

Shrimp
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Tacview-20250626-225146-DCS.zip.acmi Same here at 05:27:45 The energy and amplitude of the tail wheel bounce keeps increasing until the aircraft capsizes. The aircraft was previously damaged but this does not make sense anyway. And while at it (this Tacview file) the leading of the two twice hit while taxing Spitfires (05:03:41 & 05:04:24) not only do not get destroyed but manages to takeoff (05:05:01). And finally, the FW 190 A-8 (Falke 3) wastefully shooting the atmosphere at 05:08:14.
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Aerodrome Data and Frequencies - Updated 23 June 2025
Shrimp replied to Minsky's topic in General Tutorials
You don't (have to install the kneeboards after every DCS update) and it won't (impact the game integrity check). The best way to install kneeboards is: Aircraft Kneeboards to: %USERPROFILE%\Saved Games\DCS\Kneeboard\AIRCRAFT Maps Kneeboards to: X:\INSTALLFOLDER\DCS World\Mods\terrains\MAP\Kneeboard This way you will have the aircraft kneeboard regardless of the map and the map kneeboard regardless of the aircraft. -
As much as five aircraft took off in the wrong direction only to crash on the ground. ATC vectors the player to the final of runway in use, not to the airdrome itself. In this mission it is RWY 32. I don't know the exact distance from runway threshold that the vector points to. Maybe 5 to 10 miles. So, knowing the vector and distance to the 5 to 10 mile final and the runway in use you know where to look. Tacview-20250620-155524-DCS.zip.acmi
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The FFB effects when approaching the stall are as bad as the CEII. It is too sudden, too strong and with too much amplitude, as if one is holding a rotating crankshaft out of its bearings. It does not shake the stick, it corkscrews the stick. Tested with a Brunner base in CLS2Sim mode. This definitely needs to be improved.
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Aerodrome Data and Frequencies - Updated 23 June 2025
Shrimp replied to Minsky's topic in General Tutorials
Hi @Minsky, Thank you for your excellent work. May I suggest that the aerodrome lists are divided by country, where applicable, as in the The Channel and Normandy maps? Cheers!!! -
Brunner Force Feedback Joystick Base
Shrimp replied to Mozart's topic in PC Hardware and Related Software
Yes, Firstly the newer firmware updates have polished the overall behavior and specially some force variation (kind of cyclic force oscillation near the center and halfway to the center). With the correct settings (changing the force curves - increasing the values as from the center) the center is now snug. Not perfect but pretty good. The aircraft that can best test this is the F-5 because the real aircraft has a fairly stiff stick and is quite responsive, specially in roll.. Aside from the insane price and the lack of a better DCS plugin, this hardware is virtually perfect. The software (DCS plugin) negatives, from the part of Brunner - because the DirectInput mode does not convince me, is the lack of trim interaction - no displaced neutral. The hardware trim is a half baked solution, used only as a last resort. I hope someday Brunner updates the DCS plugin. Maybe some work has to be done from the part of ED, I guess. -
And do the AI members of the flight take off at all? Numbers 2, 3 and 4 did no take off and I did the mission alone.
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Here's to 2025 | F-100D Development | SATAC Sign-ups
Shrimp replied to Graphics's topic in Official Newsletters
The ending of the Open Beta branch was one of the best decisions ED has made recently. Brave move!!! Hope 2025 is the year of Vulkan and GFM, along with hundreds (thousands) of bug fixing, optimizations and module updates (… most modules coming out of Early Access). Also, in the DCS doctrine department, staying away from Frankenstein modules! Just keep the right track. Cheers!!! Oh, what’s that Lightning doing over there?!! …or Mitchell, whatever… -
Well, by integrating weapons the A version actually operated. If you so say it is a fictional feature why even think about it?! I am all for new features but only those that exist (or existed) in the real world. That's the scope of DCS. Even if not taken as an absolute, it should be a master guideline. Cheers!!! Cool, I am willing to pay an additional $9.99 for the inclusion of the C variant that can operate those missiles.
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Why? "Although this is a fictional feature for the A version, it could be an interesting addition to expand the module's operational capabilities." Why Not? AMRAAM and ASRAAM? Also Why Not? Tie Fighter Lasers?
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In regards to multithreading significant improvements.
Shrimp replied to alnel413's topic in PC Hardware and Related Software
The answer is in the very first comment. The OPs CPU is 18C/36T. -
In regards to multithreading significant improvements.
Shrimp replied to alnel413's topic in PC Hardware and Related Software
The OP would like to know if this is still valid: ” Should I enable HT / SMT in my motherboard BIOS? Currently, users with more than 32 threads should disable HT/SMT, but for everyone else we recommend enabling HT/SMT. ” -
The real F-16 stick has the following characteristics: Fixed force Trim does not move stick Rotated slightly cw 1/4 inch (0.635 cm) both axis Up = 25 lb Down = 16 lb Roll = 17 lb The RealSimulator FSSB-R3 Lighting: Sensibility control for Pitch in 4 levels 4, 6, 9 and 13 pounds. Sensibility control for Roll in 4 levels. 2.5, 4.5, 6.5 and 13 pounds. Full scale control with 4 levels, 1:1, 3:4, 1:2 & 1:4. Because virtual pilots are not fully physically engaged in flying the virtual aircraft as opposed to real pilots who must endure physical forces as g´s, vibration etc... and more easily apply extreme forces on the flight controls it is, in my view, a balanced compromise for immersion that the virtual flight controls are 2/3 of the total force of the real counterpart. In this view the R3 is on the light side for my taste, needing to have a 17 lb rate on the Pitch axis. It moves very similarly to the real F-16 stick. Please understand that this is my concept on this subject. The RealSimulator FSSB-R3 Lighting is a good device.