

Snappy
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Everything posted by Snappy
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Also tend to think, the mystery module was possibly originally something else and then they decided to go for the "safe" option of the AH-64 for whatever reason. Doesnt matter anymore.Agree that adding another super complex modern blue force module is well, debateable , but likely again enough people will shove their credit cards into EDs face without a second thought. Regards Snappy
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According to Kate's post apparently the radar isn't even definitely in yet, because of secrecy, whatever that means. It will be released initially as something closer to the -A variant. I dont find the whole thing mind-blowing at all... Wish they went for the phantom. Thats its now dropped completely apparently is disappointing to say the least. Regards, Snappy
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Not interested in it. Good for those who wanted it, but definitely had hoped the mystery aircraft is something else. Wont buy it. Regards, Snappy.
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Well, certainly not brain-melting..Had hoped for something with fixed wings. Also don't see what the big "never been done before in DCS" is supposed to be? An attack helicopter for the blue side? We have helicopters, we have multicrew helicopters, we have attack helicopters,with the Mi-24 we will also have multicrew attack helicopters, so all done already. So its for blue and now what? Thats supposed to be the thing? It's not like blue side is already way over-represented in regards to "modern" aircraft. Good on the helicopter boys, but not interested in that, wont buy. Congrats to those who wanted it though. Regards, Snappy
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Given for how long the issues with the hornet better performing than it should be exist, especially in acceleration and sustained turnrate, I wonder if ED has any real interest in bringing it down to realistic levels or whether it subtly suits them to have their flagship perform that good.. Certainly doesn't seem that way like its going to be amended. Or maybe they re taking their time.. Regards Snappy
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Yes, I know what you mean. Very little real substance of information lately , some typical screenshots and the ever returning theme of "working on highly awaited feature xyz ". The entire thing could be dropped or intervals increased until some real information about core items becomes available. But as you correctly said, its subjective and I guess some people like seeing updated 3dmodels . Regards, Snappy
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Wouldnt be surprised either if the announcement gets delayed. Also I'm getting the feeling that "brainmelting" will be a highly subjective emotion and lots of people will be underwhelmed by the actual aircraft either way.. Not sure whether giving that adjective was the smartest move, unless ED pulls something out of the hat that really surprises us. Given all the criteria that have been added over time , that this modules supposedly meets or doesn't meet, I can' t think of any aircraft that meets all of those and still can be considered "brainmelting" in a somewhat universal way . Ok Mig-25 maybe. But unlikely. It would be nice to pleasantly surprised, but I'm preparing to be underwhelmed when the cover comes off.Happy to be wrong though on that Regards, Snappy
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Hi, excellent idea. Keeping in mind though, that percentages are not always proportional to time required, i.e.even if something is 95%complete, the last 5% could be much more difficult or time-intensive than the previous 25 or 50%. But it , especially in regards to long overdue and awaited core features, like A.I. , A.I FM, ATC, WX, dynamic campaign, etc.. that very often feel like frozen in developement or put on hold , it would be very interesting to see where they actually are completion-wise and at which rate indivial items progress. Unfortunaly I highly doubt for various reasons, that ED will actually be that forthcoming with info. Kind regards, Snappy
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Well its not working for me on the caucasus mission map.I can place the markpoints on the F10 map , but the kneeboard pages show no cartridge with user generated waypoints. regards, Snappy
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One question, is the use of F10 Map markpoints for loading a cartridge in the Viggen somehow disabled on this server? Because , while I can place the respective markpoints on the F10 Map, they don't seem to be associated to my aircraft and therefore are not available for selection as a custom data catridge. Kind regards, Snappy
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Its funny how people like to bash the mirage FM at every opportunity, while EDs Hornet sustained-rate wonder is apparently completely fine.. But getting OT.
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A quick fix would be nice , since it really botches the mission from beginning, besides leaving a bad impression ,when already the very first mission of the module campaign is broken. regards, Snappy
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What is this supposed to mean? That the guy who did the Module manual made an error ?or that the swedes don‘t know where they put the stuff in own aircraft? Serious question. I can maybe imagine locations differing in different indicator versions, but I don‘t think whoever wrote the manual invented buttons that dont exist..Or maybe I misunderstood you. kind regards, Snappy
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Hey Sublime, OT I know and I also know you said you don't want sympathy. Still, I just wanted to say that I hope things work out well for you in the future. Sounds like a pretty hard situation. I'm wishing you all the best and I hope things look brighter again for you & your son soon!! Hang in there man ( something a lot easier said than done, I know :-/ ). Kind regards, Snappy
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This has already been in a thread by someone else in the main Viggen forums, not sure why its not under bugs.So I'm reporting it here again, so it doesn't get overlooked. In Mission 1 of the Wrath of Thunder campaign right at the beginning, when Colt Flight ( the norwegian F-5 CAP flight) gets cleared for take-off, the lead aircraft of Colt flight instead slowly taxis into the grass next to the runway, blocking it, preventing the rest of Colt Flight from moving on and the whole mission gets stuck, as in no one gets to takes off, my own wingman doesn't even begin to taxi because we never get clearance due to the Colt flight clogging everything and the apron is seemingly blocked as well, since ED's awesome ATC can't get over minor issues like that and completely ceases operations.Not Heatblur's fault of course that the ATC is very unflexible, but would be nice to see the AI issue fixed. Its something of a show-stopper, since you can of course take off anyway ignoring ATC, but your wingman will stay at home and without his support, you would need to be laser accurate with your guns to take out all air targets on your own, which is kind of hard to do with the AKAN pods. Kind regards, Snappy
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According to the manual the external fuel tank cannot be dropped while the aircraft is on the ground with the nose wheel depressed. However this is possible in-game. Open the cover , press the external fuel tank release button for one second and the tank is gone. Minor item only of course. Kind regards, Snappy
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Hi, going by the manual, the controls for the Central Indicator seem to be modelled in the wrong places. I know the visible filter controls for the Central Indicator have not been added yet. But also the Button for the fast erect function is seemingly placed wrong. According to the manual, the filter control is on the of left side of the screen housing and the Fast Erect button is below the screen housing. In the Module, the fast erect button is on the left screen housing(where the filter controls should be) and nothing is below the screen housing. Kind regards, Snappy
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Increasing accuracy with AKAN and Single fire rockets
Snappy replied to Johnny Johnny Johnny's topic in DCS: AJS37 Viggen
Maybe so, but I still think its buggy in the present state. In my experience you need to wait much longer than .5 second after the firing signal/wings to reliably get shots on target and not short of it. Plus the real aircraft's "SFI AJ 37 del 2 kap 1" manual seems to imply that the wings are indeed a firing signal, while the flashing of the distance line is a warning you are approaching firing distance. It doesn' t make sense to me, that the wings should be another (2nd) heads-up before actually pressing the trigger later. I could see the .5 second being built in for pilots reaction time upon signal, but as I said, I find that you need to wait longer to get the rounds not to fall short. Or you have to pull the trigger for long to make sure the last rounds make it to the target. If someone has a track where he can see make it work it with the present system and only .5 seconds delay I'd be interested to see it. Kind regards, Snappy. -
Your opinion. I'd rather stick with the present weather and have much-improved AI,including more realistic flight models. But I agree insofar as several core items are lacking severely for a flightsim and have been for years.. Kind regards, Snappy
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What exactly do you mean by soft lock? This simply means the IR seekerhead is now looking&tracking where the TWS/radar has found the target. The heatseeker lock is passive anyway since its IR based and not emitting , so no alerting there, plus the TWS / PID is as soft as you can get. Except of keeping the radar off completely and just letting the heatseeker look around by itself. regards, Snappy
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Hi, You mostly don‘t need waypoints at all per se, they are there to help you navigating and finding pre-planned targets. But lots of stuff can be employed off the cuff. Gun pods, ARAK rockets, RB04 antiship missile, RB75 (Maverick) and RB05 can all be used for attacking any targets of opportunity that you find anywhere on the map, without any affiliated waypoint . Even bombs (low drag and high drag ) can be used anywhere, but for some things you need a valid QFE (there are quite a few tutorials on how to get it on youtube). The only weapons coming to mind that require waypoints are the RB15 advanced anti-ship missile and the BK90 dispenser. Read the -weapon employment section- of the manual.It includes the steps needed to employ each weapon. That said, the Viggens primary function is indeed one pass low altitude strikes on pre-planned targets , but that doesn’t that mean you can‘t loiter around or go elsewhere and attack whatever targets you find. kind regards, Snappy
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Bump
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F10 map cartridges -- M points, MB, MP, and MBP points
Snappy replied to Machalot's topic in DCS: AJS37 Viggen
Now I’m confused. So naming a waypoint on the F10 map „M1“ will make it a reconnaissance target ,while naming it „MP1, MBP1 or MB1“ will make it a conventional/attack target waypoint? But both would be shown as „M1“ in the active waypoint window in the cockpit? kind regards, Snappy -
Ok got it. Thanks a lot Ragnar for chiming in here to answer my question! Kind regards, Snappy
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Hi, have a question regarding reference altitude , i.e. commanded altitude to fly via the poles in the HUD / horizontal ADI bar: Am I correct in understanding that this reference altitude even after loading the data cartridge is by default (regardless of what the kneeboard waypoint altitudes say, or the mission / campaign briefing for the route) always 500m for normal waypoints enroute ? It seems to be that way for me. So if for example, the mission planning says, fly from waypoint 2 to 3 at 1000m altitude, I have to manually fly to that altitude and then press the reference button on the stick to make this the new reference altitude? Or am I missing something? I know that you can also use the trim hat during autopilot ( alt hold ) to set a new reference altitude, but these are smaller increments and don't seem suitable for large changes in reference altitude. BTW , is there any digital readout of the current reference altitude anywhere in the Cockpit or CK37? Thanks and kind regards, Snappy