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Nightstorm

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Everything posted by Nightstorm

  1. Well, I know that tomorrow is April Fool's Day, so I thought I should get this out NOW so that no one thinks it's a prank! Some of you may have seen the recent video by Grim Reapers showing the F22 vs F23 using the AIM-260 JATM. I contacted Cap and asked if I could obtain that missile for use in the F-22 mod. He checked with CurrentHill and permission was given. Thank you! @currenthill He provided me the model and textures. I based the LUA code on the AIM-120D-2 and after some testing and refinement I'm pretty happy with the results. The Raptor can carry six of them internally. Yes, there is some clipping on the rear of them, but then again, there is with AMRAAM's too. It is what it is. I named the missile the AIM-260A JATM (Joint Advanced Tactical Missile). Every missile I've ever heard of went into service in US military with the "A" designation, I don't see why this would be any different. I modified the texture accordingly. The missile was added to the same A2A_Missiles.lua file and the external weapons patch and single player versions have been updated. Links in the first post. Readme contains: "Added AIM-260A JATM by Currenthill (textures) and w3bby82 (3D Model) used with permission and provided by Cap (Grim Reapers) LUA based on AIM-120D-2."
  2. There's a readme.txt in the archive the details all of the changes. There are many. Presuming you mean compared to the stock mod.
  3. I noticed that in the MT version the HUD glass is much darker than it was previously. I lightened it up and included several options in the F-22A_Cockpit.zip in sub-folders. Right now I'm happy with the results and it's about 75% of the original stock. You'd have to extract the zip file and replace the texture to experiment yourself. New version uploaded with the texture changes, link in first post. I haven't been using external missiles, but that was the change I made to the A2A_Missiles.lua the other day that seemed to work. I increased the autopilot delay to 1.0 second for 120C6, C7, D and D2. That seemed to have resolved the issue for the internal missiles. What versions are you firing from the external pylon? See above for the only change that was made recently. There were no other changes, and it was just a few lines in that one LUA file that were altered. This newest version has the updated cockpit textures as described. I would assume it's a false positive. I'm personally using Bit Defender with no issues. I'll attach the LUA file separately. A2A_Missiles.lua
  4. If I were to hazard a guess, new/added assets can be customized. Some existing assets, probably reference database files that are encrypted. Trial and error is the name of the game with those.
  5. @FlyingAlexThis is looking great so far! @mrjayACL flight would be fantastic! Keep up the great work you both are doing! I'm very excited for TVC. Soon we can really give that Fellon a run for its money. In the meantime, I've increased the autopilot delay to 1.0 seconds from 0.2 for the AMRAAM C-6/7 D and D-2. That seems to have considerably reduced the chances of your missile impacting your own aircraft. It's not impossible, but I really had to work at borking up the launch parameters to shoot myself down. I think under most normal circumstances it should be fine now. I updated the single player and the external weapons add-on with the new file. Links in first post.
  6. That's great news! Keep up the good work! I've a couple of ideas on how to solve the AMRAAM problem that I need to test. First is, delay the firing of the rocket motor by a second or so. In theory, it should allow the launch platform (you) to move further away. Second is, delay the guidance by a second or so. That one should have the missile drop, go straight away for a bit and then turn toward the target. I think I like the second option better. Now, it's just trial and error, probably lots of error. I shot myself down half a dozen times last night.
  7. I've been testing the F22 in MT/VR and it is working. However, things have definitely changed regarding the missile code. Right now I'm trying to solve the issue of AMRAAM's detonating on the Raptor when launched. From what I can tell, it only happens if your flight path intersects the path of the missile to the target. Now, I suppose that's realistic in the sense that if you get between the missile and what it's after it can prox fuse on you. However, it seems to be happening with great frequency and that wasn't an issue in 2.8.2. One thing I did notice as an improvement is commenting out the code that tells the missile to active by default. That was put in some time ago because they weren't working correctly in TWS. They seem to be working great now in TWS. I welcome anyone else to test and experiment as well. I've attached my most recent version of the A2A_Missiles.lua that I'm experimenting with. A2A_Missiles.lua
  8. It was released this morning. Or did you mean the YF-23?
  9. Nice, updating now. I saw two video's today with the F22, one from GS and GR. They didn't specifically say they were in MT, but I presume they were. And, does anyone know where to get the YF-23 Black Widow mod?
  10. As far as I know it should be all western aircraft. If there is other code for the RWR for those aircraft, I'm not sure where it is. Does anyone know? I've only tested it with ED aircraft or mods based on ED aircraft like FC3 based mods.
  11. Updated for DCS Open Beta 2.8.3.37854.1 as of 3/19/23. Compatible with previous versions as well. Updated to include multiple assets added by @currenthill Thanks!
  12. I'd like some definitive information as well. I haven't seen anything. It's my hope that the mods that are not working, like the F22, are because of the very early beta version of MT and not by design. We'll see what happens with upcoming releases.
  13. I found that those FC3 mods work under the "old" single threaded executable. However, I've also noticed that there's a new bug in VR. A big blue square in one of the viewports that makes it really hard to fly. I've decided to roll back to the previous version, this one isn't baked enough for me. I'm wondering if the "side effect" of disabling any mod based on FC3 was intentional. I guess time will tell.
  14. In the first post. I readded the link.
  15. Yes there seems to be some problem with several mods and the new MT executable. F-104, CTD's with an exception in the visualizer.dll file. F-22 mod does the same thing. Several others reported as well. I wonder what they all have in common?
  16. I have updated the single player and external weapons add on versions as there was new code added for the AMRAAM guidance. Links in the first post. I get the same when trying to run it with the new MT version. I have this error in my log file: 2023-03-11 18:37:16.260 INFO EDCORE (7444): F:\DCS World OpenBeta\bin-mt\Visualizer.dll 2023-03-11 18:37:16.260 INFO EDCORE (7444): # C0000005 ACCESS_VIOLATION at 00007ffb989b1462 00:00000000 It runs fine in the normal mode though. Report your findings to ED through crash reports etc. There were bound to be bugs in first MT release.
  17. Updated for DCS Open Beta 2.8.3.37556 as of 3/11/23 and for SUFA 3.5
  18. Updated for DCS Open Beta 2.8.3.37556 as of 3/11/23.
  19. Updated for DCS Open Beta 2.8.3.37556. I hex edited the EDM file to rename the texture it uses.
  20. I've got confirmation from @whisky.actual and I've uploaded the new versions for Multi and Single player. Links are in the first post. Thanks again @FlyingAlex and @whisky.actual.
  21. Everything appears to be working well for both the Single Player and Multi-player version. I just want to confirm with @whisky.actual that it's ok to include this code ported from the JAS-39C Mod. FlyingAlex told me that he'd contacted him, but I've learned to "trust but verify" and I want to ensure that everything is out in the open for all to see. Thanks!
  22. @Mike34 I added the additional information to the ICP by editing the page_1.lua file located in .\Mods\aircraft\F-22A\Cockpit\Scripts\ICP. I'm not sure that it can be exported, but good luck! @FlyingAlex I am absolutely loving the additions your making. I was about to suggest having the empty missiles be just a green circle with the black center and then continued to scroll and saw your second screenshot. This is awesome! I'll tell you this. Two things that I've wanted to implement and haven't figured a way are a true HSD type of display. Horizontal Situation Display that could show AWACS data. I created a page for it on the PMFD, but for now it's only got navigation related information. The other is a true moving map for the map pages. I welcome your input and anyone else's for that matter. As a community we can continue to improve this awesome mod. Thank you! And for the amusement of all, I'll share part of a PM I sent to @FlyingAlex this morning. "And I'm loving this by the way. Well done. Funny story, the first time I was testing the ATC APPROACH I had this odd drift to the right, I kept correcting for it and kept the velocity vector on the end of the runway. I touched down, heard a crunch sound and the nose slammed into the runway. I then realized that I had forgetting to LOWER THE GEAR! LOL. Point is, it successfully landed the Raptor even in a gear up configuration! I just skidded to stop with the master caution flashing at me."
  23. No problem, it only takes one little character in the wrong place to prevent a LUA file from loading! I'm continuing to test, but will update both the single and multi-player releases shortly. Most likely this evening after work. Thank you!
  24. There is an AIM-9X-2 in there too that has matching textures. Feel free to use them.
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