

patpatpowercat
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Everything posted by patpatpowercat
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
patpatpowercat replied to Admiral189's topic in Static/AI Mods for DCS World
It'd be awesome if you found a new Mount Whitney model, I'd love to have that. -
Issue remains with latest 2.7.2 patch (Cryprus update). AI helos start up but cannot take off.
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Anyone else no longer able to get this to work? With latest update it wont load and crashes DCS.
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Same. Any news?
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It seems the AGM-154 JSOW C is missing from the "MISSILE IN ZONE" list. The list has AGM-154A and AGM-154B, but not the C variant.
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resolved Mission Editor Flare Loadout
patpatpowercat replied to patpatpowercat's topic in Bugs and Problems
Yup I figured it out, it was my mistake. This can be marked as no bug and be deleted. -
Although you can now carry 60 chaff and 60 flares, in the mission editor loadout screen you seem to still be only able to do 60/30, or the older combinations, and not select a 60 chaff / 60 flare loadout. When you spawn in you can then get 60 flares from the loadout screen in the 3D world.
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FRENCHPACK V4.9.1 Update on 27/04/2022
patpatpowercat replied to dimitriov's topic in Utility/Program Mods for DCS World
Same here, can't start after today's update with Frenchpack installed. -
Wrong RWY in use at Bassel Al-Assad
patpatpowercat replied to VMFA117_Poko's topic in Bugs and Problems
Per Google Earth, the image is from 3/10/2020 via Maxar Technologies. You can clearly see that the east runway is used, with the west only used as taxiway. The west runway has no runway markings, no scarring from tires, and can be clearly seen as the northern third is still under construction. I would say that Poko24 is clearly right in this situation, and the AI should be adjusted to use the eastern runway. -
As title states. The trigger condition "MLRS in Zone" doesn't seem to work. To replicate, place any MLRS artillery system with a trigger zone where the rockets will go. If you set up the trigger condition to do anything, you will see the trigger never fires. This happens regardless of which MLRS system is used, BM-21, 30, MLRS 270, etc. The following is given in the dcs.log: ERROR Trigger: can't execute trigger, err:"[string "?"]:1: attempt to call global 'c_mlrs_in_zone' (a nil value)"
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AI helos are unable to take off from Naqoura helibase. The following is in the dcs.log. ERROR LUA-TERRAIN: getRunwayHeading: not found runways for './Mods/terrains/Syria/AirfieldsTaxiways/Naqoura.rn4' airdrome With any sort of takeoff from Naqoura, aircraft start but never move off the parking spot.
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Any chance of getting this mod to show up as a "30" like the default Su-30 on the RWR? Right now it shows up as a U on western RWRs.
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Is it possible to add custom RWR codes?
patpatpowercat replied to LetMePickThat's topic in DCS Modding
Were you ever able to figure out any more about how to define the radars to add them to the symbols.lua? -
Militariy Aircraft Mod
patpatpowercat replied to BlackLibrary's topic in Flyable/Drivable Mods for DCS World
How do you get the P3 to drop torpedo's? NVM got it by attacking in zone -
Militariy Aircraft Mod
patpatpowercat replied to BlackLibrary's topic in Flyable/Drivable Mods for DCS World
Where are the updates at, or is this just in development? I only see the 1.7 link on the first post. -
Is this mod still being developed at all?
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Is it possible to add custom RWR codes?
patpatpowercat replied to LetMePickThat's topic in DCS Modding
I could see that, I just don't know how that would be defined, if it is from the vehicle/sensor in the mod or in the RWR definitions somewhere -
Is it possible to add custom RWR codes?
patpatpowercat replied to LetMePickThat's topic in DCS Modding
Ok, I added this to the end of the symbols string section of the lua. --High Digit SAMS ['SA-17 Buk TR'] = '17', ['S-300PS 64H6E TRAILER sr'] = 'BB', ['S-300PS SA-10B 40B6MD MAST sr'] = 'CS', ['S-300PS SA-10B 40B6M MAST tr'] = '10', ['S-300PS 40B6M MAST tr'] = '10', ['S-300PS 30N6 TRAILER tr'] = '10', ['S-300PMU1 30N6E tr'] = '20', ['S-300PMU1 40B6M tr'] = '20', ['S-300PMU2 64H6E2 sr'] = 'BB', ['S-300PMU2 92H6E tr'] = '20', It did not change anything, the Grave Stone still tracked as a 10, and the Grizzly as an 11. -
Is it possible to add custom RWR codes?
patpatpowercat replied to LetMePickThat's topic in DCS Modding
I know at least for the Hornet, the symbols are in the "AN_ALR_SymbolsBase.lua" (located in Scripts/Aircraft/_Common/Cockpit). However, looking in it, I don't know what it is referencing (ie model, lua, etc) when it states something like {MiG_31_, "31"} in the table. However, it does also have a symbols string section. Not sure if something as simple as adding ["S-300PMU2 92H6E tr" = '20'] would really do it, as I am not sure how it is referencing the radars/vehicles in the lua. But I am off today, and maybe I'll try and fidget around in it later. Additionally, obviously this would also break the IC check with HDS, maybe two versions in the future? Thanks for your mod btw, it is amazing! -
reported AI not fully Refueling
patpatpowercat replied to Tiramisu's topic in Aircraft AI Bugs (Non-Combined Arms)
Has there ever been any word on this? It's been almost 2 years, and combined with the AI using a boat load of fuel, what's the point of flying any single player missions with a wingman unless you have tankers every 50 miles? -
An EG call is pretty much an automatic cut pass or no grade at best. If you cut throttle over the wires to trap (EG) and miss the wires, you will not be able to spool the engine up to max in time on the bolter, and can end up in the drink. Remember throttle response time from when you put throttle to max burner vs when the engine actually gets there.
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Turns out Ciribob has not yet implemented the mic mic function for the C-101 in SRS yet. However now that it has been pointed out, he is going to look into implementing it, so that would be awesome!
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Thanks, I reached out on the SRS Discord as well, in case it's they know.
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I'm having trouble getting the hot mic set up with SRS in the C-101. It works fine in the F-14. In the C-101, I set the hot mic volume up, and I pull up on both the hot mic volume and the hot mic talk circuit. This doesn't seem to work. However, if I turn the selector dial to INT, I can still key up and use the intercom as normal. Is there some way of getting a hot mic in the C-101 with SRS for multiplayer without needing to put the selector dial on INT? Am I missing something?