ikaruga
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Everything posted by ikaruga
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Hi, and thanks for the campaign, having a lot of fun so far ! I like the diversity of situations and the full voice over. However, I'm stuck at mission 9, where I can't bomb the runways without getting killed. Even flying super low didn't do the trick... And waiting for SEAD to do the job takes too long : the F16s take off first...
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Mission Planner - Static objects can be relocated
ikaruga replied to danvac's topic in Mission Editor Bugs
Confirmed, the bug is still present in the current beta version. I created a simple mission with one plane and a "Barracks" static object. I launch the mission from the main menu, the static object is where it should be. I launch the mission again, but this time, using the mission planner first. I can move the barracks, and it has an effect in game ! -
HEADQUARTERS - massively improved fast mission generator
ikaruga replied to cercata's topic in DCS Modding
I just saw a video from the author, saying he's still working on it and might release a new version before the end of the year. Here's hoping ... -
[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
ikaruga replied to shdwp's topic in User Created Missions General
You can choose BluFor as the allies, you'll be able to play with the JF17 as the blue side. -
[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
ikaruga replied to shdwp's topic in User Created Missions General
A pyrrhic victory is still a victory ! :music_whistling: -
[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
ikaruga replied to shdwp's topic in User Created Missions General
I noticed a bug with the zooming/dezooming with the mouse wheel. If I fully zoom, then fully unzoom, the map will be slightly zoomed. If I do this again and again, the map will be completely zoomed without any possibility to unzoom ! Restarting DCS Liberation solves the problem, so it's no big deal. Also, there's a problem with the defaul layout for the tomcats : they are not equipped with any missiles, only fuel tanks. Same for the JF17. -
[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
ikaruga replied to shdwp's topic in User Created Missions General
I was using the old version, indeed ! Thanks ! -
[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
ikaruga replied to shdwp's topic in User Created Missions General
Hi, thanks a lot for working on this project, the new interface is great ! However, I have a problem : I want to start a Strike mission on an enemy base, but on the window asking me which planes to take to the mission, the "Commit" button is too low on the screen and I can't click on it, because there are too many planes in the SEAD, Strike and Escort sections. A suggestion : either add a scroll bar, or the possibility to expand/collapse those lists. Thanks in advance. -
It means you would make a big 3D object that would look like a new landscape and put it on an existing map. Here's an example, not sure if it's compatible with the current version. http://forums.eagle.ru:8080/showthread.php?t=214107
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The update fixed the error message we used to get, thanks a lot ! However, there is a new problem : We loaded a new dynamic mission where we destroyed vehicles, everything went well. No error message or anything. We launched the mission again : as the host, I could see the previously destroyed vehicles and the remaining ones. But the client could still see the destryed vehicles, on the F10 map and visually, but they were indestructible. Feel free to ask if you need more info.
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I finally finished your campaign ! It was a lot of fun, thanks a lot ! A little bit easy, though ... I finished all missions first try, and I consider myself an average JF17 pilot, at best. A bug in mission 9, where you have to destry a bunker with glide bombs : there's been a modification with the JF17 loadout, the default one doesn't work anymore. You just need to change the mission loadout. Finally, I didn't use the campaign system : I loaded the missions in the editor one after another and played them like this, since I 've had random problems with the scoring system sometimes not validating the mission. Anyway, thanks for your work, I really enjoyed it ! Feel free to make more, I'll gladly play them !
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I think the Jeff is easier to refuel than the Harrier (the only other plane I have refueled) : - use the Attitude control when you are aligned with the wing of the tanker (a bit lower than it to avoid turbulences) - put the basket in the upper right part of your HUD glass, and when it's as big as the glass, put it just to the right of the glass. - anticipiate your throttle inputs 1 to 2 seconds ahead. The attitude control helps a lot keeping in a straight line, but the engine is slow to "answer". Fun fact : the Harrier has the opposite problem, it's easy to keep up to speed with the tanker but hard to stay stable.
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I tried again yesterday, and could not reproduce the problem ... I'll tell you if it ever happens again ... A question : if I want to play a dynamic mission in multiplayer, do the other players need to have Project Dynamism or only the host ? I also did a small 2-mission long dynamic campaign, is there a way I can share it ? EDIT : I managed to reproduce the problem ! With two people on the server, it gives an error message when leaving, apparently ... Here's the log. 2020-03-31 17:06:00.337 INFO SCRIPTING: Dynamism.Inject|176: Executing before payload function with args [] 2020-03-31 17:06:00.337 INFO SCRIPTING: Dynamism.Inject|184: Executing payload function with args [] 2020-03-31 17:06:00.337 INFO SCRIPTING: Dynamism.Inject|192: Executing after payload function with args [] 2020-03-31 17:06:00.338 ERROR SCRIPTING: Dynamism.Inject|195: Executing after payload function yielded error [[string "function before_payload(args)..."]:57: Unit doesn't exist] 2020-03-31 17:06:00.338 ERROR SCRIPTING: Dynamism.Inject|RequestLuaFunctionPayloadExecution|213: Failed to execute function payload due to error [[string "C:\Users\Ikaruga\Saved Games\DCS\Mods\tech\Dynamism\Scripts\DynamismInject.lua"]:45: attempt to call global 'SendErrorReport' (a nil value)] 2020-03-31 17:06:25.752 ERROR DCS: Mission script error: : [string "C:\Users\Ikaruga\Saved Games\DCS\Mods\tech\Dynamism\Scripts\DynamismInject.lua"]:45: attempt to call global 'SendErrorReport' (a nil value) stack traceback: [C]: in function 'SendErrorReport' [string "C:\Users\Ikaruga\Saved Games\DCS\Mods\tech\Dynamism\Scripts\DynamismInject.lua"]:45: in function 'log' [string "C:\Users\Ikaruga\Saved Games\DCS\Mods\tech\Dynamism\Scripts\DynamismInject.lua"]:213: in function 'RequestLuaFunctionPayloadExecution' [string "C:\Users\Ikaruga\Saved Games\DCS\Mods\tech\Dynamism\Scripts\DynamismInject.lua"]:321: in function 'SaveDamages' [string "C:\Users\Ikaruga\Saved Games\DCS\Mods\tech\Dynamism\Scripts\DynamismInject.lua"]:309: in function 'OnMissionEnd' [string "if dynamism ~= nil then dynamism.OnMissionEnd() end"]:1: in main chunk
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Hi, I did a few tests and it works very well ! I created a single mission, destroyed a few trucks, replayed the mission and the trucks were destroyed ! I also created a simple campaign with a first mission with trucks, then a second one with the same trucks a few meters further, and it works perfectly ! The vehicles destroyed in the first mission don't respawn in the second. However, we tried a multiplayer mission with a friend, if we save the destruction manually via F10, it works. But when I close the server without saving manually, I get an error message and the destruction is not saved. Thanks a lot for the new version, it's much more convenient to use !
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Would it be possible to save the position on moving ground vehicles from one mission to another ? Let's say there is a column of enemy tanks moving from one point to another, and they move 50 km during the first mission, would it be possible to make them spawn 50km further at the next mission ? Thanks in advance.
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I'm afraid I have to agree with Bogey Jammer about the monthly fee. Each player creating their own server and connecting on it with the current client would solve the problem, though ... However, you would have to start the server, the client AND DCS to play the dynamic campaign. No idea how much RAM it would take, though ... As a sidenote, there's currently a known bug in DCS being investigated that corrupts the debriefings and messes up with your dynamic campaign, preventing me to go to the next mission. Not much you can do about it, though ... https://forums.eagle.ru/showthread.php?p=4240066#post4240066
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I did a few tests yesterday and I'm really enjoying it ! It works very well : the vehicles stay dead in the next mission, I tried adding a few choppers to both sides, they don't respawn at the next mission either if you don't specify them reserves... This has a lot of potential, can't wait for more campaigns ! A question : why is it server based ? Why not saving the campaign data locally, like other missions do (Persian Power, Operation Clear Field ... ) ?
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Hi, I get a crash when trying to download a campaign without specifying an install directory. I know it's stupid, and should not happen "in real life", but a simple error message would be better. I also got this error at mission start : https://pasteboard.co/IXRHRk4.png https://pasteboard.co/IXRIiOD.png At the end of the mission, I also get an error message. EDIT : My bad ! I did something wrong and now it works ! Thanks a lot !