

patpatpowercat
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Everything posted by patpatpowercat
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HH-60 / MH-60 Seahawk Mod (AI only)
patpatpowercat replied to rato65's topic in Static/AI Mods for DCS World
Is this still being developed at all? Seems like not, it's a bummer. -
fixed KS-19 AAA FLAK and SON-9 tracking BUG
patpatpowercat replied to GumidekCZ's topic in Weapon Bugs
Potentially same as this bug: -
fixed SON-9 and KS-19 Tracking Bug With Overhead Targets
patpatpowercat replied to ScopeUOAF's topic in Object Bugs
Same here. See attached track file. KS-19 fire once.trk -
HH-60 / MH-60 Seahawk Mod (AI only)
patpatpowercat replied to rato65's topic in Static/AI Mods for DCS World
Is this still being developed? -
DCS RWR Symbology mod
patpatpowercat replied to Nightstorm's topic in Utility/Program Mods for DCS World
Yeah this is what I have experienced as well. -
reported Perpetual Stall Back In Fashion
patpatpowercat replied to icecold951's topic in Aircraft AI Bugs (Non-Combined Arms)
Definitely still happening. Just had 6/6 hornets put out speed brakes, go to 29 degrees AOA, 99% throttle, and then stall into the water when ordered via mission editor to perform task "refueling". Well this time when capturing a track only 4/6 decided to commit suicide. But here is another track with issue, no mods. refueling.trk -
DCS RWR Symbology mod
patpatpowercat replied to Nightstorm's topic in Utility/Program Mods for DCS World
Here is what I have as far as NATO names of radars for the HDS mod as well as the new S-300 modpack. However, many of the radars do not change what they show up as, regardless of what you seem to put into the .lua. Maybe you can figure out more @Nightstorm. --HIGHDIGITSAMS (Sensors) ['SA-17 Buk TR'] = '17', -- Chair Back B, "11" always ['S-300V 9S32 tr'] = '12', -- Grill Pan ['S-300V 9S19 sr'] = 'HS', -- High Screen ['S-300V 9S15 sr'] = 'BD', -- Bill Board ['S-300VM 9S32ME tr'] = '23', -- Grill Pan M/ Grill Screen, "12" always ['S-300VM 9S19M2 sr'] = 'HS', -- High Screen M ['S-300VM 9S15M2 sr'] = 'BD', -- Bill Board M ['S-300PS 64H6E TRAILER sr'] = 'BB', -- Big Bird ['S-300PS SA-10B 40B6MD MAST sr'] = 'CS', -- Clam Shell ['S-300PS 40B6M MAST tr'] = '10', -- Flap Lid ['S-300PS 30H6 TRAILER tr'] = '10', -- Flap Lid ['S-300PMU1 30N6E tr'] = '20', -- Tomb Stone, "10" always ['S-300PMU1 40B6M tr'] = '20', -- Tome Stone, "10" always ['S-300PMU1 40B6MD sr'] = 'CS', -- Clam Shell ['S-300PMU1 64N6E sr'] = 'BB', -- Big Bird E ['S-300PMU2 64H6E2 sr'] = 'BB', -- Big Bird E ['S-300PMU2 92H6E tr'] = '20', -- Grave Stone, "10" always ['SAMP/T ARABEL str'] = 'SD', ['SAMP/T NG GF300 str'] = 'SD', ['34Ya6E Gazetchik E decoy'] = 'CS', ['SON-9 Fire Can TR'] = 'A', -- S-300 Pack (Sensors) ['S-400 91N6E sr'] = 'BB', -- Big Bird M ['S-400 96L6E sr'] = 'CB', -- Cheese Board ['S-400 92N6E tr'] = '21', -- Grave Stone, "10 always ['S-300V4 9S32M-1E tr'] = '23', -- Grill Pan M2 / Grill Screen M2, "12" always ['S-300V4 9S19M-1E sr'] = 'HS', -- High Screen M2 ['S-300V4 9S15MDE sr'] = 'BD', -- Bill Board M2 ['Pantsir_SM'] = '22', -- Hot Shot, "P" always -
Is it just me or do trains not spawn on the South Atlantic map? In the mission editor it appears there are tracks, and the unit is placed, but never spawns. Assuming this is something with the EA of the map and not having train routes coded yet perhaps?
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
patpatpowercat replied to Admiral189's topic in Static/AI Mods for DCS World
Just cause she's at idle doesn't mean her engines are off... -
correct as is AGM-141A TALD shows up as "82P" on SMS Page
patpatpowercat replied to patpatpowercat's topic in Bugs and Problems
As I was. Thanks! -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
patpatpowercat replied to Admiral189's topic in Static/AI Mods for DCS World
Any news on the USS Mount Whitney? I know you stated you had a model for it. -
High Digit SAMs - A community asset pack for DCS World
patpatpowercat replied to Auranis's topic in DCS Modding
Yes, they are working on a substantial update that should be released somewhat soon. Includes Pantsir, possibly PAK3 Patriot, S-400. -
Yes I believe it is when the site loses track it self destructs missiles. However, seems weird how they explode immediately after launch, if anything it'd be nice if ED could implement something to delay a bit. I have had entire sites eliminate themselves by blowing up missiles soon as the missile is off the rail and destroys launcher.
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AI HB F-14A/B refusing to fire AIM-54's
patpatpowercat replied to Realizm's topic in Bugs and Problems
Same behaviour. Somewhat of a bummer, since the Phoenix is the cornerstone of the F-14 and the AI refuses to use them. -
HH-60 / MH-60 Seahawk Mod (AI only)
patpatpowercat replied to rato65's topic in Static/AI Mods for DCS World
I can see the HH-60 in the ME, and can select payloads. However, there are no liveries to select at all. I placed them in my savedgames/liveries folder, and also tried in the mod/tech/HH-60 mod/Liveries folder, both with no avail. Any ideas? -
If an AI controlled F-14 is either late activated or uncontrolled and then started, when the jet starts up the wings sweep full forward. Obviously this causes issues with a limited space carrier and explosions, damage, etc. Any word on this? It seems to be the same bug as talked about here:
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What do you mean swap files? I just installed the GitHub into the mods directory, is this incorrect?
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On initial guess: all the training/instant action missions work. Syria map does not. I'll test more and let you know.
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I have had this crash my DCS at times, but not at other times. The instant action work fine, the training as well. But if I make a mission with the A-29, DCS crashes. Any ideas? Is this potentially a map issue?