

CougarFFW04
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Everything posted by CougarFFW04
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Hi, Set to everything Not specific to AWACS flight... Doesn't work for any plane. Could someone check and telle me if flight plan wshowing in F10 view is broken in current DCS version. Thanks.
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Hi Breaklight, Thanks. Tried here as you said and doesn't work at least with an AWACS flight with only one plane (so only flight lead). Edit : try F16 with lead + wingman and doesn't work. Sounds it is broken.
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Hi everybody, I am wondering if there is any mean to show the flight plan for a given flight in the F10 map view once we enter the game 3D word. Some time ago, although it was quite eratic, it was possible to show it as a dashed line by simply clicking on a plane icon but it doesn't seems to work anymore... If there something special to do to show the flight plan or is it actually broken ? Thanks
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Salut, Je t'ai envoyé un message sur ta boite mail. Merci et meilleurs vœux avec une belle version ATME à la clef :D Thanks
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Thank Hardcard, Too bad that there is no simple DCS function to do it.
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Hi R22, AWACS was just a particular exemple... Tryning to explain better. Let's suppose that in the mission editor (ME) I spawn an E3 (let's call it SQN01 in the mission editor name field) to which the task label in the ME is selected as "AWACS" (obviously). Knowing the name (SQN01) I would like a scripting function thyat would allow to get the content of the ME field task (here "AWACS")
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Hi everyone, I am pretty sure that I already asked this question and that the answer was "no" but I can't find it anymore. So the question is : when you create a group in the mission editor there is a field labeled "task" that can be for exemple "AWACS", "ESCORT" or whatever. Is there any scripting function that allows to get this field for a particular group ? I didn't find any DCS function that would do it. Thanks
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Hi, Thanks for your comments. However it's not what I am looking for because I do NOT know the name. I would loke to GET the names of the zone already setup in the mission editor.
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Hi everyone, Is there any function that would allow to get information on trigger zones defined in the mission editor ? I am not looking for a function that would give details about a known trigger zone but for a function that would report the trigger zone defined in the mission editor. I can't find any DCS function that would do that. Thanks
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Tanks HardCard Very usefull.
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Hi Guys, Thanks for your help and comments. Another question : I might be interested to get the orientation of a static object on the theater. As far as I understand the getPosition function (which seems to me an extension of the getPoint) would be the right one for that but I do not understand the return... I would have expect a vec3 for the position (as for getPoint) + a scalar for the position angle but the documentation indicate 4 vec3... Anybody ?
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Hi Grimes, Thanks. Got it. Two more questions : what are the attributes of SCENERY objets ? I can get there name and typeName but I guess there are much more... In particular life... But I am unable to get it... Or may be I am wrong and SCENERY object have no life score and are either dead or alive...
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Hi everyone, I am wondering if there is any DCS function that would allow to get the closest theater scenery object from a given position ? Thanks
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Bonjour, Quelle est la dernière version de ATME et ou peut-on la télécharger car il me semble que la 1.47 n'est pas la dernière. La dernière fois qu'on avait discuté on en était a une 1.50 WIP45... Merci
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Hi There, Let's suppose that I have setup a flight group in the mission editor. Is there any scripting function that, knowing the group ID or group name, allows to get the airplane type (i.e. F16, A10, or whatever) ? Thanks Edit: sorry. I think I got it : string Object.getTypeName(Class Self )
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Hi, So I facing the most stupid problem you will ever see....:( I check DCS to know what is a Vec2 format and can't find it... :joystick: I thought vec2 would be something like that : myVec2= {x=something, y=something} and I would refer to myVec2.x and myVec2.y but it sounds that I am wrong.... So when a function expect a Vec2 x or Vec2 y coordinate what should I put there... :helpsmilie: How do I code a DCS Vec2 ? Thanks
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Lua scripting : insert waypoint in flight plan
CougarFFW04 replied to CougarFFW04's topic in Mission Editor
If you can't get this working this excellent Mist or Moose you might want to try ATME :D It works like a charm for me Happy scripting -
Souds good. I will have a look. Thanks.
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Hi Fisherman82, Thanks for the tips. Too bad that DCS do not provide us with a simple function that would return the base where the aircraft is parked :cry:
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Hi Grimes, So if I understand correctly, I have just to define A and B positions and assign the task and they will go from A to B following the theater road path. Right ? Thanks
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Lua scripting : insert waypoint in flight plan
CougarFFW04 replied to CougarFFW04's topic in Mission Editor
Hi Grimes, Thanks for the tips and link :thumbup: I will investigate all this :smartass: -
Hi DCS scripting Gurus, Is there any way with DCS, Mist, MOOSE or whatever to get the airbase where a flight is parked ? Thanks
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Hi DCS scripting Gurus, Let's suppose that I have a ME build-in flight plan compose of WPT0 (take-off), WPT1 (Push point) and WPT2 (landing) assigned to a AI flight. I would like to know if there is an easy way to insert a intermediate Waypoint in between 2 existing waypoints (for exemple between WPT1 and WPT2) without having to rebuild the all flight plan or respawning the flight? If there was any functions that would : I) - read a Group's flight plan to a table II) - insert a table as a Group's flight plan III) then in principle that would be just a matter of inserting a new entry in the table and inject the new table in place of the original flight plan... However I cannot find any DCS function that would do I) or II) I think that the Mist buildWP(fixedWing) and goRoute function would do part of the job but I cant' find any function that would read a flight plan to a table... Any idea ? Thanks
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Hi DCS scripting Gurus I would be interested to "inject" a path to a ground unit that would move from A to B. I found that the DCS findPathOnRoads can return a table with the path from A to B. But what is the scripting function to assign this path to a ground unit ? Can't find it and there is no related function that would do the job in the wiki... Thanks
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Hi, I reported a problem some months ago : https://forums.eagle.ru/showthread.php?t=223745 Don't know if it is related and fixed...