turns again.
  3. I have noticed it will have a negative charlie time. So it seems like perhaps the carrier actually cycles on the set time, it may just be a display thing. I have seen ready for recovery, charlie time -5 minutes or something to that effect before.
  4. That's similar to a square is always a rectangle but a rectangle is not always a square. In either case you lose lock, radar can't tell if it's because of a shoot down or some other reason. Short answer: no.
  5. Thanks for the explanation, I was wondering as well
  6. Still love the script. However, has anyone else noticed it messes up ICLS with the carrier? Without the script loaded, ICLS works fine. With it, no ICLS. I have also tried loading the ICLS as a triggered action (after the TACAN of course) that is activated after the script loads, and no joy. Any ideas? Nevermind, guess it does still work. Sometimes anyways... Maybe has to do with me not intercepting the glidepath. I have noticed however, that the max charlie time is always 30 min, regardless of what I put in the Wrench.wind_set.
  7. Not sure this is a bug actually. I have had this happen once, and it was when I moved forward against the cable, thus trapping it on the hook as would actually happen in real life. Otherwise just wait, as cable pulls you back a bit, hook up.
  8. Yup, TDC returns to top left on undesignate. Sweep bar still sticks at 140 degrees. Bombs still seem super inaccurate unless dropped at like a 50 degree dive.
  9. Hey Wrench, great script. I am having some trouble setting it up. I have followed your video exactly (btw it is wrench.wind_set, not wrench_wind_set as in your post), but when I spawn, I have a carrier menu with nothing in it. I have referred to the sample mission (hotfix.miz) and everything seems to be the same, with the exception I have not setup fighters or AWACS, and there is a script file in that mission wrenchfunctions.lua, which I am assuming for spawning fighters and not important. Any idea as to what I am doing wrong? Got it working. For whatever reason when I changed it to Wrench.wind_set with a capital W it now works, in case anyone else has this issue.
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