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patpatpowercat

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Everything posted by patpatpowercat

  1. How would you do this is Moose? I am assuming Group:OptionROE? Like: changegroup = GROUP:FindByName('attackgroup') changegroup:OptionROE(WeaponFree) Could something be done with a set pre-fix? So like all groups with prefix 'Attack' could be changed at once?
  2. Thanks this is exactly what I was trying to do! I have done it with just the editor before, but it's tedious with so many groups.
  3. Thanks Catweedle. However I am still having some trouble. I put what you gave me in a simple trigger that fires after 10 seconds and is just do script, but nothing happens, nor do I have any out text. I changed it to be function changeROE_holdFire(1) local groups = 0 for _, group in pairs(coalition.getGroups(1)) do if group:isExist() then groups = groups + 1 local group_name = group:getName() group:getController():setOption(0, 4) --hold fire end end trigger.action.outText("[ROE CHANGE] 'WEAPON HOLD' activated for "..groups.." groups!",10) end This should give me RED coalition changing to weapons hold. Additionally, when I check the dcs.log file, it doesn't have anything for me to see if something has gone wrong.
  4. Anyone figure out how to do this? I am fine with scripting it, just don't know how. I imagine it has to do with something like OptionID. My goal is to have both coalitions set to return fire until a trigger is fired, and then set coalitions to open fire. Thanks, any help is appreciated.
  5. Is there any way of adding a border to Skynet, like you can with the Moose A2A dispatcher? Where the SAMs will only fire/activate after violation of a zone?
  6. Thanks! Campaign is amazing by the way. Glad I finished TEW 3.0 just in time for it, you continue to crush it!!
  7. On mission 7 "Mercenaries" the recovery helo falls behind the carrier near end of mission. It was almost directly in the way when you fly the groove down to land. See attached pictures of Psycho on final.
  8. On mission 6 "The Missing Man", after performing the fly-over, you are told to switch marshal. The kneeboard states that mother is 129.500 (BTN2 on PRI). There is no reply whatsoever however from the DCS ATC when you try and check in however. I have also tried contacting on flight (301.500) , check in (302.000), guard (both 243.000 and 121.500) and the default (127.500) all with no avail. Also, as an aside, the kneeboards state the flight is on 301.500, but you actually communicate with your wingman on 302.000
  9. This looks awesome! Just an aside. The F-18 max gun capacity is 578, not 758. Just a typo.
  10. Try using the RTB on bingo fuel advanced action and unchecking it. I believe if there is a tanker they will then go to that instead.
  11. MOOSE for the airboss, recovery tanker, rescue helo functions as well as the A2A and A2G dispatchers and the random air traffic. The airboss, tanker, and rescue helo may one day be integrated into super carrier, but the other dispatchers and functions of MOOSE add so much potential options for everything in your mission.
  12. I think this is as intended. Restrict afterburner will stop aircraft from constantly flying in burner (like your wingman to rejoin), but the missile/threat defense logic overrules it. If you want to not have a plane evade change the "Reaction to threat" parameter.
  13. Ah yes, these are. I thought they were asking about the priority filter (the nob you turn to prioritize A/A, SAM, etc threats
  14. Not yet. Most ECM and countermeasures are heavily WIP. We only have manual release programs right now.
  15. Did the hotfix today help at all with any lighting effects?
  16. Since the latest update, the HMD crosshair doesn't track if you are looking above the horizon. Instead it move up, in relation to where you would be looking above the horizon, but not where you are actually looking as it should. HMD bug.trk
  17. Glad it's not just me, but yes caution lights impossible to see, and HUD is much more difficult to see as well now.
  18. Has there been any talk about releasing at least these two assets as "early" early access to the Supercarrier as ED gets things together?
  19. That was it! Now it works, thanks!
  20. Has there been any acknowledgement or movement on this at all? I feel a significant amount of evidence of the Litening pod's ability to show coordinates has been presented. What evidence/documents are ED using that state this is not the case?
  21. Attached are several track files showing this occur with multiple aircraft types and tanker types. hornet_tank.trk tomcat_tank.trk s3_tank.trk
  22. @Miguel21: What do you mean by lance firstmission.bat? I run it before initiating campaign, it runs fine. I go into DCS, and start the TF74 campaign. There is the mission briefing with the mission planner option (pre-3D world load). I click fly, 3D world loads BUT I am taken to the F10 map. There is no jet to fly, no role to select, nothing. There are units and they are doing stuff, but I cannot fly. After I escape out and quite the mission, I am given the debrief, and option if I want to accept mission or no. I have attached mission folder as well as a screen of what I spawn into. Thank you for your assistance with this! EDIT: This also happens with the F-18 Battle Group Delta, but NOT with F-14 East Med Defense, nor TF-68 Tomcat. And yes, I do own the Hornet.
  23. I installed TF74 Hornet, and the campaign starts alright, and I get the debrief if I quit. However, I can't fly at all. The mission loads, I click fly and it just goes to the F10 map. Is this related to carrier spawn issues and SC release? Any ideas?
  24. It seems that AI are unable to tank in a turn. If the tanker begins a turn, the basket lines up with the nose of the plane, but doesn't hit on the probe. This seems to happen with all tankers. Once the tanker straightens up, the probe goes into the drogue.
  25. I think the point is that when ED is modeling "most detailed and realistic simulation of a Nimitz-class aircraft carrier ever created", and we are paying for that, it should be able to perform functions that are absolutely essential for naval flight operations without user created scripts. My hope is that later in early access (maybe when airboss station?) they see the light and make this an option in the ME, similar to how you can change units ROE, etc. "Perform cyclic operations" or some other option in the ME would work.
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